]> git.cworth.org Git - vogl/commitdiff
Add gl_pname_defs as non-generated file
authorSirAnthony <anthony@adsorbtion.org>
Fri, 21 Mar 2014 08:32:06 +0000 (14:32 +0600)
committerCarl Worth <cworth@cworth.org>
Tue, 1 Apr 2014 19:37:31 +0000 (12:37 -0700)
src/voglcommon/gl_pname_defs.h [new file with mode: 0644]
src/voglcommon/vogl_general_context_state.cpp
src/voglcommon/vogl_gl_utils.cpp
src/voglcommon/vogl_state_vector.cpp

diff --git a/src/voglcommon/gl_pname_defs.h b/src/voglcommon/gl_pname_defs.h
new file mode 100644 (file)
index 0000000..c67e912
--- /dev/null
@@ -0,0 +1,3293 @@
+// Originally from apitrace, then heavily modified/fixed
+//
+// Shorthands for the types
+// Note: types MUST me consistent with the vogl_state_type enum
+// X = None # To be determined, merely an enum
+// B = GLboolean
+// I = GLint
+// i = GLint64
+// U = GLuint
+// E = GLenum
+// F = GLfloat
+// D = GLdouble
+// P = OpaquePointer(Void)
+// S = CString
+// H = GLhandleARB
+
+// (functions, type, count, name) # value
+
+// Important note: functions must be "glGet" or "glGet,glGeti" for vogl_general_context_state::snapshot_state() to retrieve the state via glGet()!
+
+struct gl_pname_def_t
+{
+       const char *m_pFuncs;
+       char m_type;
+       int m_count;
+       const char *m_pName;
+       uint m_gl_enum;
+};
+
+#ifndef VOGL_DECLARE_PNAME_DEF_TABLE
+       extern const gl_pname_def_t g_gl_pname_defs[];
+#else
+       extern const gl_pname_def_t g_gl_pname_defs[] =
+       {
+                { "",  'X',    1,      "GL_ZERO", 0x0000},
+                { "",  'X',    1,      "GL_ONE",  0x0001},
+       // TODO: These are duplicates
+       //{ "", 'X',    1,      "GL_POINTS",  0x0000},
+       //{ "", 'X',    1,      "GL_LINES",  0x0001},
+                { "",  'X',    1,      "GL_LINE_LOOP",  0x0002},
+                { "",  'X',    1,      "GL_LINE_STRIP",  0x0003},
+                { "",  'X',    1,      "GL_TRIANGLES",  0x0004},
+                { "",  'X',    1,      "GL_TRIANGLE_STRIP",  0x0005},
+                { "",  'X',    1,      "GL_TRIANGLE_FAN",  0x0006},
+                { "",  'X',    1,      "GL_QUADS",  0x0007},
+                { "",  'X',    1,      "GL_QUAD_STRIP",  0x0008},
+                { "",  'X',    1,      "GL_POLYGON",  0x0009},
+                { "",  'X',    1,      "GL_LINES_ADJACENCY",  0x000A},
+                { "",  'X',    1,      "GL_LINE_STRIP_ADJACENCY",  0x000B},
+                { "",  'X',    1,      "GL_TRIANGLES_ADJACENCY",  0x000C},
+                { "",  'X',    1,      "GL_TRIANGLE_STRIP_ADJACENCY",  0x000D},
+                { "",  'X',    1,      "GL_PATCHES",  0x000E},
+                { "",  'X',    1,      "GL_ACCUM",  0x0100},
+                { "",  'X',    1,      "GL_LOAD",  0x0101},
+                { "",  'X',    1,      "GL_RETURN",  0x0102},
+                { "",  'X',    1,      "GL_MULT",  0x0103},
+                { "",  'X',    1,      "GL_ADD",  0x0104},
+                { "",  'X',    1,      "GL_NEVER",  0x0200},
+                { "",  'X',    1,      "GL_LESS",  0x0201},
+                { "",  'X',    1,      "GL_EQUAL",  0x0202},
+                { "",  'X',    1,      "GL_LEQUAL",  0x0203},
+                { "",  'X',    1,      "GL_GREATER",  0x0204},
+                { "",  'X',    1,      "GL_NOTEQUAL",  0x0205},
+                { "",  'X',    1,      "GL_GEQUAL",  0x0206},
+                { "",  'X',    1,      "GL_ALWAYS",  0x0207},
+                { "",  'X',    1,      "GL_SRC_COLOR",  0x0300},
+                { "",  'X',    1,      "GL_ONE_MINUS_SRC_COLOR",  0x0301},
+                { "",  'X',    1,      "GL_SRC_ALPHA",  0x0302},
+                { "",  'X',    1,      "GL_ONE_MINUS_SRC_ALPHA",  0x0303},
+                { "",  'X',    1,      "GL_DST_ALPHA",  0x0304},
+                { "",  'X',    1,      "GL_ONE_MINUS_DST_ALPHA",  0x0305},
+                { "",  'X',    1,      "GL_DST_COLOR",  0x0306},
+                { "",  'X',    1,      "GL_ONE_MINUS_DST_COLOR",  0x0307},
+                { "",  'X',    1,      "GL_SRC_ALPHA_SATURATE",  0x0308},
+                { "",  'X',    1,      "GL_FRONT_LEFT",  0x0400},
+                { "",  'X',    1,      "GL_FRONT_RIGHT",  0x0401},
+                { "",  'X',    1,      "GL_BACK_LEFT",  0x0402},
+                { "",  'X',    1,      "GL_BACK_RIGHT",  0x0403},
+                { "",  'X',    1,      "GL_FRONT",  0x0404},
+                { "",  'X',    1,      "GL_BACK",  0x0405},
+                { "",  'X',    1,      "GL_LEFT",  0x0406},
+                { "",  'X',    1,      "GL_RIGHT",  0x0407},
+                { "",  'X',    1,      "GL_FRONT_AND_BACK",  0x0408},
+                { "",  'X',    1,      "GL_AUX0",  0x0409},
+                { "",  'X',    1,      "GL_AUX1",  0x040A},
+                { "",  'X',    1,      "GL_AUX2",  0x040B},
+                { "",  'X',    1,      "GL_AUX3",  0x040C},
+                { "",  'X',    1,      "GL_INVALID_ENUM",  0x0500},
+                { "",  'X',    1,      "GL_INVALID_VALUE",  0x0501},
+                { "",  'X',    1,      "GL_INVALID_OPERATION",  0x0502},
+                { "",  'X',    1,      "GL_STACK_OVERFLOW",  0x0503},
+                { "",  'X',    1,      "GL_STACK_UNDERFLOW",  0x0504},
+                { "",  'X',    1,      "GL_OUT_OF_MEMORY",  0x0505},
+                { "",  'X',    1,      "GL_INVALID_FRAMEBUFFER_OPERATION",  0x0506},
+                { "",  'X',    1,      "GL_2D",  0x0600},
+                { "",  'X',    1,      "GL_3D",  0x0601},
+                { "",  'X',    1,      "GL_3D_COLOR",  0x0602},
+                { "",  'X',    1,      "GL_3D_COLOR_TEXTURE",  0x0603},
+                { "",  'X',    1,      "GL_4D_COLOR_TEXTURE",  0x0604},
+                { "",  'X',    1,      "GL_PASS_THROUGH_TOKEN",  0x0700},
+                { "",  'X',    1,      "GL_POINT_TOKEN",  0x0701},
+                { "",  'X',    1,      "GL_LINE_TOKEN",  0x0702},
+                { "",  'X',    1,      "GL_POLYGON_TOKEN",  0x0703},
+                { "",  'X',    1,      "GL_BITMAP_TOKEN",  0x0704},
+                { "",  'X',    1,      "GL_DRAW_PIXEL_TOKEN",  0x0705},
+                { "",  'X',    1,      "GL_COPY_PIXEL_TOKEN",  0x0706},
+                { "",  'X',    1,      "GL_LINE_RESET_TOKEN",  0x0707},
+                { "",  'X',    1,      "GL_EXP",  0x0800},
+                { "",  'X',    1,      "GL_EXP2",  0x0801},
+                { "",  'X',    1,      "GL_CW",  0x0900},
+                { "",  'X',    1,      "GL_CCW",  0x0901},
+                { "",  'X',    1,      "GL_COEFF",  0x0A00},
+                { "",  'X',    1,      "GL_ORDER",  0x0A01},
+                { "",  'X',    1,      "GL_DOMAIN",  0x0A02},
+                { "glGet",     'F',    4,      "GL_CURRENT_COLOR",  0x0B00},
+                { "glGet",     'F',    1,      "GL_CURRENT_INDEX",  0x0B01},
+                { "glGet",     'F',    3,      "GL_CURRENT_NORMAL",  0x0B02},
+                { "glGet",     'F',    4,      "GL_CURRENT_TEXTURE_COORDS",  0x0B03},
+                { "glGet",     'F',    4,      "GL_CURRENT_RASTER_COLOR",  0x0B04},
+                { "glGet",     'F',    1,      "GL_CURRENT_RASTER_INDEX",  0x0B05},
+                { "glGet",     'F',    4,      "GL_CURRENT_RASTER_TEXTURE_COORDS",  0x0B06},
+                { "glGet",     'F',    4,      "GL_CURRENT_RASTER_POSITION",  0x0B07},
+                { "glGet",     'I',    1,      "GL_CURRENT_RASTER_POSITION_VALID",  0x0B08},
+                { "glGet",     'F',    1,      "GL_CURRENT_RASTER_DISTANCE",  0x0B09},
+                { "glGet",     'B',    1,      "GL_POINT_SMOOTH",  0x0B10},
+                { "glGet",     'F',    1,      "GL_POINT_SIZE",  0x0B11},
+                { "glGet",     'F',    2,      "GL_POINT_SIZE_RANGE",  0x0B12},
+                { "glGet",     'F',    1,      "GL_POINT_SIZE_GRANULARITY",  0x0B13},
+                { "glGet",     'B',    1,      "GL_LINE_SMOOTH",  0x0B20},
+                { "glGet",     'F',    1,      "GL_LINE_WIDTH",  0x0B21},
+                { "glGet",     'F',    2,      "GL_LINE_WIDTH_RANGE",  0x0B22},
+                { "glGet",     'F',    1,      "GL_LINE_WIDTH_GRANULARITY",  0x0B23},
+                { "glGet",     'B',    1,      "GL_LINE_STIPPLE",  0x0B24},
+                { "glGet",     'I',    1,      "GL_LINE_STIPPLE_PATTERN",  0x0B25},
+                { "glGet",     'I',    1,      "GL_LINE_STIPPLE_REPEAT",  0x0B26},
+                { "glGet",     'E',    1,      "GL_LIST_MODE",  0x0B30},
+                { "glGet",     'I',    1,      "GL_MAX_LIST_NESTING",  0x0B31},
+                { "glGet",     'I',    1,      "GL_LIST_BASE",  0x0B32},
+                { "glGet",     'I',    1,      "GL_LIST_INDEX",  0x0B33},
+                { "glGet",     'E',    2,      "GL_POLYGON_MODE",  0x0B40},
+                { "glGet",     'B',    1,      "GL_POLYGON_SMOOTH",  0x0B41},
+                { "glGet",     'B',    1,      "GL_POLYGON_STIPPLE",  0x0B42},
+                { "glGet",     'B',    1,      "GL_EDGE_FLAG",  0x0B43},
+                { "glGet",     'B',    1,      "GL_CULL_FACE",  0x0B44},
+                { "glGet",     'E',    1,      "GL_CULL_FACE_MODE",  0x0B45},
+                { "glGet",     'E',    1,      "GL_FRONT_FACE",  0x0B46},
+                { "glGet",     'B',    1,      "GL_LIGHTING",  0x0B50},
+                { "glGet",     'B',    1,      "GL_LIGHT_MODEL_LOCAL_VIEWER",  0x0B51},
+                { "glGet",     'B',    1,      "GL_LIGHT_MODEL_TWO_SIDE",  0x0B52},
+                { "glGet",     'F',    4,      "GL_LIGHT_MODEL_AMBIENT",  0x0B53},
+                { "glGet",     'E',    1,      "GL_SHADE_MODEL",  0x0B54},
+                { "glGet",     'E',    1,      "GL_COLOR_MATERIAL_FACE",  0x0B55},
+                { "glGet",     'E',    1,      "GL_COLOR_MATERIAL_PARAMETER",  0x0B56},
+                { "glGet",     'B',    1,      "GL_COLOR_MATERIAL",  0x0B57},
+                { "glGet",     'B',    1,      "GL_FOG",  0x0B60},
+                { "glGet",     'I',    1,      "GL_FOG_INDEX",  0x0B61},
+                { "glGet",     'F',    1,      "GL_FOG_DENSITY",  0x0B62},
+                { "glGet",     'F',    1,      "GL_FOG_START",  0x0B63},
+                { "glGet",     'F',    1,      "GL_FOG_END",  0x0B64},
+                { "glGet",     'E',    1,      "GL_FOG_MODE",  0x0B65},
+                { "glGet",     'F',    4,      "GL_FOG_COLOR",  0x0B66},
+                { "glGet",     'D',    2,      "GL_DEPTH_RANGE",  0x0B70},
+                { "glGet",     'B',    1,      "GL_DEPTH_TEST",  0x0B71},
+                { "glGet",     'B',    1,      "GL_DEPTH_WRITEMASK",  0x0B72},
+                { "glGet",     'D',    1,      "GL_DEPTH_CLEAR_VALUE",  0x0B73},
+                { "glGet",     'E',    1,      "GL_DEPTH_FUNC",  0x0B74},
