]> git.cworth.org Git - kub/blobdiff - kub.c
Put tiles back in player's hand(in_hand = 1) when turn is finished(press enter)
[kub] / kub.c
diff --git a/kub.c b/kub.c
index 91ca7fb1036fa0be0cc067204b119be8ddaa6047..d5bf5b6ce3e29c34345617e5d0e870fb8b24c173 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -55,6 +55,7 @@ typedef struct tile {
     int y;
     int selected;
     int owned;
+    int in_hand;//Draw the tile in the hand, or elsewhere on the board?
 } tile_t;
 
 #define DECK_MAX_TILES 104
@@ -71,7 +72,7 @@ typedef struct tile_group {
     int num_tiles;
 } tile_group_t;
 
-#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
+#define BOARD_MAX_TILE_GROUPS DECK_MAX_TILES
 
 typedef struct board {
     tile_group_t groups[BOARD_MAX_TILE_GROUPS];
@@ -90,18 +91,28 @@ typedef struct selection_box {
 #define GAME_WINDOW_DEFAULT_WIDTH  800
 #define GAME_WINDOW_DEFAULT_HEIGHT 600
 
+typedef struct state {
+    player_t players[GAME_MAX_PLAYERS];
+    board_t board;
+    deck_t deck;
+} state_t;
+
 typedef struct game {
     player_t players[GAME_MAX_PLAYERS];
     int num_players;
     board_t board;
     deck_t deck;
     selection_box_t selection_box;
+    state_t state;
     RsvgHandle *blanktile;
     RsvgHandle *selectedtile;
     RsvgHandle *ownedtile;
 
-    int current_tile;
+    int current_player;
+    tile_t *current_tile;
+//    int current_tile;
     int select_mode;
+    int drag_group_mode;
     int diff_x, diff_y;
     int click_x, click_y;
     int release_x, release_y;    /*Currently unused*/
@@ -131,6 +142,7 @@ static void tile_init (tile_t *tile, color_t color, int number)
     tile->y = 0;
     tile->selected = 0;
     tile->owned = 0;
+    tile->in_hand = 1;
 }
 
 static void tile_set_x_y (tile_t *tile, int x, int y)
@@ -218,9 +230,22 @@ static int tile_compare(const void *one, const void *two)
 {
     const tile_t *tile_one = one;
     const tile_t *tile_two = two;
-    return tile_one->number - tile_two->number;
+    return tile_one->number - tile_two->number;        //Sort lowest to highest
+}
+
+static int int_compare(const void *vx, const void *vy)
+{
+    const int *x = vx, *y = vy;
+    return *y - *x;    //Sort highest to lowest
 }
 
+/*
+static int tile_in_box(game_t *game, tile_t *tile)
+{
+
+}
+*/
+
 static int tile_group_is_run_one(tile_group_t *tile_group)
 {
     int i;
@@ -345,6 +370,21 @@ static int tile_group_is_set(tile_group_t *tile_group)
     return 1;
 }
 
+static gboolean board_valid(board_t *board)
+{
+    int i;
+    gboolean valid = TRUE;
+    for (i = 0; i < board->num_groups; ++i)
+    {
+       if (!(tile_group_is_run_one(&board->groups[i])) &&
+           !(tile_group_is_set(&board->groups[i])))
+       {
+           valid = FALSE;
+       }
+    }
+    return valid;
+}
+
 static void deck_deal(game_t *game, deck_t *deck)
 {
     tile_t temp;
@@ -446,6 +486,34 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
     }
 }
 
+static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region)
+{
+    int i, j;
+    for (i = 0; i < game->board.num_groups; i++)
+    {
+       for (j = 0; j < game->board.groups[i].num_tiles; j++)
+       {
+           tile_draw(game, &game->board.groups[i].tiles[j], cr, region);
+           //tile_print(game->board.groups[i].tiles[j]);
+       }
+    }
+}
+
+static void board_print(game_t *game)
+{
+    int i, j;
+    printf("\tBegin board print\n");
+    for (i = 0; i < game->board.num_groups; i++)
+    {
+       printf("\tBegin group %d\n", i);
+       for (j = 0; j < game->board.groups[i].num_tiles; j++)
+       {
+           tile_print(game->board.groups[i].tiles[j]);
+       }
+       printf("\tEnd group %d\n", i);
+    }
+}
+
 static void hand_print(game_t *game, int player)
 {
     int i;
@@ -455,23 +523,46 @@ static void hand_print(game_t *game, int player)
     }
 }
 
