};
events.addEventListener("move", event => {
- const square = JSON.parse(event.data);
+ const move = JSON.parse(event.data);
- window.game.receiveMove(square);
+ window.game.receiveMove(move);
});
events.addEventListener("game-state", event => {
}
sendMove(i) {
- return fetch_post_json("move", { square: i });
+ return fetch_post_json("move", { move: i });
}
resetState() {
async handleClick(i) {
const response = await this.sendMove(i);
if (response.status == 200) {
- const legal = await response.json();
- if (! legal)
- add_message("danger", `Illegal move.`);
+ const result = await response.json();
+ if (! result.legal)
+ add_message("danger", result.message);
} else {
add_message("danger", `Error occurred sending move`);
}