+                { "glGet",     'F',    4,      "GL_ACCUM_CLEAR_VALUE",  0x0B80},
+                { "glGet",     'B',    1,      "GL_STENCIL_TEST",  0x0B90},
+                { "glGet",     'I',    1,      "GL_STENCIL_CLEAR_VALUE",  0x0B91},
+                { "glGet",     'E',    1,      "GL_STENCIL_FUNC",  0x0B92},
+                { "glGet",     'I',    1,      "GL_STENCIL_VALUE_MASK",  0x0B93},
+                { "glGet",     'E',    1,      "GL_STENCIL_FAIL",  0x0B94},
+                { "glGet",     'E',    1,      "GL_STENCIL_PASS_DEPTH_FAIL",  0x0B95},
+                { "glGet",     'E',    1,      "GL_STENCIL_PASS_DEPTH_PASS",  0x0B96},
+                { "glGet",     'I',    1,      "GL_STENCIL_REF",  0x0B97},
+                { "glGet",     'I',    1,      "GL_STENCIL_WRITEMASK",  0x0B98},
+                { "glGet",     'E',    1,      "GL_MATRIX_MODE",  0x0BA0},
+                { "glGet",     'B',    1,      "GL_NORMALIZE",  0x0BA1},
+                { "glGet,glGetI",      'I',    4,      "GL_VIEWPORT",  0x0BA2},
+                { "glGet",     'I',    1,      "GL_MODELVIEW_STACK_DEPTH",  0x0BA3},
+                { "glGet",     'I',    1,      "GL_PROJECTION_STACK_DEPTH",  0x0BA4},
+                { "glGet",     'I',    1,      "GL_TEXTURE_STACK_DEPTH",  0x0BA5},
+                { "glGet",     'F',    16,     "GL_MODELVIEW_MATRIX",  0x0BA6},
+                { "glGet",     'F',    16,     "GL_PROJECTION_MATRIX",  0x0BA7},
+                { "glGet",     'F',    16,     "GL_TEXTURE_MATRIX",  0x0BA8},
+                { "glGet",     'I',    1,      "GL_ATTRIB_STACK_DEPTH",  0x0BB0},
+                { "glGet",     'I',    1,      "GL_CLIENT_ATTRIB_STACK_DEPTH",  0x0BB1},
+                { "glGet",     'B',    1,      "GL_ALPHA_TEST",  0x0BC0},
+                { "glGet",     'E',    1,      "GL_ALPHA_TEST_FUNC",  0x0BC1},
+                { "glGet",     'F',    1,      "GL_ALPHA_TEST_REF",  0x0BC2},
+                { "glGet",     'B',    1,      "GL_DITHER",  0x0BD0},
+                { "glGet",     'E',    1,      "GL_BLEND_DST",  0x0BE0},
+                { "glGet",     'E',    1,      "GL_BLEND_SRC",  0x0BE1},
+                { "glGet",     'B',    1,      "GL_BLEND",  0x0BE2},
+                { "glGet",     'E',    1,      "GL_LOGIC_OP_MODE",  0x0BF0},
+                { "glGet",     'B',    1,      "GL_INDEX_LOGIC_OP",  0x0BF1},
+                { "glGet",     'B',    1,      "GL_COLOR_LOGIC_OP",  0x0BF2},
+                { "glGet",     'I',    1,      "GL_AUX_BUFFERS",  0x0C00},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER",  0x0C01},
+                { "glGet",     'E',    1,      "GL_READ_BUFFER",  0x0C02},
+                { "glGet",     'I',    4,      "GL_SCISSOR_BOX",  0x0C10},
+                { "glGet",     'B',    1,      "GL_SCISSOR_TEST",  0x0C11},
+                { "glGet",     'I',    1,      "GL_INDEX_CLEAR_VALUE",  0x0C20},
+                { "glGet",     'I',    1,      "GL_INDEX_WRITEMASK",  0x0C21},
+                { "glGet",     'F',    4,      "GL_COLOR_CLEAR_VALUE",  0x0C22},
+                { "glGet",     'B',    4,      "GL_COLOR_WRITEMASK",  0x0C23},
+                { "glGet",     'B',    1,      "GL_INDEX_MODE",  0x0C30},
+                { "glGet",     'B',    1,      "GL_RGBA_MODE",  0x0C31},
+                { "glGet",     'B',    1,      "GL_DOUBLEBUFFER",  0x0C32},
+                { "glGet",     'B',    1,      "GL_STEREO",  0x0C33},
+                { "glGet",     'E',    1,      "GL_RENDER_MODE",  0x0C40},
+                { "glGet",     'E',    1,      "GL_PERSPECTIVE_CORRECTION_HINT",  0x0C50},
+                { "glGet",     'E',    1,      "GL_POINT_SMOOTH_HINT",  0x0C51},
+                { "glGet",     'E',    1,      "GL_LINE_SMOOTH_HINT",  0x0C52},
+                { "glGet",     'E',    1,      "GL_POLYGON_SMOOTH_HINT",  0x0C53},
+                { "glGet",     'E',    1,      "GL_FOG_HINT",  0x0C54},
+                { "glGet",     'B',    1,      "GL_TEXTURE_GEN_S",  0x0C60},
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+                { "glGetTexParameter", 'F',    1,      "GL_TEXTURE_PRIORITY",  0x8066},
+                { "glGetTexParameter", 'B',    1,      "GL_TEXTURE_RESIDENT",  0x8067},
+                { "glGet",     'I',    1,      "GL_TEXTURE_BINDING_1D",  0x8068},
+                { "glGet",     'I',    1,      "GL_TEXTURE_BINDING_2D",  0x8069},
+                { "glGet",     'I',    1,      "GL_TEXTURE_BINDING_3D",  0x806A},
+                { "glGet",     'I',    1,      "GL_PACK_SKIP_IMAGES",  0x806B},
+                { "glGet",     'I',    1,      "GL_PACK_IMAGE_HEIGHT",  0x806C},
+                { "glGet",     'I',    1,      "GL_UNPACK_SKIP_IMAGES",  0x806D},
+                { "glGet",     'I',    1,      "GL_UNPACK_IMAGE_HEIGHT",  0x806E},
+                { "glGet",     'B',    1,      "GL_TEXTURE_3D",  0x806F},
+                { "",  'X',    1,      "GL_PROXY_TEXTURE_3D",  0x8070},
+                { "glGetTexLevelParameter",    'I',    1,      "GL_TEXTURE_DEPTH",  0x8071},
+                { "glGetTexParameter", 'E',    1,      "GL_TEXTURE_WRAP_R",  0x8072},
+                { "glGet",     'I',    1,      "GL_MAX_3D_TEXTURE_SIZE",  0x8073},
+                { "glGet",     'B',    1,      "GL_VERTEX_ARRAY",  0x8074},
+                { "glGet",     'B',    1,      "GL_NORMAL_ARRAY",  0x8075},
+                { "glGet",     'B',    1,      "GL_COLOR_ARRAY",  0x8076},
+                { "glGet",     'B',    1,      "GL_INDEX_ARRAY",  0x8077},
+                { "glGet",     'B',    1,      "GL_TEXTURE_COORD_ARRAY",  0x8078},
+                { "glGet",     'B',    1,      "GL_EDGE_FLAG_ARRAY",  0x8079},
+                { "glGet",     'I',    1,      "GL_VERTEX_ARRAY_SIZE",  0x807A},
+                { "glGet",     'E',    1,      "GL_VERTEX_ARRAY_TYPE",  0x807B},
+                { "glGet",     'I',    1,      "GL_VERTEX_ARRAY_STRIDE",  0x807C},
+                { "glGet",     'I',    1,      "GL_VERTEX_ARRAY_COUNT_EXT",  0x807D},
+                { "glGet",     'E',    1,      "GL_NORMAL_ARRAY_TYPE",  0x807E},
+                { "glGet",     'I',    1,      "GL_NORMAL_ARRAY_STRIDE",  0x807F},
+                { "glGet",     'I',    1,      "GL_NORMAL_ARRAY_COUNT_EXT",  0x8080},
+                { "glGet",     'I',    1,      "GL_COLOR_ARRAY_SIZE",  0x8081},
+                { "glGet",     'E',    1,      "GL_COLOR_ARRAY_TYPE",  0x8082},
+                { "glGet",     'I',    1,      "GL_COLOR_ARRAY_STRIDE",  0x8083},
+                { "glGet",     'I',    1,      "GL_COLOR_ARRAY_COUNT_EXT",  0x8084},
+                { "glGet",     'E',    1,      "GL_INDEX_ARRAY_TYPE",  0x8085},
+                { "glGet",     'I',    1,      "GL_INDEX_ARRAY_STRIDE",  0x8086},
+                { "glGet",     'I',    1,      "GL_INDEX_ARRAY_COUNT_EXT",  0x8087},
+                { "glGet",     'I',    1,      "GL_TEXTURE_COORD_ARRAY_SIZE",  0x8088},
+                { "glGet",     'E',    1,      "GL_TEXTURE_COORD_ARRAY_TYPE",  0x8089},
+                { "glGet",     'I',    1,      "GL_TEXTURE_COORD_ARRAY_STRIDE",  0x808A},
+                { "glGet",     'I',    1,      "GL_TEXTURE_COORD_ARRAY_COUNT_EXT",  0x808B},
+                { "glGet",     'I',    1,      "GL_EDGE_FLAG_ARRAY_STRIDE",  0x808C},
+                { "glGet",     'I',    1,      "GL_EDGE_FLAG_ARRAY_COUNT_EXT",  0x808D},
+                { "glGet",     'P',    1,      "GL_VERTEX_ARRAY_POINTER",  0x808E},
+                { "glGet",     'P',    1,      "GL_NORMAL_ARRAY_POINTER",  0x808F},
+                { "glGet",     'P',    1,      "GL_COLOR_ARRAY_POINTER",  0x8090},
+                { "glGet",     'P',    1,      "GL_INDEX_ARRAY_POINTER",  0x8091},
+                { "glGet",     'P',    1,      "GL_TEXTURE_COORD_ARRAY_POINTER",  0x8092},
+                { "glGet",     'P',    1,      "GL_EDGE_FLAG_ARRAY_POINTER",  0x8093},
+                { "glGet",     'I',    1,      "GL_INTERLACE_SGIX",  0x8094},
+                { "",  'X',    1,      "GL_DETAIL_TEXTURE_2D_SGIS",  0x8095},
+                { "glGet",     'I',    1,      "GL_DETAIL_TEXTURE_2D_BINDING_SGIS",  0x8096},
+                { "",  'X',    1,      "GL_LINEAR_DETAIL_SGIS",  0x8097},
+                { "",  'X',    1,      "GL_LINEAR_DETAIL_ALPHA_SGIS",  0x8098},
+                { "",  'X',    1,      "GL_LINEAR_DETAIL_COLOR_SGIS",  0x8099},
+                { "",  'X',    1,      "GL_DETAIL_TEXTURE_LEVEL_SGIS",  0x809A},
+                { "",  'X',    1,      "GL_DETAIL_TEXTURE_MODE_SGIS",  0x809B},
+                { "",  'X',    1,      "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",  0x809C},
+                { "glGet",     'B',    1,      "GL_MULTISAMPLE",  0x809D},
+                { "glGet",     'B',    1,      "GL_SAMPLE_ALPHA_TO_COVERAGE",  0x809E},
+                { "glGet",     'B',    1,      "GL_SAMPLE_ALPHA_TO_ONE",  0x809F},
+                { "glGet",     'B',    1,      "GL_SAMPLE_COVERAGE",  0x80A0},
+                { "",  'X',    1,      "GL_1PASS_EXT",  0x80A1},
+                { "",  'X',    1,      "GL_2PASS_0_EXT",  0x80A2},
+                { "",  'X',    1,      "GL_2PASS_1_EXT",  0x80A3},
+                { "",  'X',    1,      "GL_4PASS_0_EXT",  0x80A4},
+                { "",  'X',    1,      "GL_4PASS_1_EXT",  0x80A5},
+                { "",  'X',    1,      "GL_4PASS_2_EXT",  0x80A6},
+                { "",  'X',    1,      "GL_4PASS_3_EXT",  0x80A7},
+                { "glGet",     'I',    1,      "GL_SAMPLE_BUFFERS",  0x80A8},
+                { "glGet",     'I',    1,      "GL_SAMPLES",  0x80A9},
+                { "glGet",     'F',    1,      "GL_SAMPLE_COVERAGE_VALUE",  0x80AA},
+                { "glGet",     'B',    1,      "GL_SAMPLE_COVERAGE_INVERT",  0x80AB},
+                { "glGet",     'I',    1,      "GL_SAMPLE_PATTERN_EXT",  0x80AC},
+                { "",  'X',    1,      "GL_LINEAR_SHARPEN_SGIS",  0x80AD},
+                { "",  'X',    1,      "GL_LINEAR_SHARPEN_ALPHA_SGIS",  0x80AE},
+                { "",  'X',    1,      "GL_LINEAR_SHARPEN_COLOR_SGIS",  0x80AF},
+                { "",  'X',    1,      "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS",  0x80B0},
+                { "glGet",     'F',    16,     "GL_COLOR_MATRIX",  0x80B1},
+                { "glGet",     'I',    1,      "GL_COLOR_MATRIX_STACK_DEPTH",  0x80B2},
+                { "glGet",     'I',    1,      "GL_MAX_COLOR_MATRIX_STACK_DEPTH",  0x80B3},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_RED_SCALE",  0x80B4},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_GREEN_SCALE",  0x80B5},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_BLUE_SCALE",  0x80B6},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_ALPHA_SCALE",  0x80B7},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_RED_BIAS",  0x80B8},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_GREEN_BIAS",  0x80B9},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_BLUE_BIAS",  0x80BA},
