-/* ttt.c - client-server tic-tac-toe game
+/* ttt-server.c - tic-tac-toe game server
*
* Copyright © 2005 Carl Worth
*
*/
#include "ttt.h"
+#include "ttt-client.h"
+#include "ttt-socket.h"
+
+struct _ttt_server {
+ pthread_mutex_t mutex;
+
+ ttt_client_t **clients;
+ int num_clients;
+};
+
+static void
+ttt_server_init (ttt_server_t *server)
+{
+ pthread_mutex_init (&server->mutex, NULL);
+
+ server->clients = NULL;
+ server->num_clients = 0;
+}
+
+static void
+ttt_server_add_client (ttt_server_t *server, ttt_client_t *client)
+{
+ pthread_mutex_lock (&server->mutex);
+
+ server->num_clients++;
+ server->clients = xrealloc (server->clients,
+ server->num_clients * sizeof (ttt_client_t *));
+
+ server->clients [server->num_clients - 1] = client;
+
+ pthread_mutex_unlock (&server->mutex);
+}
+
+static void
+_accept_client (void *closure, int client_socket)
+{
+ ttt_server_t *server = closure;
+ ttt_client_t *client;
+
+ client = ttt_client_create (server, client_socket);
+
+ ttt_server_add_client (server, client);
+
+ ttt_client_handle_requests (client);
+}
+
+static const char *WELCOME_MESSAGE =
+"Welcome to ttt-server. So far, this program is simply a demonstration\n"
+"of a TCP/IP server capable of handling multiple simultaneous clients.\n"
+"The server is currently listening on:\n"
+"\n %s:%s\n"
+"\nTo test this program, simply connect a client to that host and port.\n"
+"For example:\n"
+"\n telnet %s %s\n"
+"\nOnce you have connected a client, the server will echo any characters\n"
+"it receives back to the client as well as to stdout.\n"
+"\nNote that to terminate the telnet client you type Control-], then\n"
+"<Enter>, then \"close\" (and <Enter>) at the \"telnet> \" prompt.\n"
+"\nHave fun!\n"
+"-Carl\n"
+"\nPS. The server does support multiple clients, but there is not yet any\n"
+"interaction between the clients. The next step is probably to turn the\n"
+"server into a simple chat server. After that, we should have the necessary\n"
+"structure in place to start implementing the real tic-tac-toe protocol.\n\n";
int
main (int argc, char **argv)
{
ttt_args_t args;
- int args_first;
+ ttt_server_t server;
+ int socket;
+
+ ttt_args_parse (&args, argc, argv);
+
+ if (args.log_file)
+ xfreopen (args.log_file, "a", stderr);
+
+ socket = ttt_socket_create_server (args.host, args.port);
+
+ printf (WELCOME_MESSAGE, args.host, args.port, args.host, args.port);
- ttt_args_parse (&args, argc, argv, &args_first);
+ ttt_server_init (&server);
- /* XXX: insert code here */
+ while (1)
+ ttt_socket_accept (socket, _accept_client, &server);
- return 0;
+ /* We only reach here if something bad happened. */
+ return 1;
}