Copy several game-state members into client state
authorCarl Worth <cworth@cworth.org>
Sun, 14 Jun 2020 22:00:04 +0000 (15:00 -0700)
committerCarl Worth <cworth@cworth.org>
Sun, 14 Jun 2020 22:00:04 +0000 (15:00 -0700)
commit04b3139e734606e5281f7a784c3a04ce1b02cc4d
tree90e480a8dbe69fe8a930e6e288476045ea5f7e98
parentdd52f7568bff0f2125176829ba8b4bd928844d2d
Copy several game-state members into client state

The server has been telling us (or trying to at least: see recent bug
fixes with JSON serialization of Set objects) the lists of players who
are in the process of answering or judging within the game-state
object, but the client has been ignoring this.

Without this fix, reloading of a status page could cause names to
disappear from the "still waiting" lists or the "move on" buttons.
empathy/empathy.jsx