+                { "glGet",     'F',    1,      "GL_POST_COLOR_MATRIX_ALPHA_BIAS",  0x80BB},
+                { "glGet",     'I',    1,      "GL_TEXTURE_COLOR_TABLE_SGI",  0x80BC},
+                { "",  'X',    1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI",  0x80BD},
+                { "",  'X',    1,      "GL_TEXTURE_ENV_BIAS_SGIX",  0x80BE},
+                { "glGetTexParameter", 'F',    1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB",  0x80BF},
+                { "glGet",     'E',    1,      "GL_BLEND_DST_RGB",  0x80C8},
+                { "glGet",     'E',    1,      "GL_BLEND_SRC_RGB",  0x80C9},
+                { "glGet",     'E',    1,      "GL_BLEND_DST_ALPHA",  0x80CA},
+                { "glGet",     'E',    1,      "GL_BLEND_SRC_ALPHA",  0x80CB},
+                { "",  'X',    1,      "GL_422_EXT",  0x80CC},
+                { "",  'X',    1,      "GL_422_REV_EXT",  0x80CD},
+                { "",  'X',    1,      "GL_422_AVERAGE_EXT",  0x80CE},
+                { "",  'X',    1,      "GL_422_REV_AVERAGE_EXT",  0x80CF},
+                { "glGet",     'B',    1,      "GL_COLOR_TABLE",  0x80D0},
+                { "glGet",     'I',    1,      "GL_POST_CONVOLUTION_COLOR_TABLE",  0x80D1},
+                { "glGet",     'I',    1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE",  0x80D2},
+                { "",  'X',    1,      "GL_PROXY_COLOR_TABLE",  0x80D3},
+                { "",  'X',    1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE",  0x80D4},
+                { "",  'X',    1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE",  0x80D5},
+                { "glGetColorTableParameter",  'F',    4,      "GL_COLOR_TABLE_SCALE",  0x80D6},
+                { "glGetColorTableParameter",  'F',    4,      "GL_COLOR_TABLE_BIAS",  0x80D7},
+                { "glGetColorTableParameter",  'E',    1,      "GL_COLOR_TABLE_FORMAT",  0x80D8},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_WIDTH",  0x80D9},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_RED_SIZE",  0x80DA},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_GREEN_SIZE",  0x80DB},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_BLUE_SIZE",  0x80DC},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_ALPHA_SIZE",  0x80DD},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_LUMINANCE_SIZE",  0x80DE},
+                { "glGetColorTableParameter",  'I',    1,      "GL_COLOR_TABLE_INTENSITY_SIZE",  0x80DF},
+                { "",  'X',    1,      "GL_BGR",  0x80E0},
+                { "",  'X',    1,      "GL_BGRA",  0x80E1},
+                { "",  'X',    1,      "GL_COLOR_INDEX1_EXT",  0x80E2},
+                { "",  'X',    1,      "GL_COLOR_INDEX2_EXT",  0x80E3},
+                { "",  'X',    1,      "GL_COLOR_INDEX4_EXT",  0x80E4},
+                { "",  'X',    1,      "GL_COLOR_INDEX8_EXT",  0x80E5},
+                { "",  'X',    1,      "GL_COLOR_INDEX12_EXT",  0x80E6},
+                { "",  'X',    1,      "GL_COLOR_INDEX16_EXT",  0x80E7},
+                { "glGet",     'I',    1,      "GL_MAX_ELEMENTS_VERTICES",  0x80E8},
+                { "glGet",     'I',    1,      "GL_MAX_ELEMENTS_INDICES",  0x80E9},
+                { "",  'X',    1,      "GL_PHONG_WIN",  0x80EA},
+                { "",  'X',    1,      "GL_PHONG_HINT_WIN",  0x80EB},
+                { "",  'X',    1,      "GL_FOG_SPECULAR_TEXTURE_WIN",  0x80EC},
+                { "_glGetTexLevelParameter",   'I',    1,      "GL_TEXTURE_INDEX_SIZE_EXT",  0x80ED},
+                { "glGet",     'E',    1,      "GL_CLIP_VOLUME_CLIPPING_HINT_EXT",  0x80F0},
+                { "",  'X',    1,      "GL_DUAL_ALPHA4_SGIS",  0x8110},
+                { "",  'X',    1,      "GL_DUAL_ALPHA8_SGIS",  0x8111},
+                { "",  'X',    1,      "GL_DUAL_ALPHA12_SGIS",  0x8112},
+                { "",  'X',    1,      "GL_DUAL_ALPHA16_SGIS",  0x8113},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE4_SGIS",  0x8114},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE8_SGIS",  0x8115},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE12_SGIS",  0x8116},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE16_SGIS",  0x8117},
+                { "",  'X',    1,      "GL_DUAL_INTENSITY4_SGIS",  0x8118},
+                { "",  'X',    1,      "GL_DUAL_INTENSITY8_SGIS",  0x8119},
+                { "",  'X',    1,      "GL_DUAL_INTENSITY12_SGIS",  0x811A},
+                { "",  'X',    1,      "GL_DUAL_INTENSITY16_SGIS",  0x811B},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE_ALPHA4_SGIS",  0x811C},
+                { "",  'X',    1,      "GL_DUAL_LUMINANCE_ALPHA8_SGIS",  0x811D},
+                { "",  'X',    1,      "GL_QUAD_ALPHA4_SGIS",  0x811E},
+                { "",  'X',    1,      "GL_QUAD_ALPHA8_SGIS",  0x811F},
+                { "",  'X',    1,      "GL_QUAD_LUMINANCE4_SGIS",  0x8120},
+                { "",  'X',    1,      "GL_QUAD_LUMINANCE8_SGIS",  0x8121},
+                { "",  'X',    1,      "GL_QUAD_INTENSITY4_SGIS",  0x8122},
+                { "",  'X',    1,      "GL_QUAD_INTENSITY8_SGIS",  0x8123},
+                { "",  'X',    1,      "GL_DUAL_TEXTURE_SELECT_SGIS",  0x8124},
+                { "",  'X',    1,      "GL_QUAD_TEXTURE_SELECT_SGIS",  0x8125},
+                { "glGet",     'F',    1,      "GL_POINT_SIZE_MIN",  0x8126},
+                { "glGet",     'F',    1,      "GL_POINT_SIZE_MAX",  0x8127},
+                { "glGet",     'F',    1,      "GL_POINT_FADE_THRESHOLD_SIZE",  0x8128},
+                { "glGet",     'F',    3,      "GL_POINT_DISTANCE_ATTENUATION",  0x8129},
+                { "",  'X',    1,      "GL_FOG_FUNC_SGIS",  0x812A},
+                { "glGet",     'I',    1,      "GL_FOG_FUNC_POINTS_SGIS",  0x812B},
+                { "glGet",     'I',    1,      "GL_MAX_FOG_FUNC_POINTS_SGIS",  0x812C},
+                { "",  'X',    1,      "GL_CLAMP_TO_BORDER",  0x812D},
+                { "",  'X',    1,      "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX",  0x812E},
+                { "",  'X',    1,      "GL_CLAMP_TO_EDGE",  0x812F},
+                { "glGet",     'I',    1,      "GL_PACK_SKIP_VOLUMES_SGIS",  0x8130},
+                { "glGet",     'I',    1,      "GL_PACK_IMAGE_DEPTH_SGIS",  0x8131},
+                { "glGet",     'I',    1,      "GL_UNPACK_SKIP_VOLUMES_SGIS",  0x8132},
+                { "glGet",     'I',    1,      "GL_UNPACK_IMAGE_DEPTH_SGIS",  0x8133},
+                { "glGet",     'I',    1,      "GL_TEXTURE_4D_SGIS",  0x8134},
+                { "",  'X',    1,      "GL_PROXY_TEXTURE_4D_SGIS",  0x8135},
+                { "",  'X',    1,      "GL_TEXTURE_4DSIZE_SGIS",  0x8136},
+                { "",  'X',    1,      "GL_TEXTURE_WRAP_Q_SGIS",  0x8137},
+                { "glGet",     'I',    1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS",  0x8138},
+                { "glGet",     'I',    1,      "GL_PIXEL_TEX_GEN_SGIX",  0x8139},
+                { "glGetTexParameter", 'F',    1,      "GL_TEXTURE_MIN_LOD",  0x813A},
+                { "glGetTexParameter", 'F',    1,      "GL_TEXTURE_MAX_LOD",  0x813B},
+                { "glGetTexParameter", 'I',    1,      "GL_TEXTURE_BASE_LEVEL",  0x813C},
+                { "glGetTexParameter", 'I',    1,      "GL_TEXTURE_MAX_LEVEL",  0x813D},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX",  0x813E},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",  0x813F},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_WIDTH_SGIX",  0x8140},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_HEIGHT_SGIX",  0x8141},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_GRID_WIDTH_SGIX",  0x8142},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_GRID_HEIGHT_SGIX",  0x8143},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_GRID_DEPTH_SGIX",  0x8144},
+                { "glGet",     'I',    1,      "GL_PIXEL_TILE_CACHE_SIZE_SGIX",  0x8145},
+                { "",  'X',    1,      "GL_FILTER4_SGIS",  0x8146},
+                { "",  'X',    1,      "GL_TEXTURE_FILTER4_SIZE_SGIS",  0x8147},
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+                { "_glGet",    'B',    1,      "GL_VERTEX_ARRAY_RANGE_VALID_NV",  0x851F},
+                { "_glGet",    'I',    1,      "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV",  0x8520},
+                { "_glGet",    'P',    1,      "GL_VERTEX_ARRAY_RANGE_POINTER_NV",  0x8521},
+                { "",  'X',    1,      "GL_REGISTER_COMBINERS_NV",  0x8522},
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+                { "glGet",     'I',    1,      "GL_NUM_GENERAL_COMBINERS_NV",  0x854E},
+                { "glGet",     'B',    1,      "GL_COLOR_SUM_CLAMP_NV",  0x854F},
+                { "",  'X',    1,      "GL_COMBINER0_NV",  0x8550},
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+                { "glGetTexEnv",       'E',    1,      "GL_COMBINE_ALPHA",  0x8572},
+                { "glGetTexEnv",       'F',    1,      "GL_RGB_SCALE",  0x8573},
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+                { "",  'X',    1,      "GL_PREVIOUS",  0x8578},
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+                { "glGetTexEnv",       'E',    1,      "GL_OPERAND0_ALPHA",  0x8598},
+                { "glGetTexEnv",       'E',    1,      "GL_OPERAND1_ALPHA",  0x8599},
+                { "glGetTexEnv",       'E',    1,      "GL_OPERAND2_ALPHA",  0x859A},
+                { "glGetTexEnv",       'E',    1,      "GL_OPERAND3_ALPHA_NV",  0x859B},
+                { "",  'X',    1,      "GL_PACK_SUBSAMPLE_RATE_SGIX",  0x85A0},
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+                { "",  'X',    1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX",  0x85A2},
+                { "",  'X',    1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX",  0x85A3},
+                { "",  'X',    1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX",  0x85A4},
+                { "",  'X',    1,      "GL_PERTURB_EXT",  0x85AE},
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+                { "glGetTexParameter", 'X',    1,      "GL_TEXTURE_RANGE_LENGTH_APPLE",  0x85B7},
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+                { "",  'X',    1,      "GL_UNSIGNED_SHORT_8_8_MESA",  0x85BA},
+                { "",  'X',    1,      "GL_UNSIGNED_SHORT_8_8_REV_MESA",  0x85BB},
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+                { "",  'X',    1,      "GL_STORAGE_PRIVATE_APPLE",  0x85BD},
+                { "",  'X',    1,      "GL_STORAGE_CACHED_APPLE",  0x85BE},
+                { "",  'X',    1,      "GL_STORAGE_SHARED_APPLE",  0x85BF},
+                { "",  'X',    1,      "GL_REPLACEMENT_CODE_ARRAY_SUN",  0x85C0},
