]> git.cworth.org Git - lmno-todo/blobdiff - TODO
nogit-sync commit
[lmno-todo] / TODO
diff --git a/TODO b/TODO
index 67d898deb7ae0f39209a0d5d32cb7f14d94e2d86..a96ab17d32226b992b6537016b6b6afa246e282c 100644 (file)
--- a/TODO
+++ b/TODO
@@ -77,12 +77,74 @@ Bring client up to latest Empires API approach
 
   [ ] Add UI to generate a new game ID, (allow flempires to work on its own)
       Example:
-               curl -X POST https://lmno.games/new/empires
+                curl -X POST https://lmno.games/new/empires
                 Returns: "WLJG"
 
   [ ] Implement player registration by POSTing to /register (without cookie)
+      Example:
+                curl -X POST \
+                     -H 'Content-Type: application/json' \
+                     -d '{"name": "Carl", "character": "Elvis"}' \
+                     https://lmno.games/empires/QRST/register
+                Returns: 1 (Or some other player ID value)
+
+  [ ] Implement registration with /profile and then /register
+
+      Note: This approach requires obtaining a cookie from the
+      /profile request and then providing that cookie on the
+      subsequent /register request. The -c and -b command-line options
+      of curl can be used to demonstrate this:
+
+      Example:
+                curl -c cookie-file \
+                     -X PUT \
+                     -H 'Content-Type: application/json' \
+                     -d '{"nickname": "Cookie"}' \
+                     https://lmno.games/profile
+                curl -b cookie-file \
+                     -X POST \
+                     -H 'Content-Type: application/json' \
+                     -d '{"character": "Cookie Monster"}'
+                     https://lmno.games/empires/QRST/register
+                Returns: 2 (Or some other player ID value)
+
+  [ ] Listen to the /events stream for the game
+
+      This will require an asynchronous mechanism that is continually
+      listening for events to come in. Events will be of the form
+      "event: <event_type>" followed by the data of the event "data:
+      <json_data_for_event>" followed by a blank line. There will also
+      be periodic keep-alive non-events sent which are just a line
+      with only a ":".
+
+      This mechanism is called "Server-sent events" so you may find
+      code that supports the parsing of this. Or you may not. It
+      doesn't seem like this mechanism ever became all that popular
+      (before websockets came along and became popular).
+
+      Example:
+
+                curl https://lmno.games/empires/QRST/events
+                Returns:
+
+                   event: game-info
+                   data: {"id":"QRST","url":"http://lmno.games/QRST"}
+
+                   event: player-info
+                   data: {"id":5,"active":true,"name":"Cookie","team":""}
+
+                   event: player-enter
+                   data: {"id":2,"active":true,"name":"Web","team":""}
+
+                   event: game-state
+                   data: {"team_to_play":{"name":""}}
+
+                   event: players
+                   data: [{"id":1,"name":"Carl"},{"id":2,"name":"Cookie"}]
+
+                   event: game-phase
+                   data: {"old_phase":"none","new_phase":"join"}
 
-  [ ] Implement registration with /profile and then /register (requires cookie)
 
 Scribe
 ======