]> git.cworth.org Git - ttt/blobdiff - src/ttt-board.c
Beautified _board_is_won and test_board.c now quits out when won
[ttt] / src / ttt-board.c
index dd068b5850285110f84e5436f2fa99c960b2910d..73d2741c4c446a3386a634824178e6b1d04bfb59 100644 (file)
@@ -19,7 +19,9 @@
  * Author: Carl Worth <cworth@cworth.org>
  */
 
+#include <stdio.h>
 #include "ttt-board.h"
+#include "ttt-error.h"
 
 /* Initialize an empty board. */
 void
@@ -30,6 +32,7 @@ ttt_board_init (ttt_board_t *board)
     {
        board->cells[i] = TTT_CELL_EMPTY;
     }
+    board->current_player = TTT_CELL_X;
 }
 
 /* Initialize a board from its string representation.
@@ -82,3 +85,52 @@ ttt_board_write (ttt_board_t *board, FILE *file)
     free (s);
 }
 
+/* Makes a new move in the given board.
+ *
+ * The move value is a number from 0 to 9 giving the position to be
+ * moved as follows:
+ * 
+ *  0|1|2
+ *  3|4|5
+ *  6|7|8
+ *
+ * Returns: TTT_ERROR_NONE if a move is made succesfully. TTT_ERROR_NOT_VALID_MOVE
+ * if a move is invalid (the given cell is not empty).
+ */
+
+ttt_error_t ttt_board_make_move (ttt_board_t *board, int move)
+{  
+    if (board->cells[move] != TTT_CELL_EMPTY)
+       return TTT_ERROR_NOT_VALID_MOVE;
+
+    board->cells[move] = board->current_player;
+    
+    if (board->current_player == TTT_CELL_X)
+       board->current_player = TTT_CELL_O;     
+    else
+       board->current_player = TTT_CELL_X;
+    return TTT_ERROR_NONE;
+}
+
+/* Checks to see if a player has won the game and should be called after every move.
+ * 
+ * Returns: TTT_CELL_X if X's win. TTT_CELL_O if O's win.
+ * The game can then check the value of the return and declare the winner. 
+ */
+
+ttt_cell_t ttt_board_is_won (ttt_board_t *board)
+{
+    int i;
+    for (i = 0; i <= 2; i++)
+    {
+       if (board->cells[i] != TTT_CELL_EMPTY && board->cells[i] == board->cells[i + 3] && board->cells[i] == board->cells[i + 6])
+           return(board->cells[i]);
+       else if (board->cells[i * 3] != TTT_CELL_EMPTY && board->cells[i * 3] == board->cells[(i * 3) + 1] && board->cells[i * 3] == board->cells[(i * 3) + 2])
+           return(board->cells[i * 3]);
+    }
+    if (board->cells[0] != TTT_CELL_EMPTY && board->cells[0] == board->cells[4] && board->cells[0]== board->cells[8])
+       return(board->cells[0]);
+    if (board->cells[2] != TTT_CELL_EMPTY && board->cells[2] == board->cells[4] && board->cells[2]== board->cells[6])
+       return(board->cells[2]);
+    return(TTT_CELL_EMPTY);
+}