message_area.insertAdjacentHTML('beforeend', message);
}
+/*********************************************************
+ * Handling server-sent event stream *
+ *********************************************************/
+
const events = new EventSource("events");
events.onerror = function(event) {
}
};
+events.addEventListener("game-info", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_game_info(info);
+});
+
+events.addEventListener("player-info", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.set_player_info(info);
+});
+
+events.addEventListener("player-update", event => {
+ const info = JSON.parse(event.data);
+
+ if (info.id === window.game.state.player_info.id)
+ window.game.set_player_info(info);
+});
+
events.addEventListener("move", event => {
const move = JSON.parse(event.data);
events.addEventListener("game-state", event => {
const state = JSON.parse(event.data);
- window.game.reset_state();
+ window.game.reset_board();
for (let square of state.moves) {
window.game.receive_move(square);
}
});
+/*********************************************************
+ * Game and supporting classes *
+ *********************************************************/
+
+function GameInfo(props) {
+ return (
+ <div className="game-info">
+ <h2>{props.id}</h2>
+ Invite a friend to play by sending this URL: {props.url}
+ </div>
+ );
+}
+
+function PlayerInfo(props) {
+ return (
+ <div className="player-info">
+ <h2>Player</h2>
+ {props.name}, ID: {props.id}, on team: {props.team}
+ </div>
+ );
+}
+
function Square(props) {
let className = "square";
}
}
-function fetch_post_json(api = '', data = {}) {
+function fetch_method_json(method, api = '', data = {}) {
const response = fetch(api, {
- method: 'POST',
+ method: method,
headers: {
'Content-Type': 'application/json'
},
return response;
}
+function fetch_post_json(api = '', data = {}) {
+ return fetch_method_json('POST', api, data);
+}
+
+async function fetch_put_json(api = '', data = {}) {
+ return fetch_method_json('PUT', api, data);
+}
+
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
+ game_info: {},
+ player_info: {},
history: [
{
squares: Array(9).fill(null)
};
}
+ set_game_info(info) {
+ this.setState({
+ game_info: info
+ });
+ }
+
+ set_player_info(info) {
+ this.setState({
+ player_info: info
+ });
+ }
+
send_move(i) {
return fetch_post_json("move", { move: i });
}
- reset_state() {
+ reset_board() {
this.setState({
history: [
{
status = "Next player: " + (Team.properties[this.state.next_to_play].name);
}
- return (
- <div className="game">
- <div className="game-info">
- <div>{status}</div>
- </div>
+ return [
+ <GameInfo
+ key="game-info"
+ id={this.state.game_info.id}
+ url={this.state.game_info.url}
+ />,
+ <PlayerInfo
+ key="player-info"
+ id={this.state.player_info.id}
+ name={this.state.player_info.name}
+ team={this.state.player_info.team}
+ />,
+ <div key="game" className="game">
+ <div>{status}</div>
<div className="game-board">
<Board
game_over={winner}
/>
</div>
</div>
- );
+ ];
}
}
-// ========================================
-
ReactDOM.render(<Game
ref={(me) => window.game = me}
/>, document.getElementById("tictactoe"));