]> git.cworth.org Git - kub/blobdiff - kub.c
Show Carl the latest
[kub] / kub.c
diff --git a/kub.c b/kub.c
old mode 100755 (executable)
new mode 100644 (file)
index 223e4ea..f76bb97
--- a/kub.c
+++ b/kub.c
@@ -233,7 +233,12 @@ static int tile_compare(const void *one, const void *two)
 
 static int tile_compare_1(tile_t *tile_one, tile_t *tile_two)
 {
-    return tile_one->number - tile_two->number;
+    return tile_one->number - tile_two->number;                //Sort lowest to highest
+}
+
+static int int_compare(int *x, int *y)
+{
+    return y - x;      //Sort highest to lowest
 }
 
 /*
@@ -367,6 +372,21 @@ static int tile_group_is_set(tile_group_t *tile_group)
     return 1;
 }
 
+static gboolean board_valid(board_t *board)
+{
+    int i;
+    gboolean valid = TRUE;
+    for (i = 0; i < board->num_groups; ++i)
+    {
+       if (!(tile_group_is_run_one(&board->groups[i])) &&
+           !(tile_group_is_set(&board->groups[i])))
+       {
+           valid = FALSE;
+       }
+    }
+    return valid;
+}
+
 static void deck_deal(game_t *game, deck_t *deck)
 {
     tile_t temp;
@@ -468,6 +488,34 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
     }
 }
 
+static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region)
+{
+    int i, j;
+    for (i = 0; i < game->board.num_groups; i++)
+    {
+       for (j = 0; j < game->board.groups[i].num_tiles; j++)
+       {
+           tile_draw(game, &game->board.groups[i].tiles[j], cr, region);
+           //tile_print(game->board.groups[i].tiles[j]);
+       }
+    }
+}
+
+static void board_print(game_t *game)
+{
+    int i, j;
+    printf("\tBegin board print\n");
+    for (i = 0; i < game->board.num_groups; i++)
+    {
+       printf("\tBegin group %d\n", i);
+       for (j = 0; j < game->board.groups[i].num_tiles; j++)
+       {
+           tile_print(game->board.groups[i].tiles[j]);
+       }
+       printf("\tEnd group %d\n", i);
+    }
+}
+
 static void hand_print(game_t *game, int player)
 {
     int i;
@@ -498,7 +546,6 @@ static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region,
 
 static void save_state(game_t *game)
 {
-    //DO STUFF HERE
     game->state.board = game->board;
     game->state.deck = game->deck;
     //game->state.players = game->players;
@@ -557,18 +604,29 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
     cr = gdk_cairo_create (widget->window);
 
     deck_draw(game, cr, event->region);
+    board_draw(game, cr, event->region);
 
     if (game->selection_box.visible)
        selection_box_draw(&game->selection_box, cr);
 
     hand_draw(game, game->current_player, cr, event->region, widget);
-//    hand_draw(game, 0, cr, event->region);
+    //hand_draw(game, 0, cr, event->region);
 
     cairo_destroy (cr);
 
     return TRUE;
 }
+/*
+static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game)
+{
+    cairo_t *cr;
+
+    cr = gdk_cairo_create (event->window);
 
+    hand_draw(game, game->current_player, cr, event->window, widget);
+//    gtk_widget_queue_draw(widget);
+}
+*/
 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
 {
     cairo_t *cr;
@@ -595,11 +653,9 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_
        gtk_widget_queue_draw(widget);
     }
 
-    if (event->keyval == 112)          //HIT "P"
+    if (event->keyval == 65474)                //HIT "F5"
     {
-       deck_print(&game->deck);
-       //hand_draw(game, game->current_player, cr, event->region, widget);
-       //on_expose_event(widget, event, game);
+       gtk_widget_queue_draw(widget);
     }
 
 
@@ -712,13 +768,11 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
        box->visible = 0;       
        gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
 
