return FALSE;
cell = loa_board_remove_piece (board, move->x1, move->y1);
assert (cell == board->player);
cell = loa_board_remove_piece (board, move->x2, move->y2);
return FALSE;
cell = loa_board_remove_piece (board, move->x1, move->y1);
assert (cell == board->player);
cell = loa_board_remove_piece (board, move->x2, move->y2);