+                { "glGet",     'E',    1,      "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",  0x85C1},
+                { "",  'X',    1,      "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN",  0x85C2},
+                { "",  'X',    1,      "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN",  0x85C3},
+                { "",  'X',    1,      "GL_R1UI_V3F_SUN",  0x85C4},
+                { "",  'X',    1,      "GL_R1UI_C4UB_V3F_SUN",  0x85C5},
+                { "",  'X',    1,      "GL_R1UI_C3F_V3F_SUN",  0x85C6},
+                { "",  'X',    1,      "GL_R1UI_N3F_V3F_SUN",  0x85C7},
+                { "",  'X',    1,      "GL_R1UI_C4F_N3F_V3F_SUN",  0x85C8},
+                { "",  'X',    1,      "GL_R1UI_T2F_V3F_SUN",  0x85C9},
+                { "",  'X',    1,      "GL_R1UI_T2F_N3F_V3F_SUN",  0x85CA},
+                { "",  'X',    1,      "GL_R1UI_T2F_C4F_N3F_V3F_SUN",  0x85CB},
+                { "",  'X',    1,      "GL_SLICE_ACCUM_SUN",  0x85CC},
+                { "",  'X',    1,      "GL_QUAD_MESH_SUN",  0x8614},
+                { "",  'X',    1,      "GL_TRIANGLE_MESH_SUN",  0x8615},
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+                { "",  'X',    1,      "GL_VERTEX_STATE_PROGRAM_NV",  0x8621},
+                { "glGetVertexAttrib", 'B',    1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED",  0x8622},
+                { "glGetVertexAttrib", 'I',    1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE",  0x8623},
+                { "glGetVertexAttrib", 'I',    1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE",  0x8624},
+                { "glGetVertexAttrib", 'E',    1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE",  0x8625},
+                { "glGetVertexAttrib", 'D',    4,      "GL_CURRENT_VERTEX_ATTRIB",  0x8626},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_LENGTH_ARB",  0x8627},
+                { "",  'S',    1,      "GL_PROGRAM_STRING_ARB",  0x8628},
+                { "",  'X',    1,      "GL_MODELVIEW_PROJECTION_NV",  0x8629},
+                { "",  'X',    1,      "GL_IDENTITY_NV",  0x862A},
+                { "",  'X',    1,      "GL_INVERSE_NV",  0x862B},
+                { "",  'X',    1,      "GL_TRANSPOSE_NV",  0x862C},
+                { "",  'X',    1,      "GL_INVERSE_TRANSPOSE_NV",  0x862D},
+                { "glGet",     'I',    1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB",  0x862E},
+                { "glGet",     'I',    1,      "GL_MAX_PROGRAM_MATRICES_ARB",  0x862F},
+                { "",  'X',    1,      "GL_MATRIX0_NV",  0x8630},
+                { "",  'X',    1,      "GL_MATRIX1_NV",  0x8631},
+                { "",  'X',    1,      "GL_MATRIX2_NV",  0x8632},
+                { "",  'X',    1,      "GL_MATRIX3_NV",  0x8633},
+                { "",  'X',    1,      "GL_MATRIX4_NV",  0x8634},
+                { "",  'X',    1,      "GL_MATRIX5_NV",  0x8635},
+                { "",  'X',    1,      "GL_MATRIX6_NV",  0x8636},
+                { "",  'X',    1,      "GL_MATRIX7_NV",  0x8637},
+                { "glGet",     'I',    1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB",  0x8640},
+                { "glGet",     'F',    16,     "GL_CURRENT_MATRIX_ARB",  0x8641},
+                { "glGet",     'B',    1,      "GL_PROGRAM_POINT_SIZE",  0x8642},
+                { "glGet",     'B',    1,      "GL_VERTEX_PROGRAM_TWO_SIDE",  0x8643},
+                { "",  'X',    1,      "GL_PROGRAM_PARAMETER_NV",  0x8644},
+                { "glGetVertexAttrib", 'P',    1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER",  0x8645},
+                { "glGetProgramNV",    'I',    1,      "GL_PROGRAM_TARGET_NV",  0x8646},
+                { "glGetProgramNV",    'B',    1,      "GL_PROGRAM_RESIDENT_NV",  0x8647},
+                { "",  'X',    1,      "GL_TRACK_MATRIX_NV",  0x8648},
+                { "",  'X',    1,      "GL_TRACK_MATRIX_TRANSFORM_NV",  0x8649},
+                { "glGet",     'I',    1,      "GL_VERTEX_PROGRAM_BINDING_NV",  0x864A},
+                { "glGet",     'I',    1,      "GL_PROGRAM_ERROR_POSITION_ARB",  0x864B},
+                { "",  'X',    1,      "GL_OFFSET_TEXTURE_RECTANGLE_NV",  0x864C},
+                { "",  'X',    1,      "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV",  0x864D},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV",  0x864E},
+                { "glGet",     'B',    1,      "GL_DEPTH_CLAMP",  0x864F},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY0_NV",  0x8650},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY1_NV",  0x8651},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY2_NV",  0x8652},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY3_NV",  0x8653},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY4_NV",  0x8654},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY5_NV",  0x8655},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY6_NV",  0x8656},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY7_NV",  0x8657},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY8_NV",  0x8658},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY9_NV",  0x8659},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY10_NV",  0x865A},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY11_NV",  0x865B},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY12_NV",  0x865C},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY13_NV",  0x865D},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY14_NV",  0x865E},
+                { "_glGet",    'B',    1,      "GL_VERTEX_ATTRIB_ARRAY15_NV",  0x865F},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB0_4_NV",  0x8660},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB1_4_NV",  0x8661},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB2_4_NV",  0x8662},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB3_4_NV",  0x8663},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB4_4_NV",  0x8664},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB5_4_NV",  0x8665},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB6_4_NV",  0x8666},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB7_4_NV",  0x8667},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB8_4_NV",  0x8668},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB9_4_NV",  0x8669},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB10_4_NV",  0x866A},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB11_4_NV",  0x866B},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB12_4_NV",  0x866C},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB13_4_NV",  0x866D},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB14_4_NV",  0x866E},
+                { "",  'X',    1,      "GL_MAP1_VERTEX_ATTRIB15_4_NV",  0x866F},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB0_4_NV",  0x8670},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB1_4_NV",  0x8671},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB2_4_NV",  0x8672},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB3_4_NV",  0x8673},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB4_4_NV",  0x8674},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB5_4_NV",  0x8675},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB6_4_NV",  0x8676},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_BINDING_ARB",  0x8677},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB8_4_NV",  0x8678},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB9_4_NV",  0x8679},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB10_4_NV",  0x867A},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB11_4_NV",  0x867B},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB12_4_NV",  0x867C},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB13_4_NV",  0x867D},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV",  0x867E},
+                { "",  'X',    1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV",  0x867F},
+                { "glGetTexLevelParameter",    'I',    1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE",  0x86A0},
+                { "glGetTexLevelParameter",    'B',    1,      "GL_TEXTURE_COMPRESSED",  0x86A1},
+                { "glGet",     'I',    1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS",  0x86A2},
+                //{ "glGet",   'E',    '_glGetInteger{ GL_NUM_COMPRESSED_TEXTURE_FORMATS)',    "GL_COMPRESSED_TEXTURE_FORMATS",  0x86A3},
+                { "glGet",     'I',    1,      "GL_MAX_VERTEX_UNITS_ARB",  0x86A4},
+                { "glGet",     'I',    1,      "GL_ACTIVE_VERTEX_UNITS_ARB",  0x86A5},
+                { "glGet",     'B',    1,      "GL_WEIGHT_SUM_UNITY_ARB",  0x86A6},
+                { "glGet",     'B',    1,      "GL_VERTEX_BLEND_ARB",  0x86A7},
+                { "glGet",     'F',    1,      "GL_CURRENT_WEIGHT_ARB",  0x86A8},
+                { "glGet",     'E',    1,      "GL_WEIGHT_ARRAY_TYPE_ARB",  0x86A9},
+                { "glGet",     'I',    1,      "GL_WEIGHT_ARRAY_STRIDE_ARB",  0x86AA},
+                { "glGet",     'I',    1,      "GL_WEIGHT_ARRAY_SIZE_ARB",  0x86AB},
+                { "glGet",     'P',    1,      "GL_WEIGHT_ARRAY_POINTER_ARB",  0x86AC},
+                { "glGet",     'B',    1,      "GL_WEIGHT_ARRAY_ARB",  0x86AD},
+                { "",  'X',    1,      "GL_DOT3_RGB",  0x86AE},
+                { "",  'X',    1,      "GL_DOT3_RGBA",  0x86AF},
+                { "",  'X',    1,      "GL_COMPRESSED_RGB_FXT1_3DFX",  0x86B0},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_FXT1_3DFX",  0x86B1},
+                { "",  'X',    1,      "GL_MULTISAMPLE_3DFX",  0x86B2},
+                { "",  'X',    1,      "GL_SAMPLE_BUFFERS_3DFX",  0x86B3},
+                { "",  'X',    1,      "GL_SAMPLES_3DFX",  0x86B4},
+                { "",  'X',    1,      "GL_EVAL_2D_NV",  0x86C0},
+                { "",  'X',    1,      "GL_EVAL_TRIANGULAR_2D_NV",  0x86C1},
+                { "",  'X',    1,      "GL_MAP_TESSELLATION_NV",  0x86C2},
+                { "",  'X',    1,      "GL_MAP_ATTRIB_U_ORDER_NV",  0x86C3},
+                { "",  'X',    1,      "GL_MAP_ATTRIB_V_ORDER_NV",  0x86C4},
+                { "",  'X',    1,      "GL_EVAL_FRACTIONAL_TESSELLATION_NV",  0x86C5},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB0_NV",  0x86C6},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB1_NV",  0x86C7},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB2_NV",  0x86C8},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB3_NV",  0x86C9},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB4_NV",  0x86CA},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB5_NV",  0x86CB},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB6_NV",  0x86CC},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB7_NV",  0x86CD},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB8_NV",  0x86CE},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB9_NV",  0x86CF},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB10_NV",  0x86D0},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB11_NV",  0x86D1},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB12_NV",  0x86D2},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB13_NV",  0x86D3},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB14_NV",  0x86D4},