-static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget)
 {
     int i;
-    int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
-    int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
-    for (i = 0; i < game->players[player].hand.num_tiles; i++)
+    int width = widget->allocation.width;
+//    int width = GAME_WINDOW_DEFAULT_WIDTH;
+    int height = widget->allocation.height;
+//    int height = GAME_WINDOW_DEFAULT_HEIGHT;
+    int num_tiles = game->players[player].hand.num_tiles;
+    for (i = 0; i < num_tiles; i++)
     {
-       tile_set_x_y(&game->players[player].hand.tiles[i],
-                    ((gwdw / game->players[player].hand.num_tiles)) * i,
-                    (gwdh - TILE_HEIGHT - 6) );
+       if (game->players[player].hand.tiles[i].in_hand)
+           tile_set_x_y(&game->players[player].hand.tiles[i],
+                        ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) );
     }
     for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
-       tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
+//     if (game->players[player].hand.tiles[i].in_hand)
+           tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
     }
 }
 
+static void save_state(game_t *game)
+{
+    printf("State saved\n");
+    game->state.board = game->board;
+    game->state.deck = game->deck;
+    int i;
+    for (i=0; i < game->num_players; i++)
+       game->state.players[i] = game->players[i];
+}
+
+static void restore_state(game_t *game)
+{
+    game->board = game->state.board;
+    game->deck = game->state.deck;
+    int i;
+    for (i=0; i < game->num_players; i++)
+       game->players[i] = game->state.players[i];
+}
+
 static void game_init(game_t *game)
 {
     int i;
@@ -484,6 +575,7 @@ static void game_init(game_t *game)
        player_init(&game->players[i]);
        game->num_players += 1;
     }
+    game->current_player = 0;
     
     selection_box_init(&game->selection_box);
     board_init(&game->board);
@@ -502,8 +594,10 @@ static void game_init(game_t *game)
     if (error)
        FATAL_ERROR (error->message);
 
-    game->current_tile = game->deck.num_tiles - 1;
+//    game->current_tile = game->deck.num_tiles - 1;
+    game->current_tile = &game->deck.tiles[0];
     game->select_mode = 1;
+    game->drag_group_mode = 0;
 
     game->diff_x = game->diff_y = 0;
 }
@@ -515,29 +609,115 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
     cr = gdk_cairo_create (widget->window);
 
     deck_draw(game, cr, event->region);
+    board_draw(game, cr, event->region);
 
     if (game->selection_box.visible)
        selection_box_draw(&game->selection_box, cr);
 
-    hand_draw(game, 0, cr, event->region);
+    hand_draw(game, game->current_player, cr, event->region, widget);
+    //hand_draw(game, 0, cr, event->region);
 
     cairo_destroy (cr);
 
     return TRUE;
 }
+/*
+static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game)
+{
+    cairo_t *cr;
+
+    cr = gdk_cairo_create (event->window);
 
+    hand_draw(game, game->current_player, cr, event->window, widget);
+//    gtk_widget_queue_draw(widget);
+}
+*/
 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
 {
+    player_t *player = &game->players[game->current_player];
+    cairo_t *cr;
+    cr = gdk_cairo_create (widget->window);
     printf ("You pressed key %d\n", event->keyval);
 
