loudgame_sendf (&game->lg, peer, "Cell at (%d,%d) does not belong to current player.",
x1, y1);
return FALSE;
}
if (! board_move_legal (&game->board, x1, y1, x2, y2, &error)) {
loudgame_sendf (&game->lg, peer, "Cell at (%d,%d) does not belong to current player.",
x1, y1);
return FALSE;
}
if (! board_move_legal (&game->board, x1, y1, x2, y2, &error)) {