find_puzzle_for_url,
find_puzzle_for_puzzle_id,
puzzle_update_channel_and_sheet,
- puzzle_id_from_name
+ puzzle_id_from_name,
+ puzzle_blocks
)
import turbot.rot
import turbot.sheets
actions['multi_static_select'] = {"*": multi_static_select}
-def edit_puzzle(turb, payload):
+def edit_puzzle_command(turb, body):
+ """Implementation of the `/puzzle edit` command
+
+ As dispatched from the puzzle() function.
+ """
+
+ channel_id = body['channel_id'][0]
+ trigger_id = body['trigger_id'][0]
+
+ puzzle = puzzle_for_channel(turb, channel_id)
+
+ if not puzzle:
+ return bot_reply("Sorry, this does not appear to be a puzzle channel.")
+
+ return edit_puzzle(turb, puzzle, trigger_id)
+
+ return lambda_ok
+
+def edit_puzzle_button(turb, payload):
"""Handler for the action of user pressing an edit_puzzle button"""
action_id = payload['actions'][0]['action_id']
headers = {"Content-type": "application/json"})
return bot_reply("Error: Puzzle not found.")
- round_options = hunt_rounds(turb, hunt_id)
+ return edit_puzzle(turb, puzzle, trigger_id)
+
+actions['button']['edit_puzzle'] = edit_puzzle_button
+
+def edit_puzzle(turb, puzzle, trigger_id):
+ """Common code for implementing an edit puzzle dialog
+
+ This implementation is common whether the edit operation was invoked
+ by a button (edit_puzzle_button) or a command (edit_puzzle_command).
+ """
+
+ round_options = hunt_rounds(turb, puzzle['hunt_id'])
if len(round_options):
round_options_block = [
view = {
"type": "modal",
"private_metadata": json.dumps({
- "hunt_id": hunt_id,
+ "hunt_id": puzzle['hunt_id'],
"SK": puzzle["SK"],
- "puzzle_id": puzzle_id,
+ "puzzle_id": puzzle['puzzle_id'],
"channel_id": puzzle["channel_id"],
"channel_url": puzzle["channel_url"],
"sheet_url": puzzle["sheet_url"],
return lambda_ok
-actions['button']['edit_puzzle'] = edit_puzzle
-
def edit_puzzle_submission(turb, payload, metadata):
"""Handler for the user submitting the edit puzzle modal
puzzle['sheet_url'] = meta['sheet_url']
state = payload['view']['state']['values']
+ user_id = payload['user']['id']
puzzle['name'] = state['name']['name']['value']
url = state['url']['url']['value']
}
)
+ # Get old puzzle from the database (to determine what's changed)
+ old_puzzle = find_puzzle_for_puzzle_id(turb,
+ puzzle['hunt_id'],
+ puzzle['puzzle_id'])
+
# Update the puzzle in the database
turb.table.put_item(Item=puzzle)
+ # Inform the puzzle channel about the edit
+ edit_message = "Puzzle edited by <@{}>".format(user_id)
+ blocks = ([section_block(text_block(edit_message+":\n"))] +
+ puzzle_blocks(puzzle, include_rounds=True))
+ slack_send_message(
+ turb.slack_client, puzzle['channel_id'],
+ edit_message, blocks=blocks)
+
+ # Also inform the hunt if the puzzle's solved status changed
+ if puzzle['status'] != old_puzzle['status']:
+ hunt = find_hunt_for_hunt_id(turb, puzzle['hunt_id'])
+ if puzzle['status'] == 'solved':
+ message = "Puzzle <{}|{}> has been solved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ else:
+ message = "Oops. Puzzle <{}|{}> has been marked unsolved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ slack_send_message(turb.slack_client, hunt['channel_id'], message)
+
# We need to set the channel topic if any of puzzle name, url,
# state, status, or solution, has changed. Let's just do that
# unconditionally here.
- puzzle_update_channel_and_sheet(turb, puzzle)
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
return lambda_ok
def puzzle(turb, body, args):
"""Implementation of the /puzzle command
- The args string is currently ignored (this command will bring up
- a modal dialog for user input instead)."""
