]> git.cworth.org Git - lmno.games/blobdiff - flempires/lib/main.dart
Rename flutterempires to flempires
[lmno.games] / flempires / lib / main.dart
diff --git a/flempires/lib/main.dart b/flempires/lib/main.dart
new file mode 100644 (file)
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+import 'package:flutter/material.dart';
+import 'package:flempires/player.dart';
+
+void main() {
+  runApp(MyApp());
+}
+
+class MyApp extends StatelessWidget {
+  // This widget is the root of your application.
+  @override
+  Widget build(BuildContext context) {
+    return MaterialApp(
+      title: 'Empires',
+      theme: ThemeData(
+        // This is the theme of your application.
+        //
+        // Try running your application with "flutter run". You'll see the
+        // application has a blue toolbar. Then, without quitting the app, try
+        // changing the primarySwatch below to Colors.green and then invoke
+        // "hot reload" (press "r" in the console where you ran "flutter run",
+        // or simply save your changes to "hot reload" in a Flutter IDE).
+        // Notice that the counter didn't reset back to zero; the application
+        // is not restarted.
+        primarySwatch: Colors.blue,
+        // This makes the visual density adapt to the platform that you run
+        // the app on. For desktop platforms, the controls will be smaller and
+        // closer together (more dense) than on mobile platforms.
+        visualDensity: VisualDensity.adaptivePlatformDensity,
+      ),
+      home: MyHomePage(title: 'Empires'),
+    );
+  }
+}
+
+class MyHomePage extends StatefulWidget {
+  MyHomePage({Key key, this.title}) : super(key: key);
+
+  // This widget is the home page of your application. It is stateful, meaning
+  // that it has a State object (defined below) that contains fields that affect
+  // how it looks.
+
+  // This class is the configuration for the state. It holds the values (in this
+  // case the title) provided by the parent (in this case the App widget) and
+  // used by the build method of the State. Fields in a Widget subclass are
+  // always marked "final".
+
+  final String title;
+
+  @override
+  _MyHomePageState createState() => _MyHomePageState();
+}
+
+class _MyHomePageState extends State<MyHomePage> {
+  Future<Player> futurePlayer;
+  Future<List<Player>> allPlayers;
+
+  @override
+  void initState() {
+    super.initState();
+    futurePlayer = Player.fetchFirstPlayer();
+    allPlayers = Player.fetchAllPlayers();
+  }
+
+  void onPressPlusButton() {
+    setState(() {
+      // Probably use this to POST player name and character
+      allPlayers = Player.fetchAllPlayers();
+    });
+  }
+
+  @override
+  Widget build(BuildContext context) {
+    // This method is rerun every time setState is called, for instance as done
+    // by the _incrementCounter method above.
+    //
+    // The Flutter framework has been optimized to make rerunning build methods
+    // fast, so that you can just rebuild anything that needs updating rather
+    // than having to individually change instances of widgets.
+    return Scaffold(
+      appBar: AppBar(
+        // Here we take the value from the MyHomePage object that was created by
+        // the App.build method, and use it to set our appbar title.
+        title: Text(widget.title),
+      ),
+      body: new Container(
+        margin: const EdgeInsets.only(left: 20.0, right: 20.0),
+        child: Center(
+          child: Column(
+            mainAxisAlignment: MainAxisAlignment.center,
+            crossAxisAlignment: CrossAxisAlignment.start,
+            children: <Widget>[
+              Spacer(flex: 1),
+              Text(
+                'Name:',
+                style: Theme.of(context).textTheme.headline4,
+              ),
+              TextField(
+                decoration: InputDecoration(
+                  hintText: 'Enter your (real) name',
+                ),
+              ),
+              Spacer(flex: 1),
+              Text(
+                'Character:',
+                style: Theme.of(context).textTheme.headline4,
+              ),
+              TextField(
+                decoration: InputDecoration(
+                  hintText: 'Enter your empire character name',
+                ),
+              ),
+              Spacer(flex: 1),
+              Expanded(
+                flex: 20,
+                child: FutureBuilder<List<Player>>(
+                    future: allPlayers,
+                    builder: (context, snapshot) {
+                      if (snapshot.hasData) {
+                        if (snapshot.data.length == 0) {
+                          return Text('No players yet');
+                        } else {
+                          return ListView.builder(
+                              itemCount: snapshot.data.length,
+                              itemBuilder: (context, index) {
+                                return ListTile(
+                                    title: Text(
+                                        snapshot.data[index].name.toString()));
+                              });
+                        }
+                      } else if (snapshot.hasError) {
+                        return Text("${snapshot.error}");
+                      }
+                      return CircularProgressIndicator();
+                    }),
+              )
+            ],
+          ),
+        ),
+      ),
+      floatingActionButton: FloatingActionButton(
+        onPressed: onPressPlusButton,
+        tooltip: 'Increment',
+        child: Icon(Icons.add),
+      ), // This trailing comma makes auto-formatting nicer for build methods.
+    );
+  }
+}