]> git.cworth.org Git - turbot/blobdiff - turbot/puzzle.py
Rename each sheet we copy from the template
[turbot] / turbot / puzzle.py
index 9f9b1c600b4002a5afa661cdf1d4c9b930639fd0..f2816acb5b42b5903c3587060bc03680e706d670 100644 (file)
@@ -1,4 +1,29 @@
+from turbot.blocks import (
+    section_block, text_block, button_block, accessory_block
+)
+from turbot.channel import channel_url
 from boto3.dynamodb.conditions import Key
+import turbot.sheets
+import re
+
+def find_puzzle_for_sort_key(turb, hunt_id, sort_key):
+    """Given a hunt_id and puzzle_id, return that puzzle
+
+    Returns None if no puzzle with the given hunt_id and puzzle_id
+    exists in the database, otherwise a dictionary with all fields
+    from the puzzle's row in the database.
+    """
+
+    response = turb.table.get_item(
+        Key={
+            'hunt_id': hunt_id,
+            'SK': sort_key,
+        })
+
+    if 'Item' in response:
+        return response['Item']
+    else:
+        return None
 
 def find_puzzle_for_url(turb, hunt_id, url):
     """Given a hunt_id and URL, return the puzzle with that URL
@@ -20,3 +45,271 @@ def find_puzzle_for_url(turb, hunt_id, url):
         return None
 
     return response['Items'][0]
+
+def puzzle_blocks(puzzle, include_rounds=False):
+    """Generate Slack blocks for a puzzle
+
+    The puzzle argument should be a dictionary as returned from the
+    database. The return value can be used in a Slack command
+    expecting blocks to provide all the details of a puzzle, (its
+    state, solution, links to channel and sheet, etc.).
+    """
+
+    name = puzzle['name']
+    status = puzzle['status']
+    solution = puzzle['solution']
+    channel_id = puzzle['channel_id']
+    url = puzzle.get('url', None)
+    sheet_url = puzzle.get('sheet_url', None)
+    state = puzzle.get('state', None)
+    tags = puzzle.get('tags', [])
+    status_emoji = ''
+    solution_str = ''
+
+    if status == 'solved':
+        status_emoji = ":ballot_box_with_check:"
+    else:
+        status_emoji = ":white_square:"
+
+    if len(solution):
+        solution_str = "*`" + '`, `'.join(solution) + "`*"
+
+    meta_str = ''
+    if puzzle.get('type', 'plain') == 'meta':
+        meta_str = "*META* "
+
+    links = []
+    if url:
+        links.append("<{}|Puzzle>".format(url))
+    if sheet_url:
+        links.append("<{}|Sheet>".format(sheet_url))
+
+    state_str = ''
+    if state:
+        state_str = " State: {}".format(state)
+
+    tags_str = ''
+    if tags:
+        tags_str = " Tags: "+" ".join(["`{}`".format(tag) for tag in tags])
+
+    extra_str = ''
+    if state_str or tags_str:
+        extra_str = "\n{}{}".format(tags_str, state_str)
+
+    rounds_str = ''
+    if include_rounds and 'rounds' in puzzle:
+        rounds = puzzle['rounds']
+        rounds_str = " in round{}: {}".format(
+            "s" if len(rounds) > 1 else "",
+            ", ".join(rounds)
+        )
+
+    puzzle_text = "{} {}<{}|{}> {} ({}){}{}".format(
+        status_emoji,
+        meta_str,
+        channel_url(channel_id), name,
+        solution_str,
+        ', '.join(links), rounds_str,
+        extra_str
+    )
+
+    # Combining hunt ID and puzzle ID together here is safe because
+    # hunt_id is restricted to not contain a hyphen, (see
+    # valid_id_re in interaction.py)
+    hunt_and_sort_key = "{}-{}".format(puzzle['hunt_id'], puzzle['SK'])
+
+    return [
+        accessory_block(
+            section_block(text_block(puzzle_text)),
+            button_block("✏", "edit_puzzle", hunt_and_sort_key)
+        )
+    ]
+
+def puzzle_matches_one(puzzle, pattern):
+    """Returns True if this puzzle matches the given string (regexp)
+
+    A match will be considered on any of puzzle title, round title,
+    puzzle URL, puzzle state, puzzle type, tags, or solution
+    string. The string can include regular expression syntax. Matching
+    is case insensitive.
+    """
+
+    p = re.compile('.*'+pattern+'.*', re.IGNORECASE)
+
+    if p.match(puzzle['name']):
+        return True
+
+    if 'rounds' in puzzle:
+        for round in puzzle['rounds']:
+            if p.match(round):
+                return True
+
+    if 'url' in puzzle:
+        if p.match(puzzle['url']):
+            return True
+
+    if 'state' in puzzle:
+        if p.match(puzzle['state']):
+            return True
+
+    if 'type' in puzzle:
+        if p.match(puzzle['type']):
+            return True
+
+    if 'solution' in puzzle:
+        for solution in puzzle['solution']:
+            if p.match(solution):
+                return True
+
+    if 'tags' in puzzle:
+        for tag in puzzle['tags']:
+            if p.match(tag):
+                return True
+
+    return False
+
+def puzzle_matches_all(puzzle, patterns):
+    """Returns True if this puzzle matches all of the given list of patterns
+
+    A match will be considered on any of puzzle title, round title,
+    puzzle URL, puzzle state, puzzle types, tags, or solution
+    string. All patterns must match the puzzle somewhere, (that is,
+    there is an implicit logical AND between patterns). Patterns can
+    include regular expression syntax. Matching is case insensitive.