+ The args string can be a sub-command:
+
+ /puzzle new: Bring up a dialog to create a new puzzle
+
+ /puzzle edit: Edit the puzzle for the current channel
+
+ Or with no argument at all:
+
+ /puzzle: Print details of the current puzzle (if in a puzzle channel)
+ """
+
+ if args == 'new':
+ return new_puzzle(turb, body)
+
+ if args == 'edit':
+ return edit_puzzle_command(turb, body)
+
+ if len(args):
+ return bot_reply("Unknown syntax for `/puzzle` command. " +
+ "Valid commands are: `/puzzle`, `/puzzle edit`, " +
+ "and `/puzzle new` to display, edit, or create " +
+ "a puzzle.")
+
+ # For no arguments we print the current puzzle as a reply
+ channel_id = body['channel_id'][0]
+ response_url = body['response_url'][0]
+
+ puzzle = puzzle_for_channel(turb, channel_id)
+
+ if not puzzle:
+ hunt = hunt_for_channel(turb, channel_id)
+ if hunt:
+ return bot_reply(
+ "This is not a puzzle channel, but is a hunt channel. "
+ + "If you want to create a new puzzle for this hunt, use "
+ + "`/puzzle new`.")
+ else:
+ return bot_reply(
+ "Sorry, this channel doesn't appear to be a hunt or a puzzle "
+ + "channel, so the `/puzzle` command cannot work here.")
+
+ blocks = puzzle_blocks(puzzle, include_rounds=True)
+
+ requests.post(response_url,
+ json = {'blocks': blocks},
+ headers = {'Content-type': 'application/json'}
+ )
+
+ return lambda_ok
+
+commands["/puzzle"] = puzzle
+
+def new_puzzle(turb, body):
+ """Implementation of the "/puzzle new" command
+
+ This brings up a dialog box for creating a new puzzle.
+ """
channel_id = body['channel_id'][0]
trigger_id = body['trigger_id'][0]
view=view)
if (result['ok']):
- submission_handlers[result['view']['id']] = puzzle_submission
+ submission_handlers[result['view']['id']] = new_puzzle_submission
return lambda_ok
-commands["/puzzle"] = puzzle
-
-def puzzle_submission(turb, payload, metadata):
+def new_puzzle_submission(turb, payload, metadata):
"""Handler for the user submitting the new puzzle modal
- This is the modal view presented to the user by the puzzle function
- above."""
+ This is the modal view presented to the user by the new_puzzle
+ function above.
+ """
# First, read all the various data from the request
meta = json.loads(metadata)
channel_id = body['channel_id'][0]
- puzzle = puzzle_for_channel(turb, channel_id)
+ old_puzzle = puzzle_for_channel(turb, channel_id)
- if not puzzle:
+ if not old_puzzle:
return bot_reply(
"Sorry, the /state command only works in a puzzle channel")
- # Set the state field in the database
+ # Make a copy of the puzzle object
+ puzzle = old_puzzle.copy()
+
+ # Update the puzzle in the database
puzzle['state'] = args
turb.table.put_item(Item=puzzle)
- puzzle_update_channel_and_sheet(turb, puzzle)
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
return lambda_ok
channel_id = body['channel_id'][0]
user_name = body['user_name'][0]
- puzzle = puzzle_for_channel(turb, channel_id)
+ old_puzzle = puzzle_for_channel(turb, channel_id)
- if not puzzle:
+ if not old_puzzle:
return bot_reply("Sorry, this is not a puzzle channel.")
if not args:
return bot_reply(
"Error, no solution provided. Usage: `/solved SOLUTION HERE`")
+ # Make a copy of the puzzle object
+ puzzle = old_puzzle.copy()
+
# Set the status and solution fields in the database
puzzle['status'] = 'solved'
puzzle['solution'].append(args)
)
# And update the puzzle's description
- puzzle_update_channel_and_sheet(turb, puzzle)
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
return lambda_ok