+                { "",  'X',    1,      "GL_EVAL_VERTEX_ATTRIB15_NV",  0x86D5},
+                { "",  'X',    1,      "GL_MAX_MAP_TESSELLATION_NV",  0x86D6},
+                { "",  'X',    1,      "GL_MAX_RATIONAL_EVAL_ORDER_NV",  0x86D7},
+                { "",  'X',    1,      "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV",  0x86D8},
+                { "glGetTexEnv",       'E',    1,      "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV",  0x86D9},
+                { "",  'X',    1,      "GL_UNSIGNED_INT_S8_S8_8_8_NV",  0x86DA},
+                { "",  'X',    1,      "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV",  0x86DB},
+                { "",  'X',    1,      "GL_DSDT_MAG_INTENSITY_NV",  0x86DC},
+                { "",  'X',    1,      "GL_SHADER_CONSISTENT_NV",  0x86DD},
+                { "",  'X',    1,      "GL_TEXTURE_SHADER_NV",  0x86DE},
+                { "glGetTexEnv",       'E',    1,      "GL_SHADER_OPERATION_NV",  0x86DF},
+                { "glGetTexEnv",       'E',    4,      "GL_CULL_MODES_NV",  0x86E0},
+                { "glGetTexEnv",       'F',    4,      "GL_OFFSET_TEXTURE_MATRIX_NV",  0x86E1},
+                { "glGetTexEnv",       'F',    1,      "GL_OFFSET_TEXTURE_SCALE_NV",  0x86E2},
+                { "glGetTexEnv",       'F',    1,      "GL_OFFSET_TEXTURE_BIAS_NV",  0x86E3},
+                { "glGetTexEnv",       'E',    1,      "GL_PREVIOUS_TEXTURE_INPUT_NV",  0x86E4},
+                { "glGetTexEnv",       'F',    3,      "GL_CONST_EYE_NV",  0x86E5},
+                { "",  'X',    1,      "GL_PASS_THROUGH_NV",  0x86E6},
+                { "",  'X',    1,      "GL_CULL_FRAGMENT_NV",  0x86E7},
+                { "",  'X',    1,      "GL_OFFSET_TEXTURE_2D_NV",  0x86E8},
+                { "",  'X',    1,      "GL_DEPENDENT_AR_TEXTURE_2D_NV",  0x86E9},
+                { "",  'X',    1,      "GL_DEPENDENT_GB_TEXTURE_2D_NV",  0x86EA},
+                { "",  'X',    1,      "GL_SURFACE_STATE_NV",  0x86EB},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_NV",  0x86EC},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_DEPTH_REPLACE_NV",  0x86ED},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_TEXTURE_2D_NV",  0x86EE},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_TEXTURE_3D_NV",  0x86EF},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",  0x86F0},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",  0x86F1},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",  0x86F2},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV",  0x86F3},
+                { "",  'X',    1,      "GL_HILO_NV",  0x86F4},
+                { "",  'X',    1,      "GL_DSDT_NV",  0x86F5},
+                { "",  'X',    1,      "GL_DSDT_MAG_NV",  0x86F6},
+                { "",  'X',    1,      "GL_DSDT_MAG_VIB_NV",  0x86F7},
+                { "",  'X',    1,      "GL_HILO16_NV",  0x86F8},
+                { "",  'X',    1,      "GL_SIGNED_HILO_NV",  0x86F9},
+                { "",  'X',    1,      "GL_SIGNED_HILO16_NV",  0x86FA},
+                { "",  'X',    1,      "GL_SIGNED_RGBA_NV",  0x86FB},
+                { "",  'X',    1,      "GL_SIGNED_RGBA8_NV",  0x86FC},
+                { "",  'X',    1,      "GL_SURFACE_REGISTERED_NV",  0x86FD},
+                { "",  'X',    1,      "GL_SIGNED_RGB_NV",  0x86FE},
+
+                { "",  'X',    1,      "GL_SIGNED_RGB8_NV",  0x86FF},
+                { "",  'X',    1,      "GL_SURFACE_MAPPED_NV",  0x8700},
+                { "",  'X',    1,      "GL_SIGNED_LUMINANCE_NV",  0x8701},
+                { "",  'X',    1,      "GL_SIGNED_LUMINANCE8_NV",  0x8702},
+                { "",  'X',    1,      "GL_SIGNED_LUMINANCE_ALPHA_NV",  0x8703},
+                { "",  'X',    1,      "GL_SIGNED_LUMINANCE8_ALPHA8_NV",  0x8704},
+                { "",  'X',    1,      "GL_SIGNED_ALPHA_NV",  0x8705},
+                { "",  'X',    1,      "GL_SIGNED_ALPHA8_NV",  0x8706},
+                { "",  'X',    1,      "GL_SIGNED_INTENSITY_NV",  0x8707},
+                { "",  'X',    1,      "GL_SIGNED_INTENSITY8_NV",  0x8708},
+                { "",  'X',    1,      "GL_DSDT8_NV",  0x8709},
+                { "",  'X',    1,      "GL_DSDT8_MAG8_NV",  0x870A},
+                { "",  'X',    1,      "GL_DSDT8_MAG8_INTENSITY8_NV",  0x870B},
+                { "",  'X',    1,      "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV",  0x870C},
+                { "",  'X',    1,      "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV",  0x870D},
+                { "",  'X',    1,      "GL_HI_SCALE_NV",  0x870E},
+                { "",  'X',    1,      "GL_LO_SCALE_NV",  0x870F},
+                { "",  'X',    1,      "GL_DS_SCALE_NV",  0x8710},
+                { "",  'X',    1,      "GL_DT_SCALE_NV",  0x8711},
+                { "",  'X',    1,      "GL_MAGNITUDE_SCALE_NV",  0x8712},
+                { "",  'X',    1,      "GL_VIBRANCE_SCALE_NV",  0x8713},
+                { "",  'X',    1,      "GL_HI_BIAS_NV",  0x8714},
+                { "",  'X',    1,      "GL_LO_BIAS_NV",  0x8715},
+                { "",  'X',    1,      "GL_DS_BIAS_NV",  0x8716},
+                { "",  'X',    1,      "GL_DT_BIAS_NV",  0x8717},
+                { "",  'X',    1,      "GL_MAGNITUDE_BIAS_NV",  0x8718},
+                { "",  'X',    1,      "GL_VIBRANCE_BIAS_NV",  0x8719},
+                { "",  'X',    1,      "GL_TEXTURE_BORDER_VALUES_NV",  0x871A},
+                { "",  'X',    1,      "GL_TEXTURE_HI_SIZE_NV",  0x871B},
+                { "",  'X',    1,      "GL_TEXTURE_LO_SIZE_NV",  0x871C},
+                { "",  'X',    1,      "GL_TEXTURE_DS_SIZE_NV",  0x871D},
+                { "",  'X',    1,      "GL_TEXTURE_DT_SIZE_NV",  0x871E},
+                { "",  'X',    1,      "GL_TEXTURE_MAG_SIZE_NV",  0x871F},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW2_ARB",  0x8722},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW3_ARB",  0x8723},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW4_ARB",  0x8724},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW5_ARB",  0x8725},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW6_ARB",  0x8726},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW7_ARB",  0x8727},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW8_ARB",  0x8728},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW9_ARB",  0x8729},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW10_ARB",  0x872A},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW11_ARB",  0x872B},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW12_ARB",  0x872C},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW13_ARB",  0x872D},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW14_ARB",  0x872E},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW15_ARB",  0x872F},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW16_ARB",  0x8730},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW17_ARB",  0x8731},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW18_ARB",  0x8732},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW19_ARB",  0x8733},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW20_ARB",  0x8734},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW21_ARB",  0x8735},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW22_ARB",  0x8736},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW23_ARB",  0x8737},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW24_ARB",  0x8738},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW25_ARB",  0x8739},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW26_ARB",  0x873A},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW27_ARB",  0x873B},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW28_ARB",  0x873C},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW29_ARB",  0x873D},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW30_ARB",  0x873E},
+                { "_glGet",    'F',    16,     "GL_MODELVIEW31_ARB",  0x873F},
+                { "",  'X',    1,      "GL_DOT3_RGB_EXT",  0x8740},
+                { "",  'X',    1,      "GL_DOT3_RGBA_EXT",  0x8741},
+                { "",  'X',    1,      "GL_MIRROR_CLAMP_ATI",  0x8742},
+                { "",  'X',    1,      "GL_MIRROR_CLAMP_TO_EDGE_ATI",  0x8743},
+                { "",  'X',    1,      "GL_MODULATE_ADD_ATI",  0x8744},
+                { "",  'X',    1,      "GL_MODULATE_SIGNED_ADD_ATI",  0x8745},
+                { "",  'X',    1,      "GL_MODULATE_SUBTRACT_ATI",  0x8746},
+                { "",  'X',    1,      "GL_YCBCR_MESA",  0x8757},
+                { "glGet",     'B',    1,      "GL_PACK_INVERT_MESA",  0x8758},
+                { "",  'X',    1,      "GL_TEXTURE_1D_STACK_MESAX",  0x8759},
+                { "",  'X',    1,      "GL_TEXTURE_2D_STACK_MESAX",  0x875A},
+                { "",  'X',    1,      "GL_PROXY_TEXTURE_1D_STACK_MESAX",  0x875B},
+                { "",  'X',    1,      "GL_PROXY_TEXTURE_2D_STACK_MESAX",  0x875C},
+                { "",  'X',    1,      "GL_TEXTURE_1D_STACK_BINDING_MESAX",  0x875D},
+                { "",  'X',    1,      "GL_TEXTURE_2D_STACK_BINDING_MESAX",  0x875E},
+                { "",  'X',    1,      "GL_STATIC_ATI",  0x8760},
+                { "",  'X',    1,      "GL_DYNAMIC_ATI",  0x8761},
+                { "",  'X',    1,      "GL_PRESERVE_ATI",  0x8762},
+                { "",  'X',    1,      "GL_DISCARD_ATI",  0x8763},
+                { "glGetBufferParameter",      'I',    1,      "GL_BUFFER_SIZE",  0x8764},
+                { "glGetBufferParameter",      'E',    1,      "GL_BUFFER_USAGE",  0x8765},
+                { "",  'X',    1,      "GL_ARRAY_OBJECT_BUFFER_ATI",  0x8766},
+                { "",  'X',    1,      "GL_ARRAY_OBJECT_OFFSET_ATI",  0x8767},
+                { "",  'X',    1,      "GL_ELEMENT_ARRAY_ATI",  0x8768},
+                { "glGet",     'E',    1,      "GL_ELEMENT_ARRAY_TYPE_ATI",  0x8769},
+                { "",  'X',    1,      "GL_ELEMENT_ARRAY_POINTER_ATI",  0x876A},
+                { "",  'X',    1,      "GL_MAX_VERTEX_STREAMS_ATI",  0x876B},
+                { "",  'X',    1,      "GL_VERTEX_STREAM0_ATI",  0x876C},
+                { "",  'X',    1,      "GL_VERTEX_STREAM1_ATI",  0x876D},
+                { "",  'X',    1,      "GL_VERTEX_STREAM2_ATI",  0x876E},
+                { "",  'X',    1,      "GL_VERTEX_STREAM3_ATI",  0x876F},
+                { "",  'X',    1,      "GL_VERTEX_STREAM4_ATI",  0x8770},
