]> git.cworth.org Git - lmno.games/blobdiff - scribe/scribe.jsx
Move definition of Scribe glyphs to an array of objects
[lmno.games] / scribe / scribe.jsx
index 81296dc900194121a76d1ce2a842803451ea33e4..548a0edc826c44258bf05af1e2cdc73325d7da18 100644 (file)
@@ -26,7 +26,9 @@ const events = new EventSource("events");
 
 events.onerror = function(event) {
   if (event.target.readyState === EventSource.CLOSED) {
+    setTimeout(() => {
       add_message("danger", "Connection to server lost.");
+    }, 1000);
   }
 };
 
@@ -77,14 +79,148 @@ events.addEventListener("game-state", event => {
  * Game and supporting classes                           *
  *********************************************************/
 
+const scribe_glyphs = [
+  {
+    name: "Single",
+    squares: [1,0,0,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Double",
+    squares: [1,1,0,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Line",
+    squares: [1,1,1,
+              0,0,0,
+              0,0,0]
+  },
+  {
+    name: "Pipe",
+    squares: [0,0,1,
+              1,1,1,
+              0,0,0]
+  },
+  {
+    name: "Squat-T",
+    squares: [1,1,1,
+              0,1,0,
+              0,0,0]
+  },
+  {
+    name: "4-block",
+    squares: [1,1,0,
+              1,1,0,
+              0,0,0]
+  },
+  {
+    name: "T",
+    squares: [1,1,1,
+              0,1,0,
+              0,1,0]
+  },
+  {
+    name: "Cross",
+    squares: [0,1,0,
+              1,1,1,
+              0,1,0]
+  },
+  {
+    name: "6-block",
+    squares: [1,1,1,
+              1,1,1,
+              0,0,0]
+  },
+  {
+    name: "Bomber",
+    squares: [1,1,1,
+              0,1,1,
+              0,0,1]
+  },
+  {
+    name: "Chair",
+    squares: [0,0,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "J",
+    squares: [0,0,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "Earring",
+    squares: [0,1,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "House",
+    squares: [0,1,0,
+              1,1,1,
+              1,1,1]
+  },
+  {
+    name: "H",
+    squares: [1,0,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "U",
+    squares: [1,0,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "Ottoman",
+    squares: [1,1,1,
+              1,1,1,
+              1,0,1]
+  },
+  {
+    name: "O",
+    squares: [1,1,1,
+              1,0,1,
+              1,1,1]
+  },
+  {
+    name: "9-block",
+    squares: [1,1,1,
+              1,1,1,
+              1,1,1]
+  }
+];
+
+function copy_to_clipboard(id)
+{
+  const tmp = document.createElement("input");
+  tmp.setAttribute("value", document.getElementById(id).innerHTML);
+  document.body.appendChild(tmp);
+  tmp.select();
+  document.execCommand("copy");
+  document.body.removeChild(tmp);
+}
+
 function GameInfo(props) {
   if (! props.id)
     return null;
 
   return (
     <div className="game-info">
-      <h2>{props.id}</h2>
-      Invite a friend to play by sending this URL: {props.url}
+      <span className="game-id">{props.id}</span>
+      {" "}
+      Share this link to invite a friend:{" "}
+      <span id="game-share-url">{props.url}</span>
+      {" "}
+      <button
+        className="inline"
+        onClick={() => copy_to_clipboard('game-share-url')}
+      >Copy Link</button>
     </div>
   );
 }
@@ -130,7 +266,7 @@ function PlayerInfo(props) {
 
   return (
     <div className="player-info">
-      <h2>Players</h2>
+      <span className="players-header">Players: </span>
       {props.player.name}
       {props.player.team ? ` (${props.player.team})` : ""}
       {props.first_move ? "" : " "}
@@ -146,6 +282,50 @@ function PlayerInfo(props) {
   );
 }
 
+function Glyph(props) {
+
+  const glyph_dots = [];
+
+  let last_square = 0;
+  for (let i = 0; i < 9; i++) {
+    if (props.squares[i])
+      last_square = i;
+  }
+
+  const height = Math.floor(20 * (Math.floor(last_square / 3) + 1));
+
+  const viewbox=`0 0 60 ${height}`;
+
+  for (let row = 0; row < 3; row++) {
+    for (let col = 0; col < 3; col++) {
+      if (props.squares[3 * row + col]) {
+        let cy = 10 + 20 * row;
+        let cx = 10 + 20 * col;
+        glyph_dots.push(
+          <circle
+            key={3 * row + col}
+            cx={cx}
+            cy={cy}
+            r="8"
+          />
+        );
+      }
+    }
+  }
+
+  return (<div className="glyph-and-name">
+            {props.name}
+            <div className="glyph">
+              <svg viewBox={viewbox}>
+                <g fill="#287789">
+                  {glyph_dots}
+                </g>
+              </svg>
+            </div>
+          </div>
+         );
+}
+
 function Square(props) {
   let className = "square";
 
@@ -249,7 +429,7 @@ class Game extends React.Component {
       game_info: {},
       player_info: {},
       other_players: [],
-      squares: Array(9).fill(null).map(() => Array(9).fill(null)),
+      squares: [...Array(9)].map(() => Array(9).fill(null)),
       moves: 0,
       next_to_play: "+"
     };
@@ -396,6 +576,19 @@ class Game extends React.Component {
             onClick={(i,j) => this.handle_click(i, j, first_move)}
           />
         </div>
+      </div>,
+      <div key="glyphs" className="glyphs">
+        {
+          scribe_glyphs.map(glyph => {
+            return (
+              <Glyph
+                key={glyph.name}
+                name={glyph.name}
+                squares={glyph.squares}
+              />
+            );
+          })
+        }
       </div>
     ];
   }