]> git.cworth.org Git - kub/blobdiff - kub.c
Make game.current_tile a pointer of type tile_t rather than a simple int.
[kub] / kub.c
diff --git a/kub.c b/kub.c
old mode 100644 (file)
new mode 100755 (executable)
index 530fc41..f4a5788
--- a/kub.c
+++ b/kub.c
@@ -53,6 +53,8 @@ typedef struct tile {
     int number;
     int x;
     int y;
+    int selected;
+    int owned;
 } tile_t;
 
 #define DECK_MAX_TILES 104
@@ -95,9 +97,13 @@ typedef struct game {
     deck_t deck;
     selection_box_t selection_box;
     RsvgHandle *blanktile;
+    RsvgHandle *selectedtile;
+    RsvgHandle *ownedtile;
 
-    int current_tile;
+    tile_t *current_tile;
+//    int current_tile;
     int select_mode;
+    int drag_group_mode;
     int diff_x, diff_y;
     int click_x, click_y;
     int release_x, release_y;    /*Currently unused*/
@@ -125,6 +131,8 @@ static void tile_init (tile_t *tile, color_t color, int number)
     tile->number = number;
     tile->x = 0;
     tile->y = 0;
+    tile->selected = 0;
+    tile->owned = 0;
 }
 
 static void tile_set_x_y (tile_t *tile, int x, int y)
@@ -157,7 +165,13 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region
 
     cairo_save(cr);
     cairo_translate(cr, tile->x, tile->y);
-    rsvg_handle_render_cairo (game->blanktile, cr);
+
+    if (tile->selected)
+       rsvg_handle_render_cairo (game->selectedtile, cr);
+    if (tile->owned)
+       rsvg_handle_render_cairo (game->ownedtile, cr); 
+    else
+       rsvg_handle_render_cairo (game->blanktile, cr);
 
     if (tile->color == BLACK)
        cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
@@ -357,6 +371,7 @@ static void deck_deal(game_t *game, deck_t *deck)
            temp = deck->tiles[rand_tile];
            deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
            game->players[i].hand.tiles[j] = temp;
+           game->players[i].hand.tiles[j].owned = 1;
            deck->num_tiles -= 1;
            game->players[i].hand.num_tiles += 1;
        }
@@ -477,12 +492,22 @@ static void game_init(game_t *game)
     deck_init(&game->deck);
     deck_shuffle(&game->deck);
 
-    game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+    game->selectedtile = rsvg_handle_new_from_file ("tiles/selected_tile.svg", &error);
+    if (error)
+       FATAL_ERROR (error->message);
+
+    game->ownedtile = rsvg_handle_new_from_file ("tiles/owned_tile.svg", &error);
+    if (error)
+       FATAL_ERROR (error->message);
+
+    game->blanktile = rsvg_handle_new_from_file ("tiles/blank_tile.svg", &error);
     if (error)
        FATAL_ERROR (error->message);
 
-    game->current_tile = game->deck.num_tiles - 1;
+//    game->current_tile = game->deck.num_tiles - 1;
+    game->current_tile = &game->deck.tiles[0];
     game->select_mode = 1;
+    game->drag_group_mode = 0;
 
     game->diff_x = game->diff_y = 0;
 }
@@ -508,6 +533,8 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
 {
     printf ("You pressed key %d\n", event->keyval);
+    if (event->keyval == 65505 || event->keyval == 65506)
+       game->drag_group_mode = 1;
 
     return TRUE;
 }
@@ -515,28 +542,84 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
     int i, tile_x, tile_y;
+    tile_t *curr_tile;
+    player_t *curr_player = &game->players[0];
+
+    /*Handle tiles in player's hand */
+    for (i = 0; i < curr_player->hand.num_tiles; i++)
+    {
+       curr_tile = &curr_player->hand.tiles[i];
+       if (curr_tile->selected)
+       {
+           curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+       }
+       tile_x = curr_player->hand.tiles[i].x;
+       tile_y = curr_player->hand.tiles[i].y;
+       if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+           event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+        {
+           game->select_mode = 0;
+
+           game->current_tile = curr_tile;
+
+           if (!curr_tile->selected)
+               curr_tile->selected = 1;
+           else
+               curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+           game->diff_x = event->x - tile_x;
+           game->diff_y = event->y - tile_y;
+        }
+    }
 
