events.addEventListener("game-state", event => {
const state = JSON.parse(event.data);
- window.game.reset_state();
+ window.game.reset_board();
for (let square of state.moves) {
window.game.receive_move(square);
return fetch_post_json("move", { move: i });
}
- reset_state() {
+ reset_board() {
this.setState({
history: [
{