]> git.cworth.org Git - kub/blobdiff - kub.c
Implement card_group_is_run with one loop instead of two.
[kub] / kub.c
diff --git a/kub.c b/kub.c
index 3afca0006486b8c1636e3e6630f3c793ffef17e8..aec86bee557348ae318c7614bf8a7fa6dc6a9889 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -1,6 +1,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <time.h>
+#include <gtk/gtk.h>
 
 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
 
@@ -18,10 +19,10 @@ typedef struct deck {
     int num_cards;
 } deck_t;
 
-#define CARD_GROUP_MAX_CARDS 14
+#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
 
 typedef struct card_group {
-    card_t cards[HAND_MAX_CARDS];
+    card_t cards[CARD_GROUP_MAX_CARDS];
     int num_cards;
 } card_group_t;
 
@@ -30,13 +31,15 @@ typedef struct card_group {
 typedef struct board {
     card_group_t groups[BOARD_MAX_CARD_GROUPS];
     int num_groups;
-} board_t
+} board_t;
 
 typedef struct player {
     card_group_t hand;
 } player_t;
 
 #define GAME_MAX_PLAYERS 4
+#define GAME_WINDOW_DEFAULT_WIDTH  800
+#define GAME_WINDOW_DEFAULT_HEIGHT 600
 
 typedef struct game {
     player_t players[GAME_MAX_PLAYERS];
@@ -45,17 +48,17 @@ typedef struct game {
     deck_t deck;
 } game_t;
 
-void card_print(card_t card)
+static void card_print(card_t card)
 {
     printf("%6s %2d\n", colors[card.color], card.number + 1);
 }
 
-void card_group_init(card_group_t *card_group)
+static void card_group_init(card_group_t *card_group)
 {
     card_group->num_cards = 0;
 }
 
-void board_init(board_t *board)
+static void board_init(board_t *board)
 {
     int i;
     board->num_groups = 0;
@@ -66,36 +69,60 @@ void board_init(board_t *board)
     }
 }
 
-void player_init(player_t *player)
+static void player_init(player_t *player)
 {
     card_group_init(&player->hand);
 }
 
-void game_init(game_t *game)
+
+static int card_compare(card_t *card_one, card_t *card_two)
+{
+    return card_one->number - card_two->number;
+}
+
+static int card_group_is_run(card_group_t *card_group)
 {
     int i;
-    game->num_players = 0
-       
-       for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+    int lowest = 14, highest = 0;
+    color_t run_color;
+
+    if (card_group->num_cards > 13 || card_group->num_cards < 3)
+    {
+       return 0;
+    }
+
+    run_color = card_group->cards[i].color;
+
+    for (i = 0; i < card_group->num_cards; i++)
+    {
+       if (card_group->cards[i].color != run_color)
+           return 0;
+
+       if (card_group->cards[i].number > highest)
        {
-           player_init(&game->players[i]);
-           game->num_players += 1;
+           highest = card_group->cards[i].number;
        }
-    
-    board_init(&game->board);
-    deck_init(&game->deck);
-    deck_shuffle(&game->deck);
+       if (card_group->cards[i].number < lowest)
+       {
+           lowest = card_group->cards[i].number;
+       }
+    }
+    if (highest - lowest != card_group->num_cards - 1)
+    {
+       return 0;
+    }
+    return 1;
 }
 
-int card_group_is_set(card_group_t *card_group)
+static int card_group_is_set(card_group_t *card_group)
 {
-    int i, j;
-    color_t seen_color[card_group->num_cards]
-       
-       if (card_group->num_cards > 4 || card_group->num_cards < 3)
-       {
-           return 0;
-       }
+    int i;
+    color_t seen_color[card_group->num_cards];
+    
+    if (card_group->num_cards > 4 || card_group->num_cards < 3)
+    {
+       return 0;
+    }
     for (i = 0; i < card_group->num_cards - 1; ++i) 
     {
        if (card_group->cards[i].number != card_group->cards[i + 1].number)
@@ -106,29 +133,47 @@ int card_group_is_set(card_group_t *card_group)
     seen_color[i] = card_group->cards[i].color;
     for (i = 0; i < card_group->num_cards; ++i)
     {
-       color_t color;
-       
        seen_color[card_group->cards[i].color]++;
+       if (seen_color[card_group->cards[i].color] > 1)
+       {
+           return 0;
+       }
     }
     return 1;
 }
 