+                { "",  'X',    1,      "GL_VERTEX_STREAM5_ATI",  0x8771},
+                { "",  'X',    1,      "GL_VERTEX_STREAM6_ATI",  0x8772},
+                { "",  'X',    1,      "GL_VERTEX_STREAM7_ATI",  0x8773},
+                { "",  'X',    1,      "GL_VERTEX_SOURCE_ATI",  0x8774},
+                { "",  'X',    1,      "GL_BUMP_ROT_MATRIX_ATI",  0x8775},
+                { "",  'X',    1,      "GL_BUMP_ROT_MATRIX_SIZE_ATI",  0x8776},
+                { "",  'X',    1,      "GL_BUMP_NUM_TEX_UNITS_ATI",  0x8777},
+                { "",  'X',    1,      "GL_BUMP_TEX_UNITS_ATI",  0x8778},
+                { "",  'X',    1,      "GL_DUDV_ATI",  0x8779},
+                { "",  'X',    1,      "GL_DU8DV8_ATI",  0x877A},
+                { "",  'X',    1,      "GL_BUMP_ENVMAP_ATI",  0x877B},
+                { "glGetTexEnv",       'E',    1,      "GL_BUMP_TARGET_ATI",  0x877C},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_EXT",  0x8780},
+                { "glGet",     'I',    1,      "GL_VERTEX_SHADER_BINDING_EXT",  0x8781},
+                { "",  'X',    1,      "GL_OP_INDEX_EXT",  0x8782},
+                { "",  'X',    1,      "GL_OP_NEGATE_EXT",  0x8783},
+                { "",  'X',    1,      "GL_OP_DOT3_EXT",  0x8784},
+                { "",  'X',    1,      "GL_OP_DOT4_EXT",  0x8785},
+                { "",  'X',    1,      "GL_OP_MUL_EXT",  0x8786},
+                { "",  'X',    1,      "GL_OP_ADD_EXT",  0x8787},
+                { "",  'X',    1,      "GL_OP_MADD_EXT",  0x8788},
+                { "",  'X',    1,      "GL_OP_FRAC_EXT",  0x8789},
+                { "",  'X',    1,      "GL_OP_MAX_EXT",  0x878A},
+                { "",  'X',    1,      "GL_OP_MIN_EXT",  0x878B},
+                { "",  'X',    1,      "GL_OP_SET_GE_EXT",  0x878C},
+                { "",  'X',    1,      "GL_OP_SET_LT_EXT",  0x878D},
+                { "",  'X',    1,      "GL_OP_CLAMP_EXT",  0x878E},
+                { "",  'X',    1,      "GL_OP_FLOOR_EXT",  0x878F},
+                { "",  'X',    1,      "GL_OP_ROUND_EXT",  0x8790},
+                { "",  'X',    1,      "GL_OP_EXP_BASE_2_EXT",  0x8791},
+                { "",  'X',    1,      "GL_OP_LOG_BASE_2_EXT",  0x8792},
+                { "",  'X',    1,      "GL_OP_POWER_EXT",  0x8793},
+
+                { "",  'X',    1,      "GL_OP_RECIP_EXT",  0x8794},
+                { "",  'X',    1,      "GL_OP_RECIP_SQRT_EXT",  0x8795},
+                { "",  'X',    1,      "GL_OP_SUB_EXT",  0x8796},
+                { "",  'X',    1,      "GL_OP_CROSS_PRODUCT_EXT",  0x8797},
+                { "",  'X',    1,      "GL_OP_MULTIPLY_MATRIX_EXT",  0x8798},
+                { "",  'X',    1,      "GL_OP_MOV_EXT",  0x8799},
+                { "",  'X',    1,      "GL_OUTPUT_VERTEX_EXT",  0x879A},
+                { "",  'X',    1,      "GL_OUTPUT_COLOR0_EXT",  0x879B},
+                { "",  'X',    1,      "GL_OUTPUT_COLOR1_EXT",  0x879C},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD0_EXT",  0x879D},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD1_EXT",  0x879E},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD2_EXT",  0x879F},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD3_EXT",  0x87A0},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD4_EXT",  0x87A1},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD5_EXT",  0x87A2},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD6_EXT",  0x87A3},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD7_EXT",  0x87A4},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD8_EXT",  0x87A5},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD9_EXT",  0x87A6},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD10_EXT",  0x87A7},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD11_EXT",  0x87A8},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD12_EXT",  0x87A9},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD13_EXT",  0x87AA},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD14_EXT",  0x87AB},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD15_EXT",  0x87AC},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD16_EXT",  0x87AD},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD17_EXT",  0x87AE},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD18_EXT",  0x87AF},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD19_EXT",  0x87B0},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD20_EXT",  0x87B1},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD21_EXT",  0x87B2},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD22_EXT",  0x87B3},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD23_EXT",  0x87B4},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD24_EXT",  0x87B5},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD25_EXT",  0x87B6},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD26_EXT",  0x87B7},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD27_EXT",  0x87B8},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD28_EXT",  0x87B9},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD29_EXT",  0x87BA},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD30_EXT",  0x87BB},
+                { "",  'X',    1,      "GL_OUTPUT_TEXTURE_COORD31_EXT",  0x87BC},
+                { "",  'X',    1,      "GL_OUTPUT_FOG_EXT",  0x87BD},
+                { "",  'X',    1,      "GL_SCALAR_EXT",  0x87BE},
+                { "",  'X',    1,      "GL_VECTOR_EXT",  0x87BF},
+                { "",  'X',    1,      "GL_MATRIX_EXT",  0x87C0},
+                { "",  'X',    1,      "GL_VARIANT_EXT",  0x87C1},
+                { "",  'X',    1,      "GL_INVARIANT_EXT",  0x87C2},
+                { "",  'X',    1,      "GL_LOCAL_CONSTANT_EXT",  0x87C3},
+                { "",  'X',    1,      "GL_LOCAL_EXT",  0x87C4},
+                { "",  'X',    1,      "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT",  0x87C5},
+                { "",  'X',    1,      "GL_MAX_VERTEX_SHADER_VARIANTS_EXT",  0x87C6},
+                { "",  'X',    1,      "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT",  0x87C7},
+                { "",  'X',    1,      "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT",  0x87C8},
+                { "",  'X',    1,      "GL_MAX_VERTEX_SHADER_LOCALS_EXT",  0x87C9},
+                { "",  'X',    1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT",  0x87CA},
+                { "",  'X',    1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT",  0x87CB},
+                { "",  'X',    1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT",  0x87CC},
+                { "",  'X',    1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT",  0x87CD},
+                { "",  'X',    1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT",  0x87CE},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_INSTRUCTIONS_EXT",  0x87CF},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_VARIANTS_EXT",  0x87D0},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_INVARIANTS_EXT",  0x87D1},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT",  0x87D2},
+
+                { "",  'X',    1,      "GL_VERTEX_SHADER_LOCALS_EXT",  0x87D3},
+                { "",  'X',    1,      "GL_VERTEX_SHADER_OPTIMIZED_EXT",  0x87D4},
+                { "",  'X',    1,      "GL_X_EXT",  0x87D5},
+                { "",  'X',    1,      "GL_Y_EXT",  0x87D6},
+                { "",  'X',    1,      "GL_Z_EXT",  0x87D7},
+                { "",  'X',    1,      "GL_W_EXT",  0x87D8},
+                { "",  'X',    1,      "GL_NEGATIVE_X_EXT",  0x87D9},
+                { "",  'X',    1,      "GL_NEGATIVE_Y_EXT",  0x87DA},
+                { "",  'X',    1,      "GL_NEGATIVE_Z_EXT",  0x87DB},
+                { "",  'X',    1,      "GL_NEGATIVE_W_EXT",  0x87DC},
+                { "",  'X',    1,      "GL_ZERO_EXT",  0x87DD},
+                { "",  'X',    1,      "GL_ONE_EXT",  0x87DE},
+                { "",  'X',    1,      "GL_NEGATIVE_ONE_EXT",  0x87DF},
+                { "",  'X',    1,      "GL_NORMALIZED_RANGE_EXT",  0x87E0},
+                { "",  'X',    1,      "GL_FULL_RANGE_EXT",  0x87E1},
+                { "",  'X',    1,      "GL_CURRENT_VERTEX_EXT",  0x87E2},
+                { "",  'X',    1,      "GL_MVP_MATRIX_EXT",  0x87E3},
+                { "",  'X',    1,      "GL_VARIANT_VALUE_EXT",  0x87E4},
+                { "",  'X',    1,      "GL_VARIANT_DATATYPE_EXT",  0x87E5},
+                { "",  'X',    1,      "GL_VARIANT_ARRAY_STRIDE_EXT",  0x87E6},
+                { "glGet",     'E',    1,      "GL_VARIANT_ARRAY_TYPE_EXT",  0x87E7},
+
+                { "",  'X',    1,      "GL_VARIANT_ARRAY_EXT",  0x87E8},
+                { "",  'X',    1,      "GL_VARIANT_ARRAY_POINTER_EXT",  0x87E9},
+                { "",  'X',    1,      "GL_INVARIANT_VALUE_EXT",  0x87EA},
+                { "",  'X',    1,      "GL_INVARIANT_DATATYPE_EXT",  0x87EB},
+                { "",  'X',    1,      "GL_LOCAL_CONSTANT_VALUE_EXT",  0x87EC},
+                { "",  'X',    1,      "GL_LOCAL_CONSTANT_DATATYPE_EXT",  0x87ED},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_ATI",  0x87F0},
+                { "",  'X',    1,      "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI",  0x87F1},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_POINT_MODE_ATI",  0x87F2},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_NORMAL_MODE_ATI",  0x87F3},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI",  0x87F4},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI",  0x87F5},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI",  0x87F6},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI",  0x87F7},
+                { "",  'X',    1,      "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI",  0x87F8},
+                { "",  'X',    1,      "GL_VBO_FREE_MEMORY_ATI",  0x87FB},
+       { "",   'I',    4,      "GL_TEXTURE_FREE_MEMORY_ATI",  0x87FC},
+                { "",  'X',    1,      "GL_RENDERBUFFER_FREE_MEMORY_ATI",  0x87FD},
+                { "glGet",     'I',    1,      "GL_NUM_PROGRAM_BINARY_FORMATS",  0x87FE},
+                //{ "glGet",   'E',    "_glGetInteger{ GL_NUM_PROGRAM_BINARY_FORMATS)",        "GL_PROGRAM_BINARY_FORMATS",  0x87FF},
+                { "glGet",     'E',    1,      "GL_STENCIL_BACK_FUNC",  0x8800},
+                { "glGet",     'E',    1,      "GL_STENCIL_BACK_FAIL",  0x8801},
+                { "glGet",     'E',    1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL",  0x8802},
+                { "glGet",     'E',    1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS",  0x8803},
+       { "glGet",      'B',    1,      "GL_FRAGMENT_PROGRAM_ARB",  0x8804},
+
