This tracks the change in Empires API version 0.8.
want. */
const player_data = JSON.stringify((({id, name}) => ({id, name}))(new_player));
this.broadcast_event("player-join", player_data);
want. */
const player_data = JSON.stringify((({id, name}) => ({id, name}))(new_player));
this.broadcast_event("player-join", player_data);
if (request.body.name)
name = request.body.name;
if (request.body.name)
name = request.body.name;
- game.add_player(name, request.body.character);
- response.send();
+ const player = game.add_player(name, request.body.character);
+ response.send(JSON.stringify(player.id));
});
router.post('/deregister/:id', (request, response) => {
});
router.post('/deregister/:id', (request, response) => {