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1 GL_ACCUM_ALPHA_BITS
2 GL_ACCUM_BLUE_BITS
3 GL_ACCUM_CLEAR_VALUE
4 GL_ACCUM_GREEN_BITS
5 GL_ACCUM_RED_BITS
6 GL_ALPHA_BIAS
7 GL_ALPHA_BITS
8 GL_ALPHA_SCALE
9 GL_ALPHA_TEST
10 GL_ALPHA_TEST_FUNC
11 GL_ALPHA_TEST_REF
12 GL_ATTRIB_STACK_DEPTH
13 GL_AUTO_NORMAL
14 GL_AUX_BUFFERS
15 GL_BLEND
16 GL_BLEND_DST
17 GL_BLEND_SRC
18 GL_BLUE_BIAS
19 GL_BLUE_BITS
20 GL_BLUE_SCALE
21 GL_CLIENT_ATTRIB_STACK_DEPTH
22 GL_CLIP_PLANE0
23 GL_CLIP_PLANE1
24 GL_CLIP_PLANE2
25 GL_CLIP_PLANE3
26 GL_CLIP_PLANE4
27 GL_CLIP_PLANE5
28 GL_COLOR_ARRAY
29 GL_COLOR_ARRAY_SIZE
30 GL_COLOR_ARRAY_STRIDE
31 GL_COLOR_ARRAY_TYPE
32 GL_COLOR_CLEAR_VALUE
33 GL_COLOR_LOGIC_OP
34 GL_COLOR_MATERIAL
35 GL_COLOR_MATERIAL_FACE
36 GL_COLOR_MATERIAL_PARAMETER
37 GL_COLOR_WRITEMASK
38 GL_CULL_FACE
39 GL_CULL_FACE_MODE
40 GL_CURRENT_COLOR
41 GL_CURRENT_INDEX
42 GL_CURRENT_NORMAL
43 GL_CURRENT_RASTER_COLOR
44 GL_CURRENT_RASTER_DISTANCE
45 GL_CURRENT_RASTER_INDEX
46 GL_CURRENT_RASTER_POSITION
47 GL_CURRENT_RASTER_POSITION_VALID
48 GL_CURRENT_RASTER_TEXTURE_COORDS
49 GL_CURRENT_TEXTURE_COORDS
50 GL_DEPTH_BIAS
51 GL_DEPTH_BITS
52 GL_DEPTH_CLEAR_VALUE
53 GL_DEPTH_FUNC
54 GL_DEPTH_RANGE
55 GL_DEPTH_SCALE
56 GL_DEPTH_TEST
57 GL_DEPTH_WRITEMASK
58 GL_DITHER
59 GL_DOUBLEBUFFER
60 GL_DRAW_BUFFER
61 GL_EDGE_FLAG
62 GL_EDGE_FLAG_ARRAY
63 GL_EDGE_FLAG_ARRAY_STRIDE
64 GL_FOG
65 GL_FOG_COLOR
66 GL_FOG_DENSITY
67 GL_FOG_END
68 GL_FOG_HINT
69 GL_FOG_INDEX
70 GL_FOG_MODE
71 GL_FOG_START
72 GL_FRONT_FACE
73 GL_GREEN_BIAS
74 GL_GREEN_BITS
75 GL_GREEN_SCALE
76 GL_INDEX_ARRAY
77 GL_INDEX_ARRAY_STRIDE
78 GL_INDEX_ARRAY_TYPE
79 GL_INDEX_BITS
80 GL_INDEX_CLEAR_VALUE
81 GL_INDEX_LOGIC_OP
82 GL_INDEX_MODE
83 GL_INDEX_OFFSET
84 GL_INDEX_SHIFT
85 GL_INDEX_WRITEMASK
86 GL_LIGHT_MODEL_AMBIENT
87 GL_LIGHT_MODEL_LOCAL_VIEWER
88 GL_LIGHT_MODEL_TWO_SIDE
89 GL_LIGHT0
90 GL_LIGHT1
91 GL_LIGHT2
92 GL_LIGHT3
93 GL_LIGHT4
94 GL_LIGHT5
95 GL_LIGHT6
96 GL_LIGHT7
97 GL_LIGHTING
98 GL_LINE_SMOOTH
99 GL_LINE_SMOOTH_HINT
100 GL_LINE_STIPPLE
101 GL_LINE_STIPPLE_PATTERN
102 GL_LINE_STIPPLE_REPEAT
103 GL_LINE_WIDTH
104 GL_LINE_WIDTH_GRANULARITY
105 GL_LINE_WIDTH_RANGE
106 GL_LIST_BASE
107 GL_LIST_INDEX
108 GL_LIST_MODE
109 GL_LOGIC_OP
110 GL_LOGIC_OP_MODE
111 GL_MAP_COLOR
112 GL_MAP_STENCIL
113 GL_MAP1_COLOR_4
114 GL_MAP1_GRID_DOMAIN
115 GL_MAP1_GRID_SEGMENTS
116 GL_MAP1_INDEX
117 GL_MAP1_NORMAL
118 GL_MAP1_TEXTURE_COORD_1
119 GL_MAP1_TEXTURE_COORD_2
120 GL_MAP1_TEXTURE_COORD_3
121 GL_MAP1_TEXTURE_COORD_4
122 GL_MAP1_VERTEX_3
123 GL_MAP1_VERTEX_4
124 GL_MAP2_COLOR_4
125 GL_MAP2_GRID_DOMAIN
126 GL_MAP2_GRID_SEGMENTS
127 GL_MAP2_INDEX
128 GL_MAP2_NORMAL
