]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add support for judging of equivalent answers
[lmno.games] / empathy / empathy.jsx
index 0771bbe3d46e04071927e93de3b01ad3f38910b7..60540c03b8246d84fcab3b5c9dc7507f500c10b4 100644 (file)
@@ -55,11 +55,13 @@ events.addEventListener("player-update", event => {
 events.addEventListener("game-state", event => {
   const state = JSON.parse(event.data);
 
-  for (let prompt of state.prompts) {
-    window.game.add_or_update_prompt(prompt);
-  }
+  window.game.set_prompts(state.prompts);
 
   window.game.set_active_prompt(state.active_prompt);
+
+  window.game.set_scores(state.scores);
+
+  window.game.set_ambiguities(state.ambiguities);
 });
 
 events.addEventListener("prompt", event => {
@@ -74,6 +76,30 @@ events.addEventListener("start", event => {
   window.game.set_active_prompt(prompt);
 });
 
+events.addEventListener("answered", event => {
+  const players_answered = JSON.parse(event.data);
+
+  window.game.set_players_answered(players_answered);
+});
+
+events.addEventListener("ambiguities", event => {
+  const ambiguities = JSON.parse(event.data);
+
+  window.game.set_ambiguities(ambiguities);
+});
+
+events.addEventListener("judged", event => {
+  const players_judged = JSON.parse(event.data);
+
+  window.game.set_players_judged(players_judged);
+});
+
+events.addEventListener("scores", event => {
+  const scores = JSON.parse(event.data);
+
+  window.game.set_scores(scores);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -115,10 +141,12 @@ const PlayerInfo = React.memo(props => {
     <div className="player-info">
       <span className="players-header">Players: </span>
       {props.player.name}
+      {props.player.score > 0 ? ` (${props.player.score})` : ""}
       {props.other_players.map(other => (
         <span key={other.id}>
           {", "}
           {other.name}
+          {other.score > 0 ? ` (${other.score})` : ""}
         </span>
       ))}
     </div>
@@ -291,51 +319,228 @@ const LetsPlay = React.memo(props => {
   );
 });
 
-const ActivePrompt = React.memo(props => {
+class Ambiguities extends React.PureComponent {
 
-  function handle_submit(event) {
+  constructor(props) {
+    super(props);
 
-    /* Prevent the default page-changing form-submission behavior. */
-    event.preventDefault();
+    this.state = {
+      word_groups: props.words.map(word => [word]),
+      submitted: false,
+      selected: null
+    };
   }
 
-  return (
-    <div className="active-prompt">
-      <h2>The Game of Empathy</h2>
-      <p>
-        Remember, you're trying to match your answers with
-        what the other players submit.
-        Give {props.prompt.items} responses for the following prompt:
-      </p>
-      <h2>{props.prompt.prompt}</h2>
-      <form onSubmit={handle_submit}>
-        {Array(props.prompt.items).fill(null).map((whocares,i) => {
+  async handle_submit() {
+    const response = await fetch_post_json(`judging/${this.props.prompt.id}`,
+                                           this.state.word_groups);
+
+    if (response.status === 200) {
+      const result = await response.json();
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your answers");
+      return;
+    }
+
+    this.setState({
+      submitted: true
+    });
+  }
+
+  handle_click(word) {
+    if (this.state.selected == word) {
+      /* Second click on same word removes the word from the group. */
+      const new_groups = this.state.word_groups.filter(
+        group => (! group.includes(this.state.selected)) || (group.length > 1)).map(
+          group => {
+            return group.filter(w => w !== this.state.selected);
+          }
+        );
+      this.setState({
+        selected: null,
+        word_groups: [...new_groups, [word]]
+      });
+    } else if (this.state.selected) {
+      /* Click of a second word groups the two together. */
+      const new_groups = this.state.word_groups.filter(
+        group => (! group.includes(word)) || (group.length > 1)).map(
+          group => {
+            if (group.includes(this.state.selected)) {
+              if (! group.includes(word))
+                return [...group, word];
+              else
+                return group;
+            } else {
+              return group.filter(w => w !== word);
+            }
+          }
+        );
+      this.setState({
+        selected: null,
+        word_groups: new_groups
+      });
+    } else {
+      /* First click of a word selects it. */
+      this.setState({
+        selected: word
+      });
+    }
+  }
+
+  render() {
+    if (this.state.submitted)
+      return (
+        <div className="please-wait">
+          <h2>{this.props.players_judged}/
+            {this.props.players_total} players have responded</h2>
+          <p>
+            Please wait for the rest of the players to complete judging.
+          </p>
+        </div>
+      );
+
+    const btn_class = "ambiguity-button";
+    const btn_selected_class = btn_class + " selected";
+
+    return (
+      <div className="ambiguities">
+        <h2>Judging Answers</h2>
+        <p>
+          Click on each pair of answers that should be scored as equivalent,
+          (and click any word twice to split it out from a group). Remember,
+          what goes around comes around, so it's best to be generous when
+          judging.
+        </p>
+        {this.state.word_groups.map(word_group => {
           return (
             <div
-              key={i}
-              className="form-field large">
-              <input
-                type="text"
-                name={`response_${i}`}
-                required
-                autoComplete="off"
-              />
+              className="ambiguity-group"
+              key={word_group[0]}
+            >
+            {word_group.map(word => {
+              return (
+                <button
+                className={this.state.selected === word ?
+                           btn_selected_class : btn_class }
+                key={word}
+                onClick={() => this.handle_click(word)}
+                  >
+                {word}
+                </button>
+              );
+            })}
             </div>
           );
         })}
-
-        <div
-          key="submit-button"
-          className="form-field large">
-          <button type="submit">
+        <p>
+          Click here when done judging:<br/>
+          <button
+            onClick={() => this.handle_submit()}
+          >
             Send
           </button>
+        </p>
+      </div>
+    );
+  }
+}
+
+class ActivePrompt extends React.PureComponent {
+
+  constructor(props) {
+    super(props);
+    const items = props.prompt.items;
+
+    this.state = {
+      submitted: false
+    };
+
+    this.answers = [...Array(items)].map(() => React.createRef());
+    this.handle_submit = this.handle_submit.bind(this);
+  }
+
+  async handle_submit(event) {
+    const form = event.currentTarget;
+
+    /* Prevent the default page-changing form-submission behavior. */
+    event.preventDefault();
+
+    const response = await fetch_post_json(`answer/${this.props.prompt.id}`, {
+      answers: this.answers.map(r => r.current.value)
+    });
+    if (response.status === 200) {
+      const result = await response.json();
+      if (! result.valid) {
+        add_message("danger", result.message);
+        return;
+      }
+    } else {
+      add_message("danger", "An error occurred submitting your answers");
+      return;
+    }
+
+    /* Everything worked. Server is happy with our answers. */
+    form.reset();
+    this.setState({
+        submitted: true
+    });
+  }
+
+  render() {
+    if (this.state.submitted)
+      return (
+        <div className="please-wait">
+          <h2>{this.props.players_answered}/
+            {this.props.players_total} players have responded</h2>
+          <p>
+            Please wait for the rest of the players to submit their answers.
+          </p>
         </div>
+      );
 