+    /*Handle tiles in deck */
     for (i = 0; i < game->deck.num_tiles; i++)
     {
+       curr_tile = &game->deck.tiles[i];
+       if (curr_tile->selected)
+       {
+           curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+       }
+
        tile_x = game->deck.tiles[i].x;
        tile_y = game->deck.tiles[i].y;
        if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
         {
-           game->current_tile = i;
+           game->select_mode = 0;
+//         game->current_tile = i;
+           game->current_tile = curr_tile;
+
+//delete_this?     curr_tile = &game->deck.tiles[game->current_tile];
+           if (!curr_tile->selected)
+               curr_tile->selected = 1;
+           else
+               curr_tile->selected = 0;
+           gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
            game->diff_x = event->x - tile_x;
            game->diff_y = event->y - tile_y;
         }
     }
     if (game->select_mode)
     {
+//     game->deck.tiles[game->current_tile].selected = 0;
+       game->current_tile->selected = 0;
+       gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
        game->selection_box.visible = 1;
-       /*These next two lines are likely to be replaced by...*/
+       /*These next two lines appear to be dead
        game->click_x = event->x;
-       game->click_y = event->y;
-       /*...these two lines*/
+       game->click_y = event->y;*/
+
        game->selection_box.x1 = event->x;
+       game->selection_box.x2 = event->x;
        game->selection_box.y1 = event->y;
+       game->selection_box.y2 = event->y;
     }
     return TRUE;
 }
@@ -549,37 +632,93 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
        selection_box_t *box;
        box = &game->selection_box;
 
-       int x = MIN(box->x1, box->x2);
-       int y = MIN(box->y1, box->y2);
+       int x_min = MIN(box->x1, box->x2);
+       int x_max = MAX(box->x1, box->x2);
+       int y_min = MIN(box->y1, box->y2);
+       int y_max = MAX(box->y1, box->y2);
        int width = abs(box->x2 - box->x1);
        int height = abs(box->y2 - box->y1);
 
        box->visible = 0;       
-       gtk_widget_queue_draw_area (widget, x, y, width, height);
+       gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
 
-       tile_group_t group;
-       group.num_tiles = 0;
+//     tile_group_t group;
+//     group.num_tiles = 0;
 
-       int i, tile_x, tile_y;
+       tile_t* group[TILE_GROUP_MAX_TILES];
+       int num_tiles = 0;
+
+       int i, tile_x, tile_y, tile_x2, tile_y2;
        for (i = 0; i < game->deck.num_tiles; i++)
         {
            tile_x = game->deck.tiles[i].x;
            tile_y = game->deck.tiles[i].y;
-           if ( (event->x >= tile_x && game->click_x <= tile_x &&
-                 event->y >= tile_y && game->click_y <= tile_y) ||
-                (event->x >= tile_x && game->click_x <= tile_x &&
-                 event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
-            {
-               group.tiles[group.num_tiles] = game->deck.tiles[i];
-               group.num_tiles++;
+           tile_x2 = tile_x + TILE_WIDTH;
+           tile_y2 = tile_y + TILE_HEIGHT;
+           if (/*If top-left corner*/
+               (tile_x >= x_min && tile_x <= x_max &&
+                tile_y >= y_min && tile_y <= y_max) ||
+               /*or bottom-right corner*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or bottom-left corner*/
+               (tile_x >= x_min && tile_x <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or top-right corner of tile selected*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y >= y_min && tile_y <= y_max) ||
+               /*or left edge*/
+               (y_min >= tile_y && y_min <= tile_y2 &&
+                x_min <= tile_x && x_max >= tile_x) ||
+               /*or top edge*/
+               (x_min >= tile_x && x_min <= tile_x2 &&
+                y_min <= tile_y && y_max >= tile_y) ||
+               /*or right edge*/
+               (y_min >= tile_y && y_min <= tile_y2 &&
+                x_min >= tile_x && x_min <= tile_x2) ||
+               /*or bottom edge*/
+               (x_min >= tile_x && x_min <= tile_x2 &&
+                y_min >= tile_y && y_min <= tile_y) )
+            {          
+//             group.tiles[group.num_tiles] = game->deck.tiles[i];
+//             group.num_tiles++;
+
+               group[num_tiles] = &game->deck.tiles[i];;
+               num_tiles++;
             }
         }
-       printf("is run %d\n", tile_group_is_run_one(&group) );
-       printf("is set %d\n", tile_group_is_set(&group) );
-       for (i = 0; i < group.num_tiles; i++)
-           tile_print(group.tiles[i]);
-    }
+       //printf("is run %d\n", tile_group_is_run_one(&group) );
+       //printf("is set %d\n", tile_group_is_set(&group) );
 