129 GL_MAP2_TEXTURE_COORD_1
130 GL_MAP2_TEXTURE_COORD_2
131 GL_MAP2_TEXTURE_COORD_3
132 GL_MAP2_TEXTURE_COORD_4
133 GL_MAP2_VERTEX_3
134 GL_MAP2_VERTEX_4
135 GL_MATRIX_MODE
136 GL_MAX_ATTRIB_STACK_DEPTH
137 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
138 GL_MAX_CLIP_PLANES
139 GL_MAX_EVAL_ORDER
140 GL_MAX_LIGHTS
141 GL_MAX_LIST_NESTING
142 GL_MAX_MODELVIEW_STACK_DEPTH
143 GL_MAX_NAME_STACK_DEPTH
144 GL_MAX_PIXEL_MAP_TABLE
145 GL_MAX_PROJECTION_STACK_DEPTH
146 GL_MAX_TEXTURE_SIZE
147 GL_MAX_TEXTURE_STACK_DEPTH
148 GL_MAX_VIEWPORT_DIMS
149 GL_MODELVIEW_MATRIX
150 GL_MODELVIEW_STACK_DEPTH
151 GL_NAME_STACK_DEPTH
152 GL_NORMAL_ARRAY
153 GL_NORMAL_ARRAY_STRIDE
154 GL_NORMAL_ARRAY_TYPE
155 GL_NORMALIZE
156 GL_PACK_ALIGNMENT
157 GL_PACK_LSB_FIRST
158 GL_PACK_ROW_LENGTH
159 GL_PACK_SKIP_PIXELS
160 GL_PACK_SKIP_ROWS
161 GL_PACK_SWAP_BYTES
162 GL_PERSPECTIVE_CORRECTION_HINT
163 GL_PIXEL_MAP_A_TO_A_SIZE
164 GL_PIXEL_MAP_B_TO_B_SIZE
165 GL_PIXEL_MAP_G_TO_G_SIZE
166 GL_PIXEL_MAP_I_TO_A_SIZE
167 GL_PIXEL_MAP_I_TO_B_SIZE
168 GL_PIXEL_MAP_I_TO_G_SIZE
169 GL_PIXEL_MAP_I_TO_I_SIZE
170 GL_PIXEL_MAP_I_TO_R_SIZE
171 GL_PIXEL_MAP_R_TO_R_SIZE
172 GL_PIXEL_MAP_S_TO_S_SIZE
173 GL_POINT_SIZE
174 GL_POINT_SIZE_GRANULARITY
175 GL_POINT_SIZE_RANGE
176 GL_POINT_SMOOTH
177 GL_POINT_SMOOTH_HINT
178 GL_POLYGON_MODE
179 GL_POLYGON_OFFSET_FACTOR
180 GL_POLYGON_OFFSET_FILL
181 GL_POLYGON_OFFSET_LINE
182 GL_POLYGON_OFFSET_POINT
183 GL_POLYGON_OFFSET_UNITS
184 GL_POLYGON_SMOOTH
185 GL_POLYGON_SMOOTH_HINT
186 GL_POLYGON_STIPPLE
187 GL_PROJECTION_MATRIX
188 GL_PROJECTION_STACK_DEPTH
189 GL_READ_BUFFER
190 GL_RED_BIAS
191 GL_RED_BITS
192 GL_RED_SCALE
193 GL_RENDER_MODE
194 GL_RGBA_MODE
195 GL_SCISSOR_BOX
196 GL_SCISSOR_TEST
197 GL_SHADE_MODEL
198 GL_STENCIL_BITS
199 GL_STENCIL_CLEAR_VALUE
200 GL_STENCIL_FAIL
201 GL_STENCIL_FUNC
202 GL_STENCIL_PASS_DEPTH_FAIL
203 GL_STENCIL_PASS_DEPTH_PASS
204 GL_STENCIL_REF
205 GL_STENCIL_TEST
206 GL_STENCIL_VALUE_MASK
207 GL_STENCIL_WRITEMASK
208 GL_STEREO
209 GL_SUBPIXEL_BITS
210 GL_TEXTURE_1D
211 GL_TEXTURE_2D
212 GL_TEXTURE_COORD_ARRAY
213 GL_TEXTURE_COORD_ARRAY_SIZE
214 GL_TEXTURE_COORD_ARRAY_STRIDE
215 GL_TEXTURE_COORD_ARRAY_TYPE
216 GL_TEXTURE_ENV_COLOR
217 GL_TEXTURE_ENV_MODE
218 GL_TEXTURE_GEN_Q
219 GL_TEXTURE_GEN_R
220 GL_TEXTURE_GEN_S
221 GL_TEXTURE_GEN_T
222 GL_TEXTURE_MATRIX
223 GL_TEXTURE_STACK_DEPTH
224 GL_UNPACK_ALIGNMENT
225 GL_UNPACK_LSB_FIRST
226 GL_UNPACK_ROW_LENGTH
227 GL_UNPACK_SKIP_PIXELS
228 GL_UNPACK_SKIP_ROWS
229 GL_UNPACK_SWAP_BYTES
230 GL_VERTEX_ARRAY
231 GL_VERTEX_ARRAY_SIZE
232 GL_VERTEX_ARRAY_STRIDE
233 GL_VERTEX_ARRAY_TYPE
234 GL_VIEWPORT
235 GL_ZOOM_X
236 GL_ZOOM_Y