-      </form>
-    </div>
-  );
-});
+    return (
+      <div className="active-prompt">
+        <h2>The Game of Empathy</h2>
+        <p>
+          Remember, you're trying to match your answers with
+          what the other players submit.
+          Give {this.props.prompt.items} answers for the following prompt:
+        </p>
+        <h2>{this.props.prompt.prompt}</h2>
+        <form onSubmit={this.handle_submit}>
+          {[...Array(this.props.prompt.items)].map((whocares,i) => {
+            return (
+              <div
+                key={i}
+                className="form-field large">
+                <input
+                  type="text"
+                  name={`answer_${i}`}
+                  required
+                  autoComplete="off"
+                  ref={this.answers[i]}
+                />
+              </div>
+            );
+          })}
+
+          <div
+            key="submit-button"
+            className="form-field large">
+            <button type="submit">
+              Send
+            </button>
+          </div>
+
+        </form>
+      </div>
+    );
+  }
+}
 
 class Game extends React.PureComponent {
   constructor(props) {
@@ -344,7 +549,11 @@ class Game extends React.PureComponent {
       game_info: {},
       player_info: {},
       other_players: [],
-      prompts: []
+      prompts: [],
+      active_prompt: null,
+      players_answered: 0,
+      ambiguities: null,
+      players_judged: 0
     };
   }
 
@@ -373,6 +582,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_prompts(prompts) {
+    this.setState({
+      prompts: prompts
+    });
+  }
+
   add_or_update_prompt(prompt) {
     const prompts_copy = [...this.state.prompts];
     const idx = prompts_copy.findIndex(p => p.id === prompt.id);
@@ -392,12 +607,86 @@ class Game extends React.PureComponent {
     });
   }
 
+  set_players_answered(players_answered) {
+    this.setState({
+      players_answered: players_answered
+    });
+  }
+
+  set_ambiguities(ambiguities) {
+    this.setState({
+      ambiguities: ambiguities
+    });
+  }
+
+  set_players_judged(players_judged) {
+    this.setState({
+      players_judged: players_judged
+    });
+  }
+
+  set_scores(scores) {
+    this.setState({
+      scores: scores
+    });
+  }
+
   render() {
     const state = this.state;
+    const players_total = 1 + state.other_players.length;
+
+    if (state.scores) {
+      return (
+        <div className="scores">
+          <h2>Scores</h2>
+          <ul>
+            {state.scores.scores.map(score => {
+              return (
+                <li key={score.player}>
+                  {score.player}: {score.score}
+                </li>
+              );
+            })}
+          </ul>
+          <h2>Words submitted</h2>
+          <ul>
+            {state.scores.words.map(word => {
+              return (
+                <li key={word.word}>
+                  {word.word}:
+                  {word.players.map(p => {
+                    return (
+                      <span key={p}>{p}{" "}</span>
+                    );
+                  })}
+                </li>
+              );
+            })}
+          </ul>
+          <button
+            className="new-game"
+            onClick={() => fetch_post_json('reset') }
+          >
+            New Game
+          </button>
+        </div>
+      );
+    }
+
+    if (state.ambiguities){
+      return <Ambiguities
+               prompt={state.active_prompt}
+               words={state.ambiguities}
+               players_judged={state.players_judged}
+               players_total={players_total}
+             />;
+    }
 
     if (state.active_prompt) {
       return <ActivePrompt
                prompt={state.active_prompt}
+               players_answered={state.players_answered}
+               players_total={players_total}
              />;
     }