save_state(game);
else if (event->keyval == 65293) //HIT ENTER
{
+ player_t *player = &game->players[game->current_player];
+ int i;
+ for (i = 0; i < player->hand.num_tiles; i++)
+ player->hand.tiles[i].in_hand = 1;
save_state(game);
printf ("\tEnd of player %d's turn\n", game->current_player+1);
if (game->current_player == game->num_players-1)