]> git.cworth.org Git - lmno.games/blobdiff - flutterempires/lib/main.dart
Merge branch 'data-models'
[lmno.games] / flutterempires / lib / main.dart
index 7bb1c7deb4d75311e97d82f1a959cde946f122f2..5a7981b19a1c0a76d6ea823c610ef894222658ef 100644 (file)
@@ -51,16 +51,19 @@ class MyHomePage extends StatefulWidget {
 }
 
 class _MyHomePageState extends State<MyHomePage> {
-  int _counter = 0;
+  Future<Player> futurePlayer;
+  Future<List<Player>> allPlayers;
 
-  void _incrementCounter() {
+  @override
+  void initState() {
+    super.initState();
+    futurePlayer = Player.fetchFirstPlayer();
+    allPlayers = Player.fetchAllPlayers();
+  }
+
+  void onPressPlusButton() {
     setState(() {
-      // This call to setState tells the Flutter framework that something has
-      // changed in this State, which causes it to rerun the build method below
-      // so that the display can reflect the updated values. If we changed
-      // _counter without calling setState(), then the build method would not be
-      // called again, and so nothing would appear to happen.
-      _counter++;
+      // Probably use this to POST player name and character
     });
   }
 
@@ -80,12 +83,12 @@ class _MyHomePageState extends State<MyHomePage> {
       ),
       body: new Container(
         margin: const EdgeInsets.only(left: 20.0, right: 20.0),
-        child : Center(
+        child: Center(
           child: Column(
             mainAxisAlignment: MainAxisAlignment.center,
             crossAxisAlignment: CrossAxisAlignment.start,
             children: <Widget>[
-              Spacer(flex: 10),
+              Spacer(flex: 1),
               Text(
                 'Name:',
                 style: Theme.of(context).textTheme.headline4,
@@ -107,7 +110,25 @@ class _MyHomePageState extends State<MyHomePage> {
               ),
               Spacer(flex: 1),
               FutureBuilder<Player>(
+                future: futurePlayer,
+                builder: (context, snapshot) {
+                  if (snapshot.hasData) {
+                    return Text(snapshot.data.name);
+                  } else if (snapshot.hasError) {
+                    return Text("${snapshot.error}");
+                  }
+                  return CircularProgressIndicator();
+                },
+              ),
+              Spacer(flex: 1),
+              FutureBuilder<List<Player>>(
+                future: allPlayers,
                 builder: (context, snapshot) {
+                  if (snapshot.hasData) {
+                    return Text(snapshot.data.length.toString());
+                  } else if (snapshot.hasError) {
+                    return Text("${snapshot.error}");
+                  }
                   // By default, show a loading spinner.
                   return CircularProgressIndicator();
                 },
@@ -118,7 +139,7 @@ class _MyHomePageState extends State<MyHomePage> {
         ),
       ),
       floatingActionButton: FloatingActionButton(
-        onPressed: _incrementCounter,
+        onPressed: onPressPlusButton,
         tooltip: 'Increment',
         child: Icon(Icons.add),
       ), // This trailing comma makes auto-formatting nicer for build methods.