+    if (event->keyval == 100)          //HIT "d"
+    {
+       //Draw(take) top tile from deck and put in hand
+       if (game->deck.num_tiles > 0)
+       {
+           tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1];
+           game->deck.num_tiles--;
+           player->hand.tiles[player->hand.num_tiles] = top_tile;
+           player->hand.tiles[player->hand.num_tiles].owned=1;
+           player->hand.num_tiles++;
+           printf("Tile added to hand\n");
+           gtk_widget_queue_draw(widget);
+       }
+    }
+    else if (event->keyval == 115)             //HIT "s"
+       save_state(game);
+    else if (event->keyval == 65293)           //HIT ENTER
+    {
+       player_t *player = &game->players[game->current_player];
+       int i;
+       for (i = 0; i < player->hand.num_tiles; i++)
+           player->hand.tiles[i].in_hand = 1;
+       save_state(game);
+       printf ("\tEnd of player %d's turn\n", game->current_player+1);
+       if (game->current_player == game->num_players-1)
+           game->current_player = 0;
+       else
+           game->current_player += 1;
+       gtk_widget_queue_draw(widget);
+    }
+    else if (event->keyval == 65307)           //HIT ESCAPE
+    {
+       restore_state(game);
+       printf ("\tChanges Reverted\n");
+       gtk_widget_queue_draw(widget);
+    }
+    else if (event->keyval == 65474)           //HIT "F5"
+    {
+       gtk_widget_queue_draw(widget);
+    }
+    else if (event->keyval == 65505 || event->keyval == 65506)
+       game->drag_group_mode = 1;
     return TRUE;
 }
 
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
     int i, tile_x, tile_y;
-    tile_t *curr_tile = &game->deck.tiles[game->current_tile];    
+    tile_t *curr_tile;
+    player_t *curr_player = &game->players[game->current_player];
+
+    /*Handle tiles in player's hand */
+    for (i = 0; i < curr_player->hand.num_tiles; i++)
+    {
+       curr_tile = &curr_player->hand.tiles[i];
+       if (curr_tile->selected)
+       {
+           curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+       }
+       tile_x = curr_player->hand.tiles[i].x;
+       tile_y = curr_player->hand.tiles[i].y;
+       if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+           event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+        {
+           game->select_mode = 0;
+           game->current_tile = curr_tile;
+           curr_tile->in_hand = 0;
+           if (!curr_tile->selected)
+               curr_tile->selected = 1;
+           else
+               curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+           game->diff_x = event->x - tile_x;
+           game->diff_y = event->y - tile_y;
+        }
+    }
 
+    /*Handle tiles in deck */
     for (i = 0; i < game->deck.num_tiles; i++)
     {
        curr_tile = &game->deck.tiles[i];
@@ -554,8 +734,10 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
         {
            game->select_mode = 0;
  
-           game->current_tile = i;
-           curr_tile = &game->deck.tiles[game->current_tile];
+//         game->current_tile = i;
+           game->current_tile = curr_tile;
+
+//delete_this?     curr_tile = &game->deck.tiles[game->current_tile];
            if (!curr_tile->selected)
                curr_tile->selected = 1;
            else
@@ -568,14 +750,15 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
     }
     if (game->select_mode)
     {
-       game->deck.tiles[game->current_tile].selected = 0;
+//     game->deck.tiles[game->current_tile].selected = 0;
+       game->current_tile->selected = 0;
        gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
 
        game->selection_box.visible = 1;
-       /*These next two lines are likely to be replaced by...*/
+       /*These next two lines appear to be dead
        game->click_x = event->x;
-       game->click_y = event->y;
-       /*...these two lines*/
+       game->click_y = event->y;*/
+
        game->selection_box.x1 = event->x;
        game->selection_box.x2 = event->x;
        game->selection_box.y1 = event->y;
@@ -606,6 +789,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
        group.num_tiles = 0;
 
