int number;
int x;
int y;
+ int selected;
} tile_t;
#define DECK_MAX_TILES 104
deck_t deck;
selection_box_t selection_box;
RsvgHandle *blanktile;
+ RsvgHandle *selectedtile;
int current_tile;
int select_mode;
tile->number = number;
tile->x = 0;
tile->y = 0;
+ tile->selected = 0;
}
static void tile_set_x_y (tile_t *tile, int x, int y)
cairo_save(cr);
cairo_translate(cr, tile->x, tile->y);
- rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (tile->selected)
+ rsvg_handle_render_cairo (game->selectedtile, cr);
+ else
+ rsvg_handle_render_cairo (game->blanktile, cr);
if (tile->color == BLACK)
cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
deck_init(&game->deck);
deck_shuffle(&game->deck);
+ game->selectedtile = rsvg_handle_new_from_file ("tiles/selectedtile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
+
game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
if (error)
FATAL_ERROR (error->message);
static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
int i, tile_x, tile_y;
+ tile_t *curr_tile = &game->deck.tiles[game->current_tile];
for (i = 0; i < game->deck.num_tiles; i++)
{
event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
{
game->select_mode = 0;
+
+ curr_tile = &game->deck.tiles[game->current_tile];
+ game->deck.tiles[game->current_tile].selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
game->current_tile = i;
+ curr_tile = &game->deck.tiles[game->current_tile];
+ if (!curr_tile->selected)
+ curr_tile->selected = 1;
+ else
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
game->diff_x = event->x - tile_x;
game->diff_y = event->y - tile_y;
}
}
if (game->select_mode)
{
+ game->deck.tiles[game->current_tile].selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
game->selection_box.visible = 1;
/*These next two lines are likely to be replaced by...*/
game->click_x = event->x;
printf("is set %d\n", tile_group_is_set(&group) );
for (i = 0; i < group.num_tiles; i++)
tile_print(group.tiles[i]);
- }
-
+ }
game->select_mode = 1;
return TRUE;