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB",  0x8805},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB",  0x8806},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_TEX_INDIRECTIONS_ARB",  0x8807},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB",  0x8808},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB",  0x8809},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB",  0x880A},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB",  0x880B},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB",  0x880C},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB",  0x880D},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB",  0x880E},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB",  0x880F},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB",  0x8810},
+                { "",  'X',    1,      "GL_RGBA32F",  0x8814},
+                { "",  'X',    1,      "GL_RGB32F",  0x8815},
+                { "",  'X',    1,      "GL_ALPHA32F_ARB",  0x8816},
+                { "",  'X',    1,      "GL_INTENSITY32F_ARB",  0x8817},
+
+                { "",  'X',    1,      "GL_LUMINANCE32F_ARB",  0x8818},
+                { "",  'X',    1,      "GL_LUMINANCE_ALPHA32F_ARB",  0x8819},
+                { "",  'X',    1,      "GL_RGBA16F",  0x881A},
+                { "",  'X',    1,      "GL_RGB16F",  0x881B},
+                { "",  'X',    1,      "GL_ALPHA16F_ARB",  0x881C},
+                { "",  'X',    1,      "GL_INTENSITY16F_ARB",  0x881D},
+                { "",  'X',    1,      "GL_LUMINANCE16F_ARB",  0x881E},
+                { "",  'X',    1,      "GL_LUMINANCE_ALPHA16F_ARB",  0x881F},
+                { "glGet",     'B',    1,      "GL_RGBA_FLOAT_MODE_ARB",  0x8820},
+                { "glGet",     'I',    1,      "GL_MAX_DRAW_BUFFERS",  0x8824},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER0",  0x8825},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER1",  0x8826},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER2",  0x8827},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER3",  0x8828},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER4",  0x8829},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER5",  0x882A},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER6",  0x882B},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER7",  0x882C},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER8",  0x882D},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER9",  0x882E},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER10",  0x882F},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER11",  0x8830},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER12",  0x8831},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER13",  0x8832},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER14",  0x8833},
+                { "glGet",     'E',    1,      "GL_DRAW_BUFFER15",  0x8834},
+                { "",  'X',    1,      "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",  0x8835},
+                { "glGet",     'E',    1,      "GL_BLEND_EQUATION_ALPHA",  0x883D},
+                { "glGet",     'B',    1,      "GL_MATRIX_PALETTE_ARB",  0x8840},
+                { "glGet",     'I',    1,      "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB",  0x8841},
+                { "glGet",     'I',    1,      "GL_MAX_PALETTE_MATRICES_ARB",  0x8842},
+                { "glGet",     'I',    1,      "GL_CURRENT_PALETTE_MATRIX_ARB",  0x8843},
+                { "glGet",     'B',    1,      "GL_MATRIX_INDEX_ARRAY_ARB",  0x8844},
+                { "glGet",     'I',    1,      "GL_CURRENT_MATRIX_INDEX_ARB",  0x8845},
+                { "glGet",     'I',    1,      "GL_MATRIX_INDEX_ARRAY_SIZE_ARB",  0x8846},
+                { "glGet",     'E',    1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB",  0x8847},
+                { "glGet",     'I',    1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB",  0x8848},
+                { "glGet",     'P',    1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB",  0x8849},
+                { "glGetTexLevelParameter",    'I',    1,      "GL_TEXTURE_DEPTH_SIZE",  0x884A},
+                { "glGetTexParameter", 'E',    1,      "GL_DEPTH_TEXTURE_MODE",  0x884B},
+                { "glGetTexParameter", 'E',    1,      "GL_TEXTURE_COMPARE_MODE",  0x884C},
+                { "glGetTexParameter", 'E',    1,      "GL_TEXTURE_COMPARE_FUNC",  0x884D},
+                { "",  'X',    1,      "GL_COMPARE_REF_TO_TEXTURE",  0x884E},
+                { "glGet",     'B',    1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS",  0x884F},
+                { "",  'X',    1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",  0x8850},
+                { "",  'X',    1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV",  0x8851},
+                { "",  'X',    1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV",  0x8852},
+                { "",  'X',    1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV",  0x8853},
+                { "",  'X',    1,      "GL_OFFSET_HILO_TEXTURE_2D_NV",  0x8854},
+                { "",  'X',    1,      "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV",  0x8855},
+                { "",  'X',    1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV",  0x8856},
+                { "",  'X',    1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV",  0x8857},
+                { "",  'X',    1,      "GL_DEPENDENT_HILO_TEXTURE_2D_NV",  0x8858},
+                { "",  'X',    1,      "GL_DEPENDENT_RGB_TEXTURE_3D_NV",  0x8859},
+                { "",  'X',    1,      "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV",  0x885A},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_PASS_THROUGH_NV",  0x885B},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_TEXTURE_1D_NV",  0x885C},
+                { "",  'X',    1,      "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV",  0x885D},
+                { "",  'X',    1,      "GL_HILO8_NV",  0x885E},
+                { "",  'X',    1,      "GL_SIGNED_HILO8_NV",  0x885F},
+                { "",  'X',    1,      "GL_FORCE_BLUE_TO_ONE_NV",  0x8860},
+                { "glGet",     'B',    1,      "GL_POINT_SPRITE",  0x8861},
+
+                { "glGetTexEnv",       'B',    1,      "GL_COORD_REPLACE",  0x8862},
+                { "glGet",     'E',    1,      "GL_POINT_SPRITE_R_MODE_NV",  0x8863},
+                { "glGetQuery",        'I',    1,      "GL_QUERY_COUNTER_BITS",  0x8864},
+                { "glGetQuery",        'I',    1,      "GL_CURRENT_QUERY",  0x8865},
+                { "glGetQueryObject",  'I',    1,      "GL_QUERY_RESULT",  0x8866},
+                { "glGetQueryObject",  'B',    1,      "GL_QUERY_RESULT_AVAILABLE",  0x8867},
+                { "",  'X',    1,      "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV",  0x8868},
+                { "glGet",     'I',    1,      "GL_MAX_VERTEX_ATTRIBS",  0x8869},
+                { "glGetVertexAttrib", 'B',    1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",  0x886A},
+                { "",  'X',    1,      "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS",  0x886C},
+                { "",  'X',    1,      "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS",  0x886D},
+                { "",  'X',    1,      "GL_DEPTH_STENCIL_TO_RGBA_NV",  0x886E},
+                { "",  'X',    1,      "GL_DEPTH_STENCIL_TO_BGRA_NV",  0x886F},
+                { "",  'X',    1,      "GL_FRAGMENT_PROGRAM_NV",  0x8870},
+                { "glGet",     'I',    1,      "GL_MAX_TEXTURE_COORDS",  0x8871},
+                { "glGet",     'I',    1,      "GL_MAX_TEXTURE_IMAGE_UNITS",  0x8872},
+                { "glGet",     'I',    1,      "GL_FRAGMENT_PROGRAM_BINDING_NV",  0x8873},
+                { "glGet",     'S',    1,      "GL_PROGRAM_ERROR_STRING_ARB",  0x8874},
+                { "",  'X',    1,      "GL_PROGRAM_FORMAT_ASCII_ARB",  0x8875},
+                { "glGetProgramARB",   'E',    1,      "GL_PROGRAM_FORMAT_ARB",  0x8876},
+                { "",  'X',    1,      "GL_WRITE_PIXEL_DATA_RANGE_NV",  0x8878},
+                { "",  'X',    1,      "GL_READ_PIXEL_DATA_RANGE_NV",  0x8879},
+                { "",  'X',    1,      "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV",  0x887A},
+                { "",  'X',    1,      "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",  0x887B},
+                { "",  'X',    1,      "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV",  0x887C},
+                { "",  'X',    1,      "GL_READ_PIXEL_DATA_RANGE_POINTER_NV",  0x887D},
+                { "",  'X',    1,      "GL_GEOMETRY_SHADER_INVOCATIONS",  0x887F},
+                { "",  'X',    1,      "GL_FLOAT_R_NV",  0x8880},
+                { "",  'X',    1,      "GL_FLOAT_RG_NV",  0x8881},
+                { "",  'X',    1,      "GL_FLOAT_RGB_NV",  0x8882},
+                { "",  'X',    1,      "GL_FLOAT_RGBA_NV",  0x8883},
+                { "",  'X',    1,      "GL_FLOAT_R16_NV",  0x8884},
+                { "",  'X',    1,      "GL_FLOAT_R32_NV",  0x8885},
+                { "",  'X',    1,      "GL_FLOAT_RG16_NV",  0x8886},
+                { "",  'X',    1,      "GL_FLOAT_RG32_NV",  0x8887},
+                { "",  'X',    1,      "GL_FLOAT_RGB16_NV",  0x8888},
+                { "",  'X',    1,      "GL_FLOAT_RGB32_NV",  0x8889},
+                { "",  'X',    1,      "GL_FLOAT_RGBA16_NV",  0x888A},
+                { "",  'X',    1,      "GL_FLOAT_RGBA32_NV",  0x888B},
+                { "",  'X',    1,      "GL_TEXTURE_FLOAT_COMPONENTS_NV",  0x888C},
+                { "",  'X',    1,      "GL_FLOAT_CLEAR_COLOR_VALUE_NV",  0x888D},
+                { "",  'X',    1,      "GL_FLOAT_RGBA_MODE_NV",  0x888E},
+                { "glGetTexParameter", 'E',    1,      "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV",  0x888F},
+                { "glGet",     'B',    1,      "GL_DEPTH_BOUNDS_TEST_EXT",  0x8890},
+                { "glGet",     'F',    2,      "GL_DEPTH_BOUNDS_EXT",  0x8891},
+                { "",  'X',    1,      "GL_ARRAY_BUFFER",  0x8892},
+                { "",  'X',    1,      "GL_ELEMENT_ARRAY_BUFFER",  0x8893},
+                { "glGet",     'I',    1,      "GL_ARRAY_BUFFER_BINDING",  0x8894},
+                { "glGet",     'I',    1,      "GL_ELEMENT_ARRAY_BUFFER_BINDING",  0x8895},
+                { "glGet",     'I',    1,      "GL_VERTEX_ARRAY_BUFFER_BINDING",  0x8896},
+                { "glGet",     'I',    1,      "GL_NORMAL_ARRAY_BUFFER_BINDING",  0x8897},
+                { "glGet",     'I',    1,      "GL_COLOR_ARRAY_BUFFER_BINDING",  0x8898},
+                { "glGet",     'I',    1,      "GL_INDEX_ARRAY_BUFFER_BINDING",  0x8899},
+                { "glGet",     'I',    1,      "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING",  0x889A},
+                { "glGet",     'I',    1,      "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING",  0x889B},
