#include <librsvg/rsvg.h>
#include <librsvg/rsvg-cairo.h>
+/*
+ * TILE_NUMBER_X_OFFSET = 3
+ * //
+ * || TILE_NUMBER_WIDTH = 34
+ * ||/ /
+ * || | TILE_WIDTH = 40
+ * || | /
+ * | |
+ * +-----+ - TILE_NUMBER_Y_OFFSET = 3 -
+ * |+---+| - |
+ * || || |
+ * || || TILE_NUMBER_HEIGHT = 24 |
+ * |+---+| - |
+ * | _ | _ |-TILE_HEIGHT = 50
+ * | / \ | |
+ * || || TILE_SUN_HEIGHT = 20 |
+ * | \_/ | _ |
+ * | | TILE_SUN_Y_OFFSET = 3 |
+ * +-----+ - -
+ * || | TILE_SUN_WIDTH = 20
+ * ||
+ * || TILE_SUN_X_OFFSET = 10
+ */
+#define TILE_WIDTH 40
+#define TILE_HEIGHT 50
+
+#define TILE_NUMBER_X_OFFSET 3
+#define TILE_NUMBER_Y_OFFSET 3
+#define TILE_NUMBER_WIDTH 34
+#define TILE_NUMBER_HEIGHT 24
+
+#define TILE_SUN_X_OFFSET 10
+#define TILE_SUN_Y_OFFSET 3
+#define TILE_SUN_WIDTH 20
+#define TILE_SUN_HEIGHT 20
+
#define FATAL_ERROR(msg) \
do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
typedef struct tile {
color_t color;
int number;
+ int x;
+ int y;
} tile_t;
#define DECK_MAX_TILES 104
RsvgHandle *blanktile;
} game_t;
+static void
+tile_init (tile_t *tile, color_t color, int number)
+{
+ tile->color = color;
+ tile->number = number;
+ tile->x = 0;
+ tile->y = 0;
+}
+
static void tile_print(tile_t tile)
{
printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, int x, int y)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
{
char number_string[3];
int len;
FATAL_ERROR ("snprintf failed");
cairo_save(cr);
- cairo_translate(cr, x, y);
+ cairo_translate(cr, tile->x, tile->y);
rsvg_handle_render_cairo (game->blanktile, cr);
if (tile->color == BLACK)
{
for (j = 0; j <= 12; ++j)
{
- deck->tiles[j + (i * 13) + (h * 52)].color = i;
- deck->tiles[j + (i * 13) + (h * 52)].number = j;
- deck->num_tiles += 1;
+ tile_init (&deck->tiles[deck->num_tiles++], i, j);
printf ("There are %d tiles in the deck\n", deck->num_tiles);
}
}
{
for (j = 0; j < 13; ++j)
{
- tile_draw(game, &game->deck.tiles[j + (i * 13)],
- cr, 45 * j, 55 * i);
+ tile_draw(game, &game->deck.tiles[j + (i * 13)], cr);
}
}
}