]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Fix the key for some list items
[lmno.games] / empathy / empathy.jsx
index 163b977cbb8c474560a4dfa9cf24c1a03926e56b..2867dab55c1873f97f79650f2774879c80ff8c11 100644 (file)
@@ -363,6 +363,45 @@ class CategoryRequest extends React.PureComponent {
   }
 }
 
+const PromptOption = React.memo(props => {
+
+  const prompt = props.prompt;
+
+  if (prompt.votes_against.find(v => v === props.player.name))
+    return false;
+
+  return (
+    <button
+      className="vote-button"
+      key={prompt.id}
+      onClick={() => fetch_post_json(`vote/${prompt.id}`) }
+    >
+      <span
+        className="hide-button"
+        onClick={(event) => {
+          event.stopPropagation();
+          fetch_post_json(`vote_against/${prompt.id}`);
+        }}
+      >
+        &times;
+      </span>
+      {prompt.prompt}
+      <div className="vote-choices">
+        {prompt.votes.map(v => {
+          return (
+            <div
+              key={v}
+              className="vote-choice"
+            >
+              {v}
+            </div>
+          );
+        })}
+      </div>
+    </button>
+  );
+});
+
 const PromptOptions = React.memo(props => {
 
   if (props.prompts.length === 0)
@@ -375,29 +414,7 @@ const PromptOptions = React.memo(props => {
         Select any categories below that you'd like to play.
         You can choose as many as you'd like.
       </p>
-      {props.prompts.map(p => {
-        return (
-          <button
-            className="vote-button"
-            key={p.id}
-            onClick={() => fetch_post_json(`vote/${p.id}`) }
-          >
-            {p.prompt}
-            <div className="vote-choices">
-              {p.votes.map(v => {
-                return (
-                  <div
-                    key={v}
-                    className="vote-choice"
-                  >
-                    {v}
-                  </div>
-                );
-              })}
-            </div>
-          </button>
-        );
-      })}
+    {props.prompts.map(p => <PromptOption prompt={p} player={props.player} />)}
     </div>
   );
 });
@@ -585,9 +602,14 @@ class Ambiguities extends React.PureComponent {
                 <li
                   key={player}
                 >
-                  {player}
-                  {this.props.players_judging[player] ?
-                   <span className="typing"/> : null }
+                  {player}{' '}
+                  <span className=
+                  {this.props.players_judging[player].active ?
+                   "typing active"
+                   :
+                   "typing idle"}>
+                    <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+                  </span>
                 </li>
               );
             })}
@@ -760,9 +782,14 @@ class ActivePrompt extends React.PureComponent {
                 <li
                   key={player}
                 >
-                  {player}
-                  {this.props.players_answering[player] ?
-                   <span className="typing"/> : null }
+                  {player}{' '}
+                  <span className=
+                  {this.props.players_answering[player].active ?
+                   "typing active"
+                   :
+                   "typing idle"}>
+                    <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+                  </span>
                 </li>
               );
             })}
@@ -954,12 +981,29 @@ class Game extends React.PureComponent {
   }
 
   set_player_answering(player) {
+    /* Set the player as actively answering now. */
     this.setState({
       players_answering: {
         ...this.state.players_answering,
         [player]: {active: true}
       }
     });
+    /* And arrange to have them marked idle very shortly.
+     *
+     * Note: This timeout is intentionally very, very short. We only
+     * need it long enough that the browser has latched onto the state
+     * change to "active" above. We actually use a CSS transition
+     * delay to control the user-perceptible length of time after
+     * which an active player appears inactive.
+     */
+    setTimeout(() => {
+      this.setState({
+        players_answering: {
+          ...this.state.players_answering,
+          [player]: {active: false}
+        }
+      });
+    }, 100);
   }
 
   set_answering_idle(value) {
@@ -1019,12 +1063,30 @@ class Game extends React.PureComponent {
   }
 
   set_player_judging(player) {
+    /* Set the player as actively judging now. */
     this.setState({
       players_judging: {
         ...this.state.players_judging,
         [player]: {active: true}
       }
     });
+    /* And arrange to have them marked idle very shortly.
+     *
+     * Note: This timeout is intentionally very, very short. We only
+     * need it long enough that the browser has latched onto the state
+     * change to "active" above. We actually use a CSS transition
+     * delay to control the user-perceptible length of time after
+     * which an active player appears inactive.
+     */
+    setTimeout(() => {
+      this.setState({
+        players_judging: {
+          ...this.state.players_judging,
+          [player]: {active: false}
+        }
+      });
+    }, 100);
+
   }
 
   set_judging_idle(value) {
@@ -1093,8 +1155,8 @@ class Game extends React.PureComponent {
           <ul>
             {state.scores.scores.map(score => {
               return (
-                <li key={score.player}>
-                  {score.players.join("/")}: {score.score}
+                <li key={score.players[0]}>
+                  {score.players.join("/")}: {score.score} {perfect}
                 </li>
               );
             })}
@@ -1176,6 +1238,7 @@ class Game extends React.PureComponent {
       <PromptOptions
         key="prompts"
         prompts={state.prompts}
+        player={state.player_info}
       />,
       <LetsPlay
         key="lets-play"