]> git.cworth.org Git - kub/blobdiff - kub.c
Put tiles back in player's hand(in_hand = 1) when turn is finished(press enter)
[kub] / kub.c
diff --git a/kub.c b/kub.c
index 4132bd3dee51e31aec356ca2c40d782c9e224e6f..d5bf5b6ce3e29c34345617e5d0e870fb8b24c173 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -55,6 +55,7 @@ typedef struct tile {
     int y;
     int selected;
     int owned;
+    int in_hand;//Draw the tile in the hand, or elsewhere on the board?
 } tile_t;
 
 #define DECK_MAX_TILES 104
@@ -71,7 +72,7 @@ typedef struct tile_group {
     int num_tiles;
 } tile_group_t;
 
-#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
+#define BOARD_MAX_TILE_GROUPS DECK_MAX_TILES
 
 typedef struct board {
     tile_group_t groups[BOARD_MAX_TILE_GROUPS];
@@ -141,6 +142,7 @@ static void tile_init (tile_t *tile, color_t color, int number)
     tile->y = 0;
     tile->selected = 0;
     tile->owned = 0;
+    tile->in_hand = 1;
 }
 
 static void tile_set_x_y (tile_t *tile, int x, int y)
@@ -524,34 +526,41 @@ static void hand_print(game_t *game, int player)
 static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget)
 {
     int i;
-    int window_width = widget->allocation.width;
-//    int window_width = GAME_WINDOW_DEFAULT_WIDTH;
-    int window_height = widget->allocation.height;
-//    int window_height = GAME_WINDOW_DEFAULT_HEIGHT;
-    for (i = 0; i < game->players[player].hand.num_tiles; i++)
-    {
-       tile_set_x_y(&game->players[player].hand.tiles[i],
-                    ((window_width / game->players[player].hand.num_tiles)) * i,
-                    (window_height - TILE_HEIGHT - 6) );
+    int width = widget->allocation.width;
+//    int width = GAME_WINDOW_DEFAULT_WIDTH;
+    int height = widget->allocation.height;
+//    int height = GAME_WINDOW_DEFAULT_HEIGHT;
+    int num_tiles = game->players[player].hand.num_tiles;
+    for (i = 0; i < num_tiles; i++)
+    {
+       if (game->players[player].hand.tiles[i].in_hand)
+           tile_set_x_y(&game->players[player].hand.tiles[i],
+                        ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) );
     }
     for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
-       tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
+//     if (game->players[player].hand.tiles[i].in_hand)
+           tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
     }
 }
 
 static void save_state(game_t *game)
 {
+    printf("State saved\n");
     game->state.board = game->board;
     game->state.deck = game->deck;
-    //game->state.players = game->players;
+    int i;
+    for (i=0; i < game->num_players; i++)
+       game->state.players[i] = game->players[i];
 }
 
 static void restore_state(game_t *game)
 {
     game->board = game->state.board;
     game->deck = game->state.deck;
-    //game->players = game->state.players;
+    int i;
+    for (i=0; i < game->num_players; i++)
+       game->players[i] = game->state.players[i];
 }
 
 static void game_init(game_t *game)
@@ -625,39 +634,53 @@ static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event,
 */
 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
 {
+    player_t *player = &game->players[game->current_player];
     cairo_t *cr;
-
     cr = gdk_cairo_create (widget->window);
-
     printf ("You pressed key %d\n", event->keyval);
 
-    if (event->keyval == 65293)                //HIT ENTER
+    if (event->keyval == 100)          //HIT "d"
     {
+       //Draw(take) top tile from deck and put in hand
+       if (game->deck.num_tiles > 0)
+       {
+           tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1];
+           game->deck.num_tiles--;
+           player->hand.tiles[player->hand.num_tiles] = top_tile;
+           player->hand.tiles[player->hand.num_tiles].owned=1;
+           player->hand.num_tiles++;
+           printf("Tile added to hand\n");
+           gtk_widget_queue_draw(widget);
+       }
+    }
+    else if (event->keyval == 115)             //HIT "s"
        save_state(game);
-       printf ("\tEnd of player %d's turn\n", game->current_player + 1);
-       if (game->current_player == game->num_players - 1)
+    else if (event->keyval == 65293)           //HIT ENTER
+    {
+       player_t *player = &game->players[game->current_player];
+       int i;
+       for (i = 0; i < player->hand.num_tiles; i++)
+           player->hand.tiles[i].in_hand = 1;
+       save_state(game);
+       printf ("\tEnd of player %d's turn\n", game->current_player+1);
+       if (game->current_player == game->num_players-1)
            game->current_player = 0;
        else
            game->current_player += 1;
        gtk_widget_queue_draw(widget);
     }
-
-    if (event->keyval == 65307)                //HIT ESCAPE
+    else if (event->keyval == 65307)           //HIT ESCAPE
     {
        restore_state(game);
        printf ("\tChanges Reverted\n");
        gtk_widget_queue_draw(widget);
     }
-
-    if (event->keyval == 65474)                //HIT "F5"
+    else if (event->keyval == 65474)           //HIT "F5"
     {
        gtk_widget_queue_draw(widget);
     }
-
-
-    if (event->keyval == 65505 || event->keyval == 65506)
+    else if (event->keyval == 65505 || event->keyval == 65506)
        game->drag_group_mode = 1;
-
     return TRUE;
 }
 
@@ -665,7 +688,7 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
 {
     int i, tile_x, tile_y;
     tile_t *curr_tile;
-    player_t *curr_player = &game->players[0];
+    player_t *curr_player = &game->players[game->current_player];
 
     /*Handle tiles in player's hand */
     for (i = 0; i < curr_player->hand.num_tiles; i++)
@@ -682,15 +705,13 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
         {
            game->select_mode = 0;
-
            game->current_tile = curr_tile;
-
+           curr_tile->in_hand = 0;
            if (!curr_tile->selected)
                curr_tile->selected = 1;
            else
                curr_tile->selected = 0;
            gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-
            game->diff_x = event->x - tile_x;
            game->diff_y = event->y - tile_y;
         }
@@ -956,7 +977,9 @@ int main(int argc, char *argv[])
 
     game.state.board = game.board;
     game.state.deck = game.deck;
-    //game->state.players = game.players;
+    int i;
+    for (i=0; i < game.num_players; i++)
+       game.state.players[i] = game.players[i];
 
     //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);