@override
Widget build(BuildContext context) {
return MaterialApp(
- title: 'Families Game',
+ title: 'Empires',
theme: ThemeData(
// This is the theme of your application.
//
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
- home: MyHomePage(title: 'Families / Empires'),
+ home: MyHomePage(title: 'Empires'),
);
}
}
body: new Container(
margin: const EdgeInsets.only(left: 20.0, right: 20.0),
child : Center(
- // Center is a layout widget. It takes a single child and positions it
- // in the middle of the parent.
child: Column(
- // Column is also a layout widget. It takes a list of children and
- // arranges them vertically. By default, it sizes itself to fit its
- // children horizontally, and tries to be as tall as its parent.
- //
- // Invoke "debug painting" (press "p" in the console, choose the
- // "Toggle Debug Paint" action from the Flutter Inspector in Android
- // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
- // to see the wireframe for each widget.
- //
- // Column has various properties to control how it sizes itself and
- // how it positions its children. Here we use mainAxisAlignment to
- // center the children vertically; the main axis here is the vertical
- // axis because Columns are vertical (the cross axis would be
- // horizontal).
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
),
TextField(
decoration: InputDecoration(
- hintText: 'Enter your family/empire name',
+ hintText: 'Enter your empire character name',
),
),
Spacer(flex: 10),