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UI: Fix one of the 'No matching signal' errors that are output when vogleditor starts
[vogl] / glspec / gl33_gets.txt
1 GL_ACTIVE_TEXTURE
2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
4 GL_BLEND
5 GL_BLEND_COLOR
6 GL_BLEND_DST_ALPHA
7 GL_BLEND_DST_RGB
8 GL_BLEND_EQUATION_ALPHA
9 GL_BLEND_EQUATION_RGB
10 GL_BLEND_SRC_ALPHA
11 GL_BLEND_SRC_RGB
12 GL_COLOR_CLEAR_VALUE
13 GL_COLOR_LOGIC_OP
14 GL_COLOR_WRITEMASK
15 GL_COMPRESSED_TEXTURE_FORMATS
16 GL_CONTEXT_FLAGS
17 GL_CULL_FACE
18 GL_CURRENT_PROGRAM
19 GL_DEPTH_CLEAR_VALUE
20 GL_DEPTH_FUNC
21 GL_DEPTH_RANGE
22 GL_DEPTH_TEST
23 GL_DEPTH_WRITEMASK
24 GL_DITHER
25 GL_DOUBLEBUFFER
26 GL_DRAW_BUFFER
27 GL_DRAW_BUFFER0
28 GL_DRAW_BUFFER1
29 GL_DRAW_BUFFER2
30 GL_DRAW_BUFFER3
31 GL_DRAW_BUFFER4
32 GL_DRAW_BUFFER5
33 GL_DRAW_BUFFER6
34 GL_DRAW_BUFFER7
35 GL_DRAW_BUFFER8
36 GL_DRAW_BUFFER9
37 GL_DRAW_FRAMEBUFFER_BINDING
38 GL_ELEMENT_ARRAY_BUFFER_BINDING
39 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
40 GL_LINE_SMOOTH
41 GL_LINE_SMOOTH_HINT
42 GL_LINE_WIDTH
43 GL_LOGIC_OP_MODE
44 GL_MAJOR_VERSION
45 GL_MAX_3D_TEXTURE_SIZE
46 GL_MAX_ARRAY_TEXTURE_LAYERS
47 GL_MAX_CLIP_DISTANCES
48 GL_MAX_COLOR_TEXTURE_SAMPLES
49 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
50 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
51 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
52 GL_MAX_COMBINED_UNIFORM_BLOCKS
53 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
54 GL_MAX_CUBE_MAP_TEXTURE_SIZE
55 GL_MAX_DEPTH_TEXTURE_SAMPLES
56 GL_MAX_DRAW_BUFFERS
57 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
58 GL_MAX_ELEMENTS_INDICES
59 GL_MAX_ELEMENTS_VERTICES
60 GL_MAX_FRAGMENT_INPUT_COMPONENTS
61 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
62 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
63 GL_MAX_GEOMETRY_INPUT_COMPONENTS
64 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
65 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
66 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
67 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
68 GL_MAX_INTEGER_SAMPLES
69 GL_MAX_PROGRAM_TEXEL_OFFSET
70 GL_MAX_RECTANGLE_TEXTURE_SIZE
71 GL_MAX_RENDERBUFFER_SIZE
72 GL_MAX_SAMPLE_MASK_WORDS
73 GL_MAX_SERVER_WAIT_TIMEOUT
74 GL_MAX_TEXTURE_BUFFER_SIZE
75 GL_MAX_TEXTURE_IMAGE_UNITS
76 GL_MAX_TEXTURE_LOD_BIAS
77 GL_MAX_TEXTURE_SIZE
78 GL_MAX_UNIFORM_BLOCK_SIZE
79 GL_MAX_UNIFORM_BUFFER_BINDINGS
80 GL_MAX_VARYING_COMPONENTS
81 GL_MAX_VARYING_FLOATS
82 GL_MAX_VERTEX_ATTRIBS
