+ set_players_answered(players) {
+ this.setState({
+ players_answered: new Set(players)
+ });
+ }
+
+ set_player_answered(player) {
+ const new_players_answering = {...this.state.players_answering};
+ delete new_players_answering[player];
+
+ this.setState({
+ players_answered: new Set([...this.state.players_answered, player]),
+ players_answering: new_players_answering
+ });
+ }
+
+ set_players_answering(players) {
+ const players_answering = {};
+ for (let player of players) {
+ players_answering[player] = {active: false};
+ }
+ this.setState({
+ players_answering: players_answering
+ });
+ }
+
+ set_player_answering(player) {
+ /* Set the player as actively answering now. */
+ this.setState({
+ players_answering: {
+ ...this.state.players_answering,
+ [player]: {active: true}
+ }
+ });
+ /* And arrange to have them marked idle very shortly.
+ *
+ * Note: This timeout is intentionally very, very short. We only
+ * need it long enough that the browser has latched onto the state
+ * change to "active" above. We actually use a CSS transition
+ * delay to control the user-perceptible length of time after
+ * which an active player appears inactive.
+ */
+ setTimeout(() => {
+ this.setState({
+ players_answering: {
+ ...this.state.players_answering,
+ [player]: {active: false}
+ }
+ });
+ }, 100);
+ }
+
+ set_answering_idle(value) {
+ this.setState({
+ answering_idle: value
+ });
+ }
+
+ set_end_answers(players) {
+ this.setState({
+ end_answers_votes: new Set(players)
+ });
+ }
+
+ set_player_vote_end_answers(player) {
+ this.setState({
+ end_answers_votes: new Set([...this.state.end_answers_votes, player])
+ });
+ }
+
+ set_player_unvote_end_answers(player) {
+ this.setState({
+ end_answers_votes: new Set([...this.state.end_answers_votes].filter(p => p !== player))
+ });
+ }
+
+ set_ambiguities(ambiguities) {
+ this.setState({
+ ambiguities: ambiguities
+ });
+ }
+
+ set_players_judged(players) {
+ this.setState({
+ players_judged: new Set(players)
+ });
+ }
+
+ set_player_judged(player) {
+ const new_players_judging = {...this.state.players_judging};
+ delete new_players_judging[player];
+
+ this.setState({
+ players_judged: new Set([...this.state.players_judged, player]),
+ players_judging: new_players_judging
+ });
+ }
+
+ set_players_judging(players) {
+ const players_judging = {};
+ for (let player of players) {
+ players_judging[player] = {active: false};
+ }
+ this.setState({
+ players_judging: players_judging
+ });
+ }
+
+ set_player_judging(player) {
+ /* Set the player as actively judging now. */
+ this.setState({
+ players_judging: {
+ ...this.state.players_judging,
+ [player]: {active: true}
+ }
+ });
+ /* And arrange to have them marked idle very shortly.
+ *
+ * Note: This timeout is intentionally very, very short. We only
+ * need it long enough that the browser has latched onto the state
+ * change to "active" above. We actually use a CSS transition
+ * delay to control the user-perceptible length of time after
+ * which an active player appears inactive.
+ */
+ setTimeout(() => {
+ this.setState({
+ players_judging: {
+ ...this.state.players_judging,
+ [player]: {active: false}
+ }
+ });
+ }, 100);
+
+ }
+
+ set_judging_idle(value) {
+ this.setState({
+ judging_idle: value
+ });
+ }
+
+ set_end_judging(players) {
+ this.setState({
+ end_judging_votes: new Set(players)
+ });
+ }
+
+ set_player_vote_end_judging(player) {
+ this.setState({
+ end_judging_votes: new Set([...this.state.end_judging_votes, player])
+ });
+ }
+
+ set_player_unvote_end_judging(player) {
+ this.setState({
+ end_judging_votes: new Set([...this.state.end_judging_votes].filter(p => p !== player))
+ });
+ }
+
+ set_scores(scores) {
+ this.setState({
+ scores: scores
+ });
+ }
+
+ set_new_game_votes(players) {
+ this.setState({
+ new_game_votes: new Set(players)
+ });
+ }
+
+ set_player_vote_new_game(player) {
+ this.setState({
+ new_game_votes: new Set([...this.state.new_game_votes, player])
+ });
+ }
+
+ set_player_unvote_new_game(player) {
+ this.setState({
+ new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player))
+ });
+ }
+
+ state_ready() {
+ this.setState({
+ ready: true
+ });
+ }
+