        int i, tile_x, tile_y, tile_x2, tile_y2;
+       int tiles_to_remove[game->deck.num_tiles];
        for (i = 0; i < game->deck.num_tiles; i++)
         {
            tile_x = game->deck.tiles[i].x;
@@ -621,7 +805,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
                /*or bottom-left corner*/
                (tile_x >= x_min && tile_x <= x_max &&
                 tile_y2 >= y_min && tile_y2 <= y_max) ||
-               /*or top-right corner of tile selected*/
+               /*or top-right corner*/
                (tile_x2 >= x_min && tile_x2 <= x_max &&
                 tile_y >= y_min && tile_y <= y_max) ||
                /*or left edge*/
@@ -633,18 +817,48 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
                /*or right edge*/
                (y_min >= tile_y && y_min <= tile_y2 &&
                 x_min >= tile_x && x_min <= tile_x2) ||
-               /*or bottom edge*/
+               /*or bottom edge of tile selected*/
                (x_min >= tile_x && x_min <= tile_x2 &&
                 y_min >= tile_y && y_min <= tile_y) )
             {
+               tiles_to_remove[group.num_tiles] = i;
+
                group.tiles[group.num_tiles] = game->deck.tiles[i];
                group.num_tiles++;
             }
         }
        printf("is run %d\n", tile_group_is_run_one(&group) );
        printf("is set %d\n", tile_group_is_set(&group) );
+
+       qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare);
+
        for (i = 0; i < group.num_tiles; i++)
+       {
            tile_print(group.tiles[i]);
+           gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+                                       group.tiles[i].y - 1, TILE_WIDTH + 1,
+                                       TILE_HEIGHT + 2);
+
+           group.tiles[i].x = x_min + (i * (TILE_WIDTH));
+           group.tiles[i].y = y_min;
+
+           gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+                                       group.tiles[i].y - 1, TILE_WIDTH + 1,
+                                       TILE_HEIGHT + 2);
+
+           //Remove tile from deck
+           if (tiles_to_remove[i] != game->deck.num_tiles - 1)
+               game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1];
+           game->deck.num_tiles--;
+       }    
+
+       if (group.num_tiles > 0)
+       {
+           game->board.groups[game->board.num_groups] = group;
+           game->board.num_groups++;
+       }
+       board_print(game);
+       printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board) ? "yes" : "no");
     }    
     game->select_mode = 1;
 
@@ -679,11 +893,6 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
        for (i = 0; i < game->deck.num_tiles; i++)
         {
            curr_tile = &game->deck.tiles[i];
-           if (curr_tile->selected)
-           {
-               curr_tile->selected = 0;
-               gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-           }
 
            tile_x = game->deck.tiles[i].x;
            tile_y = game->deck.tiles[i].y;
@@ -698,7 +907,7 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
                /*or bottom-left corner*/
                (tile_x >= x_min && tile_x <= x_max &&
                 tile_y2 >= y_min && tile_y2 <= y_max) ||
-               /*or top-right corner of tile selected*/
+               /*or top-right corner*/
                (tile_x2 >= x_min && tile_x2 <= x_max &&
                 tile_y >= y_min && tile_y <= y_max) ||
                /*or left edge*/
@@ -710,25 +919,34 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
                /*or right edge*/
                (y_min >= tile_y && y_min <= tile_y2 &&
                 x_min >= tile_x && x_min <= tile_x2) ||
-               /*or bottom edge*/
+               /*or bottom edge of tile selected*/
                (x_min >= tile_x && x_min <= tile_x2 &&
                 y_min >= tile_y && y_min <= tile_y) )
            {
                curr_tile->selected = 1;
                gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
            }
-/*
+
            else
            {
-               curr_tile->selected = 0;
-               gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-               }*/
+               if (curr_tile->selected)
+               {
+                   curr_tile->selected = 0;
+                   gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+               }
+           }
        }
     }
     else
     {
+       if (game->drag_group_mode)
+       {
+
+       }
+
        tile_t *tile;
-       tile = &game->deck.tiles[game->current_tile];
+//     tile = &game->deck.tiles[game->current_tile];
+       tile = game->current_tile;
 
        /* First, invalidate the region where the tile currently is. */
        gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
@@ -756,6 +974,13 @@ int main(int argc, char *argv[])
     deck_print(&game.deck);
     deck_spread(&game.deck);
     deck_deal(&game, &game.deck);
+
+    game.state.board = game.board;
+    game.state.deck = game.deck;
+    int i;
+    for (i=0; i < game.num_players; i++)
+       game.state.players[i] = game.players[i];
+
     //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);
 
@@ -776,6 +1001,8 @@ int main(int argc, char *argv[])
                      G_CALLBACK (gtk_main_quit), NULL);
     g_signal_connect (G_OBJECT (window), "expose_event",
                      G_CALLBACK (on_expose_event), &game);
+//    g_signal_connect (G_OBJECT (window), "configure_event",
+//                   G_CALLBACK (on_configure_event), &game);
     g_signal_connect (G_OBJECT (window), "key_press_event",
                      G_CALLBACK (on_key_press_event), &game);
     g_signal_connect (G_OBJECT (window), "button_press_event",