-void deck_deal(deck_t *deck)
+static void deck_deal(game_t *game, deck_t *deck)
 {
     card_t temp;
     int rand_card;
-    int i;
-    for (i = 0; i < Players )
+    int i, j, newline;
+    
+    printf ("How many players(1-4) should I deal in? ");
+    game->num_players = getchar();
+    if (game->num_players == EOF)
     {
-       rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
-       temp = deck->cards[rand_card];
-       deck->cards[rand_card] = deck->cards[last];
-       deck->cards[last] = temp;
+       printf ("\nGoodbye.\n");
+       exit (1);
+    }
+    newline = getchar();   
+    game->num_players -= '0';
+    
+    for (i = 0; i < game->num_players; ++i)
+    {
+       for (j = 0; j < 14; ++j)
+       {
+           rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
+           temp = deck->cards[rand_card];
+           deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
+           game->players[i].hand.cards[j] = temp;
+           deck->num_cards -= 1;
+           game->players[i].hand.num_cards += 1;
+       }
     }
+    printf ("Game dealt for %d player(s)\n", game->num_players);
 }
 
-
-void deck_init(deck_t *deck)
+static void deck_init(deck_t *deck)
 {
     int h, i, j;  
     deck->num_cards = 0;
@@ -141,12 +186,13 @@ void deck_init(deck_t *deck)
                deck->cards[j + (i * 13) + (h * 52)].color = i;
                deck->cards[j + (i * 13) + (h * 52)].number = j;
                deck->num_cards += 1;
+               printf ("There are %d tiles in the deck\n", deck->num_cards);
            }
        }
     }
 } 
 
-void deck_shuffle(deck_t *deck)
+static void deck_shuffle(deck_t *deck)
 {
     card_t temp;
     int rand_card;
@@ -155,12 +201,12 @@ void deck_shuffle(deck_t *deck)
     {
        rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
        temp = deck->cards[rand_card];
-       deck->cards[rand_card] = deck->cards[last];
-       deck->cards[last] = temp;
+       deck->cards[rand_card] = deck->cards[last - 1];
+       deck->cards[last - 1] = temp;
     }
 }
 
-void deck_print(deck_t *deck)
+static void deck_print(deck_t *deck)
 {
     int h, i, j;  
     for (h = 0; h <= 1; ++h)
@@ -173,20 +219,103 @@ void deck_print(deck_t *deck)
            }
        }
     }
+    printf ("There are %d tiles in the deck\n" , deck->num_cards);
 }
 
-int main()
+static void hand_print(game_t *game)
 {
-#define MAX_PLAYERS 4
-#define HANDSIZE 14
-#define PLAYERS 4
+    int i;
+    for (i = 0; i < game->players[0].hand.num_cards; ++i)
+    {
+       card_print(game->players[0].hand.cards[i]);
+    }
+}
+
+static void game_init(game_t *game)
+{
+    int i;
+    game->num_players = 0;
     
-    deck_t deck;
+    for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+    {
+       player_init(&game->players[i]);
+       game->num_players += 1;
+    }
+    
+    board_init(&game->board);
+    deck_init(&game->deck);
+    deck_shuffle(&game->deck);
+}
+
+static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
+{
+    printf ("I should be drawing something here\n");
+
+    return TRUE;
+}
+
+static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
+{
+    printf ("You pressed key %d\n", event->keyval);
+
+    return TRUE;
+}
+
+static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+    printf ("You pressed button %d\n", event->button);
+
+    return TRUE;
+}
+
+static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+    printf ("You released button %d\n", event->button);
+
+    return TRUE;
+}
+
+int main(int argc, char *argv[])
+{
+    GtkWidget *window;
+    game_t game;
     
     srand(time(NULL));
     
     game_init(&game);
-    deck_print(&deck);
-    
+    deck_print(&game.deck);
+    deck_deal(&game, &game.deck);
+    hand_print(&game);
+    deck_print(&game.deck);
+
+    gtk_init (&argc, &argv);
+
+    /* Create a new window */
+    window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+    gtk_window_set_default_size (GTK_WINDOW (window),
+                                GAME_WINDOW_DEFAULT_WIDTH,
+                                GAME_WINDOW_DEFAULT_HEIGHT);
+
+    gtk_widget_set_events (window,
+                          GDK_EXPOSURE_MASK |
+                          GDK_KEY_PRESS_MASK | 
+                          GDK_BUTTON_PRESS_MASK | 
+                          GDK_BUTTON_RELEASE_MASK);
+
+    g_signal_connect (G_OBJECT (window), "delete_event",
+                     G_CALLBACK (gtk_main_quit), NULL);
+    g_signal_connect (G_OBJECT (window), "expose_event",
+                     G_CALLBACK (on_expose_event), &game);
+    g_signal_connect (G_OBJECT (window), "key_press_event",
+                     G_CALLBACK (on_key_press_event), &game);
+    g_signal_connect (G_OBJECT (window), "button_press_event",
+                     G_CALLBACK (on_button_press_event), &game);
+    g_signal_connect (G_OBJECT (window), "button_release_event",
+                     G_CALLBACK (on_button_release_event), &game);
+
+    gtk_widget_show_all (window);
+    gtk_main ();
+
     return 0;
-    
+
+}