]> git.cworth.org Git - lmno.games/blobdiff - tictactoe/tictactoe.jsx
Rename several internal names from ICantReadThis to much_better_thanks
[lmno.games] / tictactoe / tictactoe.jsx
index d462ae14f164f34b74037d4820f919beaa60d3f1..c51727dab72f9f4172f743b2422cdaed037d20cb 100644 (file)
@@ -31,16 +31,16 @@ events.onerror = function(event) {
 events.addEventListener("move", event => {
   const move = JSON.parse(event.data);
 
-  window.game.receiveMove(move);
+  window.game.receive_move(move);
 });
 
 events.addEventListener("game-state", event => {
   const state = JSON.parse(event.data);
 
-  window.game.resetState();
+  window.game.reset_state();
 
   for (let square of state.moves) {
-    window.game.receiveMove(square);
+    window.game.receive_move(square);
   }
 });
 
@@ -64,12 +64,12 @@ function Square(props) {
 }
 
 class Board extends React.Component {
-  renderSquare(i) {
+  render_square(i) {
     const value = this.props.squares[i];
     return (
       <Square
         value={value}
-        active={! this.props.gameOver && ! value}
+        active={! this.props.game_over && ! value}
         onClick={() => this.props.onClick(i)}
       />
     );
@@ -79,19 +79,19 @@ class Board extends React.Component {
     return (
       <div>
         <div className="board-row">
-          {this.renderSquare(0)}
-          {this.renderSquare(1)}
-          {this.renderSquare(2)}
+          {this.render_square(0)}
+          {this.render_square(1)}
+          {this.render_square(2)}
         </div>
         <div className="board-row">
-          {this.renderSquare(3)}
-          {this.renderSquare(4)}
-          {this.renderSquare(5)}
+          {this.render_square(3)}
+          {this.render_square(4)}
+          {this.render_square(5)}
         </div>
         <div className="board-row">
-          {this.renderSquare(6)}
-          {this.renderSquare(7)}
-          {this.renderSquare(8)}
+          {this.render_square(6)}
+          {this.render_square(7)}
+          {this.render_square(8)}
         </div>
       </div>
     );
@@ -123,11 +123,11 @@ class Game extends React.Component {
     };
   }
 
-  sendMove(i) {
+  send_move(i) {
     return fetch_post_json("move", { move: i });
   }
 
-  resetState() {
+  reset_state() {
     this.setState({
       history: [
         {
@@ -139,11 +139,11 @@ class Game extends React.Component {
     });
   }
 
-  receiveMove(i) {
+  receive_move(i) {
     const history = this.state.history.slice(0, this.state.step_number + 1);
     const current = history[history.length - 1];
     const squares = current.squares.slice();
-    if (calculateWinner(squares) || squares[i]) {
+    if (calculate_winner(squares) || squares[i]) {
       return;
     }
     squares[i] = Team.properties[this.state.next_to_play].name;
@@ -163,8 +163,8 @@ class Game extends React.Component {
     });
   }
 
-  async handleClick(i) {
-    const response = await this.sendMove(i);
+  async handle_click(i) {
+    const response = await this.send_move(i);
     if (response.status == 200) {
       const result = await response.json();
       if (! result.legal)
@@ -177,7 +177,7 @@ class Game extends React.Component {
   render() {
     const history = this.state.history;
     const current = history[this.state.step_number];
-    const winner = calculateWinner(current.squares);
+    const winner = calculate_winner(current.squares);
 
     let status;
     if (winner) {
@@ -193,9 +193,9 @@ class Game extends React.Component {
         </div>
         <div className="game-board">
           <Board
-            gameOver={winner}
+            game_over={winner}
             squares={current.squares}
-            onClick={i => this.handleClick(i)}
+            onClick={i => this.handle_click(i)}
           />
         </div>
       </div>
@@ -209,7 +209,7 @@ ReactDOM.render(<Game
                   ref={(me) => window.game = me}
                 />, document.getElementById("tictactoe"));
 
-function calculateWinner(squares) {
+function calculate_winner(squares) {
   const lines = [
     [0, 1, 2],
     [3, 4, 5],