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1 GL_ACTIVE_TEXTURE
2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
4 GL_BLEND
5 GL_BLEND_COLOR
6 GL_BLEND_DST_ALPHA
7 GL_BLEND_DST_RGB
8 GL_BLEND_EQUATION_ALPHA
9 GL_BLEND_EQUATION_RGB
10 GL_BLEND_SRC_ALPHA
11 GL_BLEND_SRC_RGB
12 GL_COLOR_CLEAR_VALUE
13 GL_COLOR_LOGIC_OP
14 GL_COLOR_WRITEMASK
15 GL_COMPRESSED_TEXTURE_FORMATS
16 GL_CONTEXT_FLAGS
17 GL_CULL_FACE
18 GL_CURRENT_PROGRAM
19 GL_DEBUG_GROUP_STACK_DEPTH
20 GL_DEPTH_CLEAR_VALUE
21 GL_DEPTH_FUNC
22 GL_DEPTH_RANGE
23 GL_DEPTH_TEST
24 GL_DEPTH_WRITEMASK
25 GL_DISPATCH_INDIRECT_BUFFER_BINDING
26 GL_DITHER
27 GL_DOUBLEBUFFER
28 GL_DRAW_BUFFER
29 GL_DRAW_BUFFER0
30 GL_DRAW_BUFFER1
31 GL_DRAW_BUFFER2
32 GL_DRAW_BUFFER3
33 GL_DRAW_BUFFER4
34 GL_DRAW_BUFFER5
35 GL_DRAW_BUFFER6
36 GL_DRAW_BUFFER7
37 GL_DRAW_BUFFER8
38 GL_DRAW_BUFFER9
39 GL_DRAW_FRAMEBUFFER_BINDING
40 GL_ELEMENT_ARRAY_BUFFER_BINDING
41 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
42 GL_IMPLEMENTATION_COLOR_READ_FORMAT
43 GL_IMPLEMENTATION_COLOR_READ_TYPE
44 GL_LAYER_PROVOKING_VERTEX
45 GL_LINE_SMOOTH
46 GL_LINE_SMOOTH_HINT
47 GL_LINE_WIDTH
48 GL_LOGIC_OP_MODE
49 GL_MAJOR_VERSION
50 GL_MAX_3D_TEXTURE_SIZE
51 GL_MAX_ARRAY_TEXTURE_LAYERS
52 GL_MAX_CLIP_DISTANCES
53 GL_MAX_COLOR_TEXTURE_SAMPLES
54 GL_MAX_COMBINED_ATOMIC_COUNTERS
55 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
56 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
57 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
58 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
59 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
60 GL_MAX_COMBINED_UNIFORM_BLOCKS
61 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
62 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
63 GL_MAX_COMPUTE_ATOMIC_COUNTERS
64 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
65 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
66 GL_MAX_COMPUTE_UNIFORM_BLOCKS
67 GL_MAX_COMPUTE_UNIFORM_COMPONENTS
68 GL_MAX_COMPUTE_WORK_GROUP_COUNT
69 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
70 GL_MAX_COMPUTE_WORK_GROUP_SIZE
71 GL_MAX_CUBE_MAP_TEXTURE_SIZE
72 GL_MAX_DEBUG_GROUP_STACK_DEPTH
73 GL_MAX_DEPTH_TEXTURE_SAMPLES
74 GL_MAX_DRAW_BUFFERS
75 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
76 GL_MAX_ELEMENT_INDEX
77 GL_MAX_ELEMENTS_INDICES
78 GL_MAX_ELEMENTS_VERTICES
79 GL_MAX_FRAGMENT_ATOMIC_COUNTERS
80 GL_MAX_FRAGMENT_INPUT_COMPONENTS
81 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
82 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
83 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
84 GL_MAX_FRAGMENT_UNIFORM_VECTORS
85 GL_MAX_FRAMEBUFFER_HEIGHT
86 GL_MAX_FRAMEBUFFER_LAYERS
87 GL_MAX_FRAMEBUFFER_SAMPLES
88 GL_MAX_FRAMEBUFFER_WIDTH
89 GL_MAX_GEOMETRY_ATOMIC_COUNTERS
90 GL_MAX_GEOMETRY_INPUT_COMPONENTS
91 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
92 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
93 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
94 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
95 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
96 GL_MAX_INTEGER_SAMPLES
97 GL_MAX_LABEL_LENGTH
98 GL_MAX_PROGRAM_TEXEL_OFFSET
99 GL_MAX_RECTANGLE_TEXTURE_SIZE
100 GL_MAX_RENDERBUFFER_SIZE
101 GL_MAX_SAMPLE_MASK_WORDS
102 GL_MAX_SERVER_WAIT_TIMEOUT
103 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
104 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
105 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
106 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
107 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
108 GL_MAX_TEXTURE_BUFFER_SIZE
109 GL_MAX_TEXTURE_IMAGE_UNITS
110 GL_MAX_TEXTURE_LOD_BIAS
