loudgame_sendf (&game->lg, peer,
"Yes, that's a set!");
+ loudgame_broadcastf (&game->lg,
+ "%s found the set: %d %d %d. Please send a new 'show' command.",
+ peer,
+ slots[0], slots[1], slots[2]);
for (i = 0; i < 3; i++)
game->board.slots[slots[i]].has_card = 0;