]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add a containing div element to the "still waiting" component chunks
[lmno.games] / empathy / empathy.jsx
index 82bb5ff681989470aa2a78e10d9f7eedc5f42d51..163b977cbb8c474560a4dfa9cf24c1a03926e56b 100644 (file)
@@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => {
   window.game.set_other_player_info(info);
 });
 
+events.addEventListener("player-exit", event => {
+  const info = JSON.parse(event.data);
+
+  window.game.remove_player(info);
+});
+
 events.addEventListener("player-update", event => {
   const info = JSON.parse(event.data);
 
@@ -82,6 +88,10 @@ events.addEventListener("game-state", event => {
   window.game.set_end_judging(state.end_judging);
 
   window.game.set_scores(state.scores);
+
+  window.game.set_new_game_votes(state.new_game_votes);
+
+  window.game.state_ready();
 });
 
 events.addEventListener("prompt", event => {
@@ -168,6 +178,18 @@ events.addEventListener("scores", event => {
   window.game.set_scores(scores);
 });
 
+events.addEventListener("vote-new-game", event => {
+  const player = JSON.parse(event.data);
+
+  window.game.set_player_vote_new_game(player);
+});
+
+events.addEventListener("unvote-new-game", event => {
+  const player = JSON.parse(event.data);
+
+  window.game.set_player_unvote_new_game(player);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -205,20 +227,23 @@ const PlayerInfo = React.memo(props => {
   if (! props.player.id)
     return null;
 
-  const sorted_players = [props.player, ...props.other_players].sort((a,b) => {
+  const all_players = [props.player, ...props.other_players];
+
+  const sorted_players = all_players.sort((a,b) => {
     return b.score - a.score;
   });
 
+  const names_and_scores = sorted_players.map(player => {
+    if (player.score)
+      return `${player.name} (${player.score})`;
+    else
+      return player.name;
+  }).join(', ');
+
   return (
     <div className="player-info">
       <span className="players-header">Players: </span>
-      {sorted_players.map(player => (
-        <span key={player.id}>
-          {player.name}
-          {player.score > 0 ? ` (${player.score})` : ""}
-          {" "}
-        </span>
-      ))}
+      <span>{names_and_scores}</span>
     </div>
   );
 });
@@ -544,19 +569,18 @@ class Ambiguities extends React.PureComponent {
       );
     }
 
-    if (this.props.players_judged.has(this.props.player.name)) {
-      return (
-        <div className="please-wait">
-          <h2>Submission received</h2>
+    let still_waiting = null;
+    const judging_players = Object.keys(this.props.players_judging);
+    if (judging_players.length) {
+      still_waiting = (
+        <div>
           <p>
-            The following players have completed judging:
-            {[...this.props.players_judged].join(', ')}
-          </p>
-          <p>
-            Still waiting for the following players:
+            Still waiting for the following player
+            {judging_players.length > 1 ? 's' : '' }
+            :
           </p>
           <ul>
-            {Object.keys(this.props.players_judging).map(player => {
+            {judging_players.map(player => {
               return (
                 <li
                   key={player}
@@ -568,6 +592,19 @@ class Ambiguities extends React.PureComponent {
               );
             })}
           </ul>
+        </div>
+      );
+    }
+
+    if (this.props.players_judged.has(this.props.player.name)) {
+      return (
+        <div className="please-wait">
+          <h2>Submission received</h2>
+          <p>
+            The following players have completed judging:{' '}
+            {[...this.props.players_judged].join(', ')}
+          </p>
+          {still_waiting}
           {move_on_button}
 
         </div>
@@ -586,6 +623,7 @@ class Ambiguities extends React.PureComponent {
           what goes around comes around, so it's best to be generous when
           judging.
         </p>
+        <h2>{this.props.prompt.prompt}</h2>
         {this.state.word_sets.map(set => {
           return (
             <div
@@ -706,19 +744,18 @@ class ActivePrompt extends React.PureComponent {
       );
     }
 