111 GL_MAX_TEXTURE_SIZE
112 GL_MAX_UNIFORM_BLOCK_SIZE
113 GL_MAX_UNIFORM_BUFFER_BINDINGS
114 GL_MAX_UNIFORM_LOCATIONS
115 GL_MAX_VARYING_COMPONENTS
116 GL_MAX_VARYING_FLOATS
117 GL_MAX_VARYING_VECTORS
118 GL_MAX_VERTEX_ATOMIC_COUNTERS
119 GL_MAX_VERTEX_ATTRIB_BINDINGS
120 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
121 GL_MAX_VERTEX_ATTRIBS
122 GL_MAX_VERTEX_OUTPUT_COMPONENTS
123 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
124 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
125 GL_MAX_VERTEX_UNIFORM_BLOCKS
126 GL_MAX_VERTEX_UNIFORM_COMPONENTS
127 GL_MAX_VERTEX_UNIFORM_VECTORS
128 GL_MAX_VIEWPORT_DIMS
129 GL_MAX_VIEWPORTS
130 GL_MIN_MAP_BUFFER_ALIGNMENT
131 GL_MIN_PROGRAM_TEXEL_OFFSET
132 GL_MINOR_VERSION
133 GL_NUM_COMPRESSED_TEXTURE_FORMATS
134 GL_NUM_EXTENSIONS
135 GL_NUM_PROGRAM_BINARY_FORMATS
136 GL_NUM_SHADER_BINARY_FORMATS
137 GL_PACK_ALIGNMENT
138 GL_PACK_IMAGE_HEIGHT
139 GL_PACK_LSB_FIRST
140 GL_PACK_ROW_LENGTH
141 GL_PACK_SKIP_IMAGES
142 GL_PACK_SKIP_PIXELS
143 GL_PACK_SKIP_ROWS
144 GL_PACK_SWAP_BYTES
145 GL_PIXEL_PACK_BUFFER_BINDING
146 GL_PIXEL_UNPACK_BUFFER_BINDING
147 GL_POINT_FADE_THRESHOLD_SIZE
148 GL_POINT_SIZE
149 GL_POINT_SIZE_GRANULARITY
150 GL_POINT_SIZE_RANGE
151 GL_POLYGON_OFFSET_FACTOR
152 GL_POLYGON_OFFSET_FILL
153 GL_POLYGON_OFFSET_LINE
154 GL_POLYGON_OFFSET_POINT
155 GL_POLYGON_OFFSET_UNITS
156 GL_POLYGON_SMOOTH
157 GL_POLYGON_SMOOTH_HINT
158 GL_PRIMITIVE_RESTART_INDEX
159 GL_PROGRAM_BINARY_FORMATS
160 GL_PROGRAM_PIPELINE_BINDING
161 GL_PROGRAM_POINT_SIZE
162 GL_PROVOKING_VERTEX
163 GL_READ_BUFFER
164 GL_READ_FRAMEBUFFER_BINDING
165 GL_RENDERBUFFER_BINDING
166 GL_SAMPLE_BUFFERS
167 GL_SAMPLE_COVERAGE_INVERT
168 GL_SAMPLE_COVERAGE_VALUE
169 GL_SAMPLER_BINDING
170 GL_SAMPLES
171 GL_SCISSOR_BOX
172 GL_SCISSOR_TEST
173 GL_SHADER_COMPILER
174 GL_SHADER_STORAGE_BUFFER_BINDING
175 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
176 GL_SHADER_STORAGE_BUFFER_SIZE
177 GL_SHADER_STORAGE_BUFFER_START
178 GL_SMOOTH_LINE_WIDTH_GRANULARITY
179 GL_SMOOTH_LINE_WIDTH_RANGE
180 GL_STENCIL_BACK_FAIL
181 GL_STENCIL_BACK_FUNC
182 GL_STENCIL_BACK_PASS_DEPTH_FAIL
183 GL_STENCIL_BACK_PASS_DEPTH_PASS
184 GL_STENCIL_BACK_REF
185 GL_STENCIL_BACK_VALUE_MASK
186 GL_STENCIL_BACK_WRITEMASK
187 GL_STENCIL_CLEAR_VALUE
188 GL_STENCIL_FAIL
189 GL_STENCIL_FUNC
190 GL_STENCIL_PASS_DEPTH_FAIL
191 GL_STENCIL_PASS_DEPTH_PASS
192 GL_STENCIL_REF
193 GL_STENCIL_TEST
194 GL_STENCIL_VALUE_MASK
195 GL_STENCIL_WRITEMASK
196 GL_STEREO
197 GL_SUBPIXEL_BITS
198 GL_TEXTURE_BINDING_1D
199 GL_TEXTURE_BINDING_1D_ARRAY
200 GL_TEXTURE_BINDING_2D
201 GL_TEXTURE_BINDING_2D_ARRAY
202 GL_TEXTURE_BINDING_2D_MULTISAMPLE
203 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
204 GL_TEXTURE_BINDING_3D
205 GL_TEXTURE_BINDING_BUFFER
206 GL_TEXTURE_BINDING_BUFFER
207 GL_TEXTURE_BINDING_CUBE_MAP
208 GL_TEXTURE_BINDING_RECTANGLE
209 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
210 GL_TEXTURE_COMPRESSION_HINT
211 GL_TIMESTAMP
212 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
213 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
214 GL_TRANSFORM_FEEDBACK_BUFFER_START
215 GL_UNIFORM_BUFFER_BINDING
216 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
217 GL_UNIFORM_BUFFER_SIZE
218 GL_UNIFORM_BUFFER_START
219 GL_UNPACK_ALIGNMENT
220 GL_UNPACK_IMAGE_HEIGHT
221 GL_UNPACK_LSB_FIRST
222 GL_UNPACK_ROW_LENGTH
223 GL_UNPACK_SKIP_IMAGES
224 GL_UNPACK_SKIP_PIXELS
225 GL_UNPACK_SKIP_ROWS
226 GL_UNPACK_SWAP_BYTES
227 GL_VERTEX_ARRAY_BINDING
228 GL_VERTEX_BINDING_DIVISOR
229 GL_VERTEX_BINDING_OFFSET
230 GL_VERTEX_BINDING_STRIDE
231 GL_VIEWPORT
232 GL_VIEWPORT_BOUNDS_RANGE
233 GL_VIEWPORT_INDEX_PROVOKING_VERTEX
234 GL_VIEWPORT_SUBPIXEL_BITS
235