-//     tile_group_t group;
-//     group.num_tiles = 0;
-
-       tile_t* group[TILE_GROUP_MAX_TILES];
-       int num_tiles = 0;
+       tile_group_t group;
+       group.num_tiles = 0;
 
        int i, tile_x, tile_y, tile_x2, tile_y2;
+       int tiles_to_remove[game->deck.num_tiles];
        for (i = 0; i < game->deck.num_tiles; i++)
         {
            tile_x = game->deck.tiles[i].x;
@@ -749,46 +803,45 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
                /*or bottom edge of tile selected*/
                (x_min >= tile_x && x_min <= tile_x2 &&
                 y_min >= tile_y && y_min <= tile_y) )
-            {          
-//             group.tiles[group.num_tiles] = game->deck.tiles[i];
-//             group.num_tiles++;
+            {
+               tiles_to_remove[group.num_tiles] = i;
 
-               group[num_tiles] = &game->deck.tiles[i];
-               num_tiles++;
+               group.tiles[group.num_tiles] = game->deck.tiles[i];
+               group.num_tiles++;
             }
         }
-       //printf("is run %d\n", tile_group_is_run_one(&group) );
-       //printf("is set %d\n", tile_group_is_set(&group) );
+       printf("is run %d\n", tile_group_is_run_one(&group) );
+       printf("is set %d\n", tile_group_is_set(&group) );
 
-//     int matching_y = y_min;
-       
-//     for (i = 0; i < group.num_tiles; i++)
+       qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare);
 
-       for (i = 0; i < num_tiles; i++)
+       for (i = 0; i < group.num_tiles; i++)
        {
-//         tile_print(group.tiles[i]);
-           gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-           group[i]->x = x_min + (i * (TILE_WIDTH));
-           group[i]->y = y_min;
-           gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+           tile_print(group.tiles[i]);
+           gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+                                       group.tiles[i].y - 1, TILE_WIDTH + 1,
+                                       TILE_HEIGHT + 2);
+
+           group.tiles[i].x = x_min + (i * (TILE_WIDTH));
+           group.tiles[i].y = y_min;
+
+           gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+                                       group.tiles[i].y - 1, TILE_WIDTH + 1,
+                                       TILE_HEIGHT + 2);
+
+           //Remove tile from deck
+           if (tiles_to_remove[i] != game->deck.num_tiles - 1)
+               game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1];
+           game->deck.num_tiles--;
        }    
-/*     int j;
-       int new_x = 0;
-       for (i = 0; i < group.num_tiles; i++)
+
+       if (group.num_tiles > 0)
        {
-           for (j = 0; j < game->deck.num_tiles; j++)
-           {
-               if (group.tiles[i].x == game->deck.tiles[j].x &&
-                   group.tiles[i].y == game->deck.tiles[j].y)
-               {
-                   new_x = x_min + (i * (TILE_WIDTH));
-                   gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-                   game->deck.tiles[j].x = new_x;
-                   game->deck.tiles[j].y = matching_y;
-                   gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-               }
-           }
-       }*/
+           game->board.groups[game->board.num_groups] = group;
+           game->board.num_groups++;
+       }
+       board_print(game);
+       printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board));
     }    
     game->select_mode = 1;
 
@@ -904,6 +957,11 @@ int main(int argc, char *argv[])
     deck_print(&game.deck);
     deck_spread(&game.deck);
     deck_deal(&game, &game.deck);
+
+    game.state.board = game.board;
+    game.state.deck = game.deck;
+    //game->state.players = game.players;
+
     //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
     //deck_print(&game.deck);
 
@@ -924,6 +982,8 @@ int main(int argc, char *argv[])
                      G_CALLBACK (gtk_main_quit), NULL);
     g_signal_connect (G_OBJECT (window), "expose_event",
                      G_CALLBACK (on_expose_event), &game);
+//    g_signal_connect (G_OBJECT (window), "configure_event",
+//                   G_CALLBACK (on_configure_event), &game);
     g_signal_connect (G_OBJECT (window), "key_press_event",
                      G_CALLBACK (on_key_press_event), &game);
     g_signal_connect (G_OBJECT (window), "button_press_event",