+//     int matching_y = y_min;
+       
+//     for (i = 0; i < group.num_tiles; i++)
+       for (i = 0; i < num_tiles; i++)
+       {
+//         tile_print(group.tiles[i]);
+           gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+           group[i]->x = x_min + (i * (TILE_WIDTH));
+           group[i]->y = y_min;
+           gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+       }    
+/*     int j;
+       int new_x = 0;
+       for (i = 0; i < group.num_tiles; i++)
+       {
+           for (j = 0; j < game->deck.num_tiles; j++)
+           {
+               if (group.tiles[i].x == game->deck.tiles[j].x &&
+                   group.tiles[i].y == game->deck.tiles[j].y)
+               {
+                   new_x = x_min + (i * (TILE_WIDTH));
+                   gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+                   game->deck.tiles[j].x = new_x;
+                   game->deck.tiles[j].y = matching_y;
+                   gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+               }
+           }
+       }*/
+    }    
     game->select_mode = 1;
 
     return TRUE;
@@ -594,17 +733,81 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
        box = &game->selection_box;
        box->visible = 1;
 
-       gtk_widget_queue_draw_area ( widget,  MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
+       int x_min = MIN(box->x1, box->x2);
+       int x_max = MAX(box->x1, box->x2);
+       int y_min = MIN(box->y1, box->y2);
+       int y_max = MAX(box->y1, box->y2);
+       int width = abs(box->x2 - box->x1);
+       int height = abs(box->y2 - box->y1);
+
+       gtk_widget_queue_draw_area ( widget,  x_min, y_min, width, height );
 
        box->x2 = event->x;
        box->y2 = event->y;
 
        gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
+
+       int i, tile_x, tile_y, tile_x2, tile_y2;
+       tile_t *curr_tile;
+       for (i = 0; i < game->deck.num_tiles; i++)
+        {
+           curr_tile = &game->deck.tiles[i];
+           if (curr_tile->selected)
+           {
+               curr_tile->selected = 0;
+               gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+           }
+
+           tile_x = game->deck.tiles[i].x;
+           tile_y = game->deck.tiles[i].y;
+           tile_x2 = tile_x + TILE_WIDTH;
+           tile_y2 = tile_y + TILE_HEIGHT;
+           if (/*If top-left corner*/
+               (tile_x >= x_min && tile_x <= x_max &&
+                tile_y >= y_min && tile_y <= y_max) ||
+               /*or bottom-right corner*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or bottom-left corner*/
+               (tile_x >= x_min && tile_x <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or top-right corner of tile selected*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y >= y_min && tile_y <= y_max) ||
+               /*or left edge*/
+               (y_min >= tile_y && y_min <= tile_y2 &&
+                x_min <= tile_x && x_max >= tile_x) ||
+               /*or top edge*/
+               (x_min >= tile_x && x_min <= tile_x2 &&
+                y_min <= tile_y && y_max >= tile_y) ||
+               /*or right edge*/
+               (y_min >= tile_y && y_min <= tile_y2 &&
+                x_min >= tile_x && x_min <= tile_x2) ||
+               /*or bottom edge*/
+               (x_min >= tile_x && x_min <= tile_x2 &&
+                y_min >= tile_y && y_min <= tile_y) )
+           {
+               curr_tile->selected = 1;
+               gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+           }
+/*
+           else
+           {
+               curr_tile->selected = 0;
+               gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+               }*/
+       }
     }
     else
     {
+       if (game->drag_group_mode)
+       {
+
+       }
+
        tile_t *tile;
-       tile = &game->deck.tiles[game->current_tile];
+//     tile = &game->deck.tiles[game->current_tile];
+       tile = game->current_tile;
 
        /* First, invalidate the region where the tile currently is. */
        gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);