-    if (this.props.players_answered.has(this.props.player.name)) {
-      return (
-        <div className="please-wait">
-          <h2>Submission received</h2>
+    let still_waiting = null;
+    const answering_players = Object.keys(this.props.players_answering);;
+    if (answering_players.length) {
+      still_waiting = (
+        <div>
           <p>
-            The following players have submitted their answers:
-            {[...this.props.players_answered].join(', ')}
-          </p>
-          <p>
-          Still waiting for the following players:
+            Still waiting for the following player
+            {answering_players.length > 1 ? 's' : ''}
+            :
           </p>
           <ul>
-            {Object.keys(this.props.players_answering).map(player => {
+            {answering_players.map(player => {
               return (
                 <li
                   key={player}
@@ -730,6 +767,19 @@ class ActivePrompt extends React.PureComponent {
               );
             })}
           </ul>
+        </div>
+      );
+    }
+
+    if (this.props.players_answered.has(this.props.player.name)) {
+      return (
+        <div className="please-wait">
+          <h2>Submission received</h2>
+          <p>
+            The following players have submitted their answers:{' '}
+            {[...this.props.players_answered].join(', ')}
+          </p>
+          {still_waiting}
           {move_on_button}
 
         </div>
@@ -742,7 +792,8 @@ class ActivePrompt extends React.PureComponent {
         <p>
           Remember, you're trying to match your answers with
           what the other players submit.
-          Give {this.props.prompt.items} answers for the following prompt:
+          Give {this.props.prompt.items} answer
+          {this.props.prompt.items > 1 ? 's' : ''} for the following prompt:
         </p>
         <h2>{this.props.prompt.prompt}</h2>
         <form onSubmit={this.handle_submit}>
@@ -795,7 +846,9 @@ class Game extends React.PureComponent {
       players_judging: {},
       judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      new_game_votes: new Set(),
+      ready: false
     };
   }
 
@@ -824,6 +877,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  remove_player(info) {
+    this.setState({
+      other_players: this.state.other_players.filter(o => o.id !== info.id)
+    });
+  }
+
   reset_game_state() {
     this.setState({
       prompts: [],
@@ -837,7 +896,9 @@ class Game extends React.PureComponent {
       players_judging: {},
       judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      new_game_votes: new Set(),
+      ready: false
     });
   }
 
@@ -967,7 +1028,6 @@ class Game extends React.PureComponent {
   }
 
   set_judging_idle(value) {
-    console.log("Setting judging idle to " + value);
     this.setState({
       judging_idle: value
     });
@@ -997,6 +1057,30 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_new_game_votes(players) {
+    this.setState({
+      new_game_votes: new Set(players)
+    });
+  }
+
+  set_player_vote_new_game(player) {
+    this.setState({
+      new_game_votes: new Set([...this.state.new_game_votes, player])
+    });
+  }
+
+  set_player_unvote_new_game(player) {
+    this.setState({
+      new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player))
+    });
+  }
+
+  state_ready() {
+    this.setState({
+      ready: true
+    });
+  }
+
   render() {
     const state = this.state;
     const players_total = 1 + state.other_players.length;
@@ -1004,12 +1088,13 @@ class Game extends React.PureComponent {
     if (state.scores) {
       return (
         <div className="scores">
+          <h2>{state.active_prompt.prompt}</h2>
           <h2>Scores</h2>
           <ul>
             {state.scores.scores.map(score => {
               return (
                 <li key={score.player}>
-                  {score.player}: {score.score}
+                  {score.players.join("/")}: {score.score}
                 </li>
               );
             })}
@@ -1019,16 +1104,28 @@ class Game extends React.PureComponent {
             {state.scores.words.map(word => {
               return (
                 <li key={word.word}>
-                  {`${word.word}: ${word.players.join(', ')}`}
+                  {word.word} ({word.players.length}): {word.players.join(', ')}
                 </li>
               );
             })}
           </ul>
           <button
-            className="new-game"
-            onClick={() => fetch_post_json('reset') }
+            className="vote-button"
+            onClick={() => fetch_post_json(`new-game/${state.active_prompt.id}`) }
           >
             New Game
+            <div className="vote-choices">
+              {[...state.new_game_votes].map(v => {
+                return (
+                  <div
+                    key={v}
+                    className="vote-choice"
+                  >
+                    {v}
+                  </div>
+                );
+              })}
+            </div>
           </button>
         </div>
       );
@@ -1057,6 +1154,9 @@ class Game extends React.PureComponent {
              />;
     }
 
+    if (! state.ready)
+      return null;
+
     return [
       <GameInfo
         key="game-info"