+
+    """
+
+    for pattern in patterns:
+        if not puzzle_matches_one(puzzle, pattern):
+            return False
+
+    return True
+
+def puzzle_id_from_name(name):
+    return re.sub(r'[^a-zA-Z0-9_]', '', name).lower()
+
+def puzzle_sort_key(puzzle):
+    """Return an appropriate sort key for a puzzle in the database
+
+    The sort key must start with "puzzle-" to distinguish puzzle items
+    in the database from all non-puzzle items. After that, though, the
+    only requirements are that each puzzle have a unique key and they
+    give us the ordering we want. And for ordering, we want meta puzzles
+    before non-meta puzzles and then alphabetical order by name within
+    each of those groups.
+
+    So puting a "-meta-" prefix in front of the puzzle ID does the trick.
+    """
+
+    return "puzzle-{}{}".format(
+        "-meta-" if puzzle['type'] == "meta" else "",
+        puzzle['puzzle_id']
+    )
+
+def puzzle_channel_topic(puzzle):
+    """Compute the channel topic for a puzzle"""
+
+    topic = ''
+
+    if puzzle['status'] == 'solved':
+        topic += "SOLVED: `{}` ".format('`, `'.join(puzzle['solution']))
+
+    topic += puzzle['name']
+
+    links = []
+
+    url = puzzle.get('url', None)
+    if url:
+        links.append("<{}|Puzzle>".format(url))
+
+    sheet_url = puzzle.get('sheet_url', None)
+    if sheet_url:
+        links.append("<{}|Sheet>".format(sheet_url))
+
+    if len(links):
+        topic += "({})".format(', '.join(links))
+
+    tags = puzzle.get('tags', [])
+    if tags:
+        topic += " {}".format(" ".join(["`{}`".format(t) for t in tags]))
+
+    state = puzzle.get('state', None)
+    if state:
+        topic += " {}".format(state)
+
+    return topic
+
+def puzzle_channel_name(puzzle):
+    """Compute the channel name for a puzzle"""
+
+    # Note: We don't use puzzle['puzzle_id'] here because we're keeping
+    # that as a persistent identifier in the database. Instead we
+    # create a new ID-like identifier from the current name.
+    channel_name = "{}-{}".format(
+        puzzle['hunt_id'],
+        puzzle_id_from_name(puzzle['name'])
+    )
+
+    if puzzle['status'] == 'solved':
+        channel_name += "-solved"
+
+    return channel_name
+
+def puzzle_sheet_name(puzzle):
+    """Compute the sheet name for a puzzle"""
+
+    sheet_name = puzzle['name']
+    if puzzle['status'] == 'solved':
+        sheet_name += " - Solved {}".format(", ".join(puzzle['solution']))
+
+    return sheet_name
+
+def puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=None):
+
+    channel_id = puzzle['channel_id']
+
+    # Compute the channel topic and set it if it has changed
+    channel_topic = puzzle_channel_topic(puzzle)
+
+    old_channel_topic = None
+    if old_puzzle:
+        old_channel_topic = puzzle_channel_topic(old_puzzle)
+
+    if channel_topic != old_channel_topic:
+        # Slack only allows 250 characters for a topic
+        if len(channel_topic) > 250:
+            channel_topic = channel_topic[:247] + "..."
+        turb.slack_client.conversations_setTopic(channel=channel_id,
+                                                 topic=channel_topic)
+
+    # Compute the sheet name and set it if it has changed
+    sheet_name = puzzle_sheet_name(puzzle)
+
+    old_sheet_name = None
+    if old_puzzle:
+        old_sheet_name = puzzle_sheet_name(old_puzzle)
+
+    if sheet_name != old_sheet_name:
+        turbot.sheets.rename_spreadsheet(turb, puzzle['sheet_url'], sheet_name)
+
+    # Compute the Slack channel name and set it if it has changed
+    channel_name = puzzle_channel_name(puzzle)
+
+    old_channel_name = None
+    if old_puzzle:
+        old_channel_name = puzzle_channel_name(old_puzzle)
+
+    if channel_name != old_channel_name:
+        turb.slack_client.conversations_rename(
+            channel=channel_id,
+            name=channel_name
+        )
+
+# A copy deep enough to work for puzzle_update_channel_and_sheet above
+def puzzle_copy(old_puzzle):
+    new_puzzle = old_puzzle.copy()
+
+    if 'tags' in old_puzzle:
+        new_puzzle['tags'] = old_puzzle['tags'].copy()
+
+    return new_puzzle