83 GL_MAX_VERTEX_OUTPUT_COMPONENTS
84 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
85 GL_MAX_VERTEX_UNIFORM_BLOCKS
86 GL_MAX_VERTEX_UNIFORM_COMPONENTS
87 GL_MAX_VIEWPORT_DIMS
88 GL_MINOR_VERSION
89 GL_MIN_PROGRAM_TEXEL_OFFSET
90 GL_NUM_COMPRESSED_TEXTURE_FORMATS
91 GL_NUM_EXTENSIONS
92 GL_PACK_ALIGNMENT
93 GL_PACK_IMAGE_HEIGHT
94 GL_PACK_LSB_FIRST
95 GL_PACK_ROW_LENGTH
96 GL_PACK_SKIP_IMAGES
97 GL_PACK_SKIP_PIXELS
98 GL_PACK_SKIP_ROWS
99 GL_PACK_SWAP_BYTES
100 GL_PIXEL_PACK_BUFFER_BINDING
101 GL_PIXEL_UNPACK_BUFFER_BINDING
102 GL_POINT_FADE_THRESHOLD_SIZE
103 GL_POINT_SIZE
104 GL_POINT_SIZE_GRANULARITY
105 GL_POINT_SIZE_RANGE
106 GL_POLYGON_OFFSET_FACTOR
107 GL_POLYGON_OFFSET_FILL
108 GL_POLYGON_OFFSET_LINE
109 GL_POLYGON_OFFSET_POINT
110 GL_POLYGON_OFFSET_UNITS
111 GL_POLYGON_SMOOTH
112 GL_POLYGON_SMOOTH_HINT
113 GL_PRIMITIVE_RESTART_INDEX
114 GL_PROGRAM_POINT_SIZE
115 GL_PROVOKING_VERTEX
116 GL_READ_BUFFER
117 GL_READ_FRAMEBUFFER_BINDING
118 GL_RENDERBUFFER_BINDING
119 GL_SAMPLER_BINDING
120 GL_SAMPLES
121 GL_SAMPLE_BUFFERS
122 GL_SAMPLE_COVERAGE_INVERT
123 GL_SAMPLE_COVERAGE_VALUE
124 GL_SCISSOR_BOX
125 GL_SCISSOR_TEST
126 GL_SMOOTH_LINE_WIDTH_GRANULARITY
127 GL_SMOOTH_LINE_WIDTH_RANGE
128 GL_STENCIL_BACK_FAIL
129 GL_STENCIL_BACK_FUNC
130 GL_STENCIL_BACK_PASS_DEPTH_FAIL
131 GL_STENCIL_BACK_PASS_DEPTH_PASS
132 GL_STENCIL_BACK_REF
133 GL_STENCIL_BACK_VALUE_MASK
134 GL_STENCIL_BACK_WRITEMASK
135 GL_STENCIL_CLEAR_VALUE
136 GL_STENCIL_FAIL
137 GL_STENCIL_FUNC
138 GL_STENCIL_PASS_DEPTH_FAIL
139 GL_STENCIL_PASS_DEPTH_PASS
140 GL_STENCIL_REF
141 GL_STENCIL_TEST
142 GL_STENCIL_VALUE_MASK
143 GL_STENCIL_WRITEMASK
144 GL_STEREO
145 GL_SUBPIXEL_BITS
146 GL_TEXTURE_BINDING_1D
147 GL_TEXTURE_BINDING_1D_ARRAY
148 GL_TEXTURE_BINDING_2D
149 GL_TEXTURE_BINDING_2D_ARRAY
150 GL_TEXTURE_BINDING_2D_MULTISAMPLE
151 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
152 GL_TEXTURE_BINDING_3D
153 GL_TEXTURE_BINDING_BUFFER
154 GL_TEXTURE_BINDING_CUBE_MAP
155 GL_TEXTURE_BINDING_RECTANGLE
156 GL_TEXTURE_COMPRESSION_HINT
157 GL_TIMESTAMP
158 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
159 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
160 GL_TRANSFORM_FEEDBACK_BUFFER_START
161 GL_UNIFORM_BUFFER_BINDING
162 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
163 GL_UNIFORM_BUFFER_SIZE
164 GL_UNIFORM_BUFFER_START
165 GL_UNPACK_ALIGNMENT
166 GL_UNPACK_IMAGE_HEIGHT
167 GL_UNPACK_LSB_FIRST
168 GL_UNPACK_ROW_LENGTH
169 GL_UNPACK_SKIP_IMAGES
170 GL_UNPACK_SKIP_PIXELS
171 GL_UNPACK_SKIP_ROWS
172 GL_UNPACK_SWAP_BYTES
173 GL_VIEWPORT