#include <stdio.h>
#include <stdlib.h>
#include <time.h>
+#include <gtk/gtk.h>
char *colors[] = {"Black", "Blue", "Red", "Yellow"};
} player_t;
#define GAME_MAX_PLAYERS 4
+#define GAME_WINDOW_DEFAULT_WIDTH 800
+#define GAME_WINDOW_DEFAULT_HEIGHT 600
typedef struct game {
player_t players[GAME_MAX_PLAYERS];
static int card_compare(card_t *card_one, card_t *card_two)
{
- if (card_one.number < card_two.number)
+ if (card_one->number < card_two->number)
return -1;
- if (card_one.number == card_two.number)
+ if (card_one->number == card_two->number)
return 0;
- if (card_one.number > card_two.number)
- return 1;
-}
-
-static int card_group_is_run(card_group_t *card_group)
-{
- if (card_group->num_cards > 13 || card_group->num_cards < 3)
- {
- return 0;
- }
- for (i = 0; i < card_group->num_cards - 1; ++i)
- if(card_group->cards[i].color != card_group->cards[i + 1].color)
- {
- return 0;
- }
- for (i = 0; i < card_group->num_cards - 1; ++i)
- if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
- {
- return 0;
- }
- return 1;
+ /* At this point, we know that this must be true:
+ * if (card_one->number > card_two->number)
+ */
+ return 1;
}
static int card_group_is_run(card_group_t *card_group)
deck_shuffle(&game->deck);
}
-int main(void)
+static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
+{
+ printf ("I should be drawing something here\n");
+
+ return TRUE;
+}
+
+static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
{
+ printf ("You pressed key %d\n", event->keyval);
+
+ return TRUE;
+}
+
+static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You pressed button %d\n", event->button);
+
+ return TRUE;
+}
+
+static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You released button %d\n", event->button);
+
+ return TRUE;
+}
+
+int main(int argc, char *argv[])
+{
+ GtkWidget *window;
game_t game;
srand(time(NULL));
deck_deal(&game, &game.deck);
hand_print(&game);
deck_print(&game.deck);
+
+ gtk_init (&argc, &argv);
+
+ /* Create a new window */
+ window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_default_size (GTK_WINDOW (window),
+ GAME_WINDOW_DEFAULT_WIDTH,
+ GAME_WINDOW_DEFAULT_HEIGHT);
+
+ gtk_widget_set_events (window,
+ GDK_EXPOSURE_MASK |
+ GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK);
+
+ g_signal_connect (G_OBJECT (window), "delete_event",
+ G_CALLBACK (gtk_main_quit), NULL);
+ g_signal_connect (G_OBJECT (window), "expose_event",
+ G_CALLBACK (on_expose_event), &game);
+ g_signal_connect (G_OBJECT (window), "key_press_event",
+ G_CALLBACK (on_key_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_press_event",
+ G_CALLBACK (on_button_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_release_event",
+ G_CALLBACK (on_button_release_event), &game);
+
+ gtk_widget_show_all (window);
+ gtk_main ();
+
return 0;
-
+
}