+                { "glGet",     'I',    1,      "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING",  0x889C},
+                { "glGet",     'I',    1,      "GL_FOG_COORD_ARRAY_BUFFER_BINDING",  0x889D},
+                { "glGet",     'I',    1,      "GL_WEIGHT_ARRAY_BUFFER_BINDING",  0x889E},
+                { "glGetVertexAttrib", 'I',    1,      "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",  0x889F},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_INSTRUCTIONS_ARB",  0x88A0},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_INSTRUCTIONS_ARB",  0x88A1},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",  0x88A2},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB",  0x88A3},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_TEMPORARIES_ARB",  0x88A4},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_TEMPORARIES_ARB",  0x88A5},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_TEMPORARIES_ARB",  0x88A6},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB",  0x88A7},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_PARAMETERS_ARB",  0x88A8},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_PARAMETERS_ARB",  0x88A9},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_PARAMETERS_ARB",  0x88AA},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB",  0x88AB},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_ATTRIBS_ARB",  0x88AC},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_ATTRIBS_ARB",  0x88AD},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_ATTRIBS_ARB",  0x88AE},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB",  0x88AF},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_ADDRESS_REGISTERS_ARB",  0x88B0},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB",  0x88B1},
+                { "glGetProgramARB",   'I',    1,      "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB",  0x88B2},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB",  0x88B3},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB",  0x88B4},
+                { "glGetProgramARB",   'I',    1,      "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB",  0x88B5},
+                { "glGetProgramARB",   'B',    1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",  0x88B6},
+                { "glGet",     'F',    16,     "GL_TRANSPOSE_CURRENT_MATRIX_ARB",  0x88B7},
+                { "",  'X',    1,      "GL_READ_ONLY",  0x88B8},
+                { "",  'X',    1,      "GL_WRITE_ONLY",  0x88B9},
+                { "",  'X',    1,      "GL_READ_WRITE",  0x88BA},
+                { "glGetBufferParameter",      'E',    1,      "GL_BUFFER_ACCESS",  0x88BB},
+                { "glGetBufferParameter",      'B',    1,      "GL_BUFFER_MAPPED",  0x88BC},
+                { "glGetBufferParameter",      'P',    1,      "GL_BUFFER_MAP_POINTER",  0x88BD},
+                { "",  'X',    1,      "GL_WRITE_DISCARD_NV",  0x88BE},
+                { "",  'X',    1,      "GL_TIME_ELAPSED",  0x88BF},
+                { "",  'X',    1,      "GL_MATRIX0_ARB",  0x88C0},
+                { "",  'X',    1,      "GL_MATRIX1_ARB",  0x88C1},
+                { "",  'X',    1,      "GL_MATRIX2_ARB",  0x88C2},
+                { "",  'X',    1,      "GL_MATRIX3_ARB",  0x88C3},
+                { "",  'X',    1,      "GL_MATRIX4_ARB",  0x88C4},
+                { "",  'X',    1,      "GL_MATRIX5_ARB",  0x88C5},
+                { "",  'X',    1,      "GL_MATRIX6_ARB",  0x88C6},
+                { "",  'X',    1,      "GL_MATRIX7_ARB",  0x88C7},
+                { "",  'X',    1,      "GL_MATRIX8_ARB",  0x88C8},
+                { "",  'X',    1,      "GL_MATRIX9_ARB",  0x88C9},
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+                { "",  'X',    1,      "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",  0x9276},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",  0x9277},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA8_ETC2_EAC",  0x9278},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",  0x9279},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER",  0x92C0},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_BINDING",  0x92C1},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_START",  0x92C2},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_SIZE",  0x92C3},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE",  0x92C4},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS",  0x92C5},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES",  0x92C6},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER",  0x92C7},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER",  0x92C8},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER",  0x92C9},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER",  0x92CA},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER",  0x92CB},
+                { "",  'X',    1,      "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS",  0x92CC},
+                { "",  'X',    1,      "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS",  0x92CD},
+                { "",  'X',    1,      "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS",  0x92CE},
+                { "",  'X',    1,      "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS",  0x92CF},
+                { "",  'X',    1,      "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS",  0x92D0},
+                { "glGet",     'I',    1,      "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS",  0x92D1},
+                { "glGet",     'I',    1,      "GL_MAX_VERTEX_ATOMIC_COUNTERS",  0x92D2},
+                { "glGet",     'I',    1,      "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS",  0x92D3},
+                { "glGet",     'I',    1,      "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS",  0x92D4},
+                { "glGet",     'I',    1,      "GL_MAX_GEOMETRY_ATOMIC_COUNTERS",  0x92D5},
+                { "glGet",     'I',    1,      "GL_MAX_FRAGMENT_ATOMIC_COUNTERS",  0x92D6},
+                { "glGet",     'I',    1,      "GL_MAX_COMBINED_ATOMIC_COUNTERS",  0x92D7},
+                { "glGet",     'I',    1,      "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",  0x92D8},
+                { "",  'X',    1,      "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS",  0x92D9},
+                { "",  'X',    1,      "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX",  0x92DA},
+                { "",  'X',    1,      "GL_UNSIGNED_INT_ATOMIC_COUNTER",  0x92DB},
+                { "",  'X',    1,      "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS",  0x92DC},
+                { "glGet",     'B',    1,      "GL_DEBUG_OUTPUT",  0x92E0},
+                { "",  'X',    1,      "GL_UNIFORM",  0x92E1},
+                { "",  'X',    1,      "GL_UNIFORM_BLOCK",  0x92E2},
+                { "",  'X',    1,      "GL_PROGRAM_INPUT",  0x92E3},
+                { "",  'X',    1,      "GL_PROGRAM_OUTPUT",  0x92E4},
+                { "",  'X',    1,      "GL_BUFFER_VARIABLE",  0x92E5},
+                { "",  'X',    1,      "GL_SHADER_STORAGE_BLOCK",  0x92E6},
+                { "",  'X',    1,      "GL_IS_PER_PATCH",  0x92E7},
+                { "",  'X',    1,      "GL_VERTEX_SUBROUTINE",  0x92E8},
+                { "",  'X',    1,      "GL_TESS_CONTROL_SUBROUTINE",  0x92E9},
+                { "",  'X',    1,      "GL_TESS_EVALUATION_SUBROUTINE",  0x92EA},
+                { "",  'X',    1,      "GL_GEOMETRY_SUBROUTINE",  0x92EB},
+                { "",  'X',    1,      "GL_FRAGMENT_SUBROUTINE",  0x92EC},
+                { "",  'X',    1,      "GL_COMPUTE_SUBROUTINE",  0x92ED},
+                { "",  'X',    1,      "GL_VERTEX_SUBROUTINE_UNIFORM",  0x92EE},
+                { "",  'X',    1,      "GL_TESS_CONTROL_SUBROUTINE_UNIFORM",  0x92EF},
+                { "",  'X',    1,      "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM",  0x92F0},
+                { "",  'X',    1,      "GL_GEOMETRY_SUBROUTINE_UNIFORM",  0x92F1},
+                { "",  'X',    1,      "GL_FRAGMENT_SUBROUTINE_UNIFORM",  0x92F2},
+                { "",  'X',    1,      "GL_COMPUTE_SUBROUTINE_UNIFORM",  0x92F3},
+                { "",  'X',    1,      "GL_TRANSFORM_FEEDBACK_VARYING",  0x92F4},
+                { "",  'X',    1,      "GL_ACTIVE_RESOURCES",  0x92F5},
+                { "",  'X',    1,      "GL_MAX_NAME_LENGTH",  0x92F6},
+                { "",  'X',    1,      "GL_MAX_NUM_ACTIVE_VARIABLES",  0x92F7},
+                { "",  'X',    1,      "GL_MAX_NUM_COMPATIBLE_SUBROUTINES",  0x92F8},
+                { "",  'X',    1,      "GL_NAME_LENGTH",  0x92F9},
+                { "",  'X',    1,      "GL_TYPE",  0x92FA},
+                { "",  'X',    1,      "GL_ARRAY_SIZE",  0x92FB},
+                { "",  'X',    1,      "GL_OFFSET",  0x92FC},
+                { "",  'X',    1,      "GL_BLOCK_INDEX",  0x92FD},
+                { "",  'X',    1,      "GL_ARRAY_STRIDE",  0x92FE},
+                { "",  'X',    1,      "GL_MATRIX_STRIDE",  0x92FF},
+                { "",  'X',    1,      "GL_IS_ROW_MAJOR",  0x9300},
+                { "",  'X',    1,      "GL_ATOMIC_COUNTER_BUFFER_INDEX",  0x9301},
+                { "",  'X',    1,      "GL_BUFFER_BINDING",  0x9302},
+                { "",  'X',    1,      "GL_BUFFER_DATA_SIZE",  0x9303},
+                { "",  'X',    1,      "GL_NUM_ACTIVE_VARIABLES",  0x9304},
+                { "",  'X',    1,      "GL_ACTIVE_VARIABLES",  0x9305},
+                { "",  'X',    1,      "GL_REFERENCED_BY_VERTEX_SHADER",  0x9306},
+                { "",  'X',    1,      "GL_REFERENCED_BY_TESS_CONTROL_SHADER",  0x9307},
+                { "",  'X',    1,      "GL_REFERENCED_BY_TESS_EVALUATION_SHADER",  0x9308},
+                { "",  'X',    1,      "GL_REFERENCED_BY_GEOMETRY_SHADER",  0x9309},
+                { "",  'X',    1,      "GL_REFERENCED_BY_FRAGMENT_SHADER",  0x930A},
+                { "",  'X',    1,      "GL_REFERENCED_BY_COMPUTE_SHADER",  0x930B},
+                { "",  'X',    1,      "GL_TOP_LEVEL_ARRAY_SIZE",  0x930C},
+                { "",  'X',    1,      "GL_TOP_LEVEL_ARRAY_STRIDE",  0x930D},
+                { "",  'X',    1,      "GL_LOCATION",  0x930E},
+                { "",  'X',    1,      "GL_LOCATION_INDEX",  0x930F},
+                { "glGet",     'I',    1,      "GL_FRAMEBUFFER_DEFAULT_WIDTH",  0x9310},
+                { "glGet",     'I',    1,      "GL_FRAMEBUFFER_DEFAULT_HEIGHT",  0x9311},
+                { "glGet",     'I',    1,      "GL_FRAMEBUFFER_DEFAULT_LAYERS",  0x9312},
+                { "glGet",     'I',    1,      "GL_FRAMEBUFFER_DEFAULT_SAMPLES",  0x9313},
+                { "glGet",     'B',    1,      "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS",  0x9314},
+                { "glGet",     'I',    1,      "GL_MAX_FRAMEBUFFER_WIDTH",  0x9315},
+                { "glGet",     'I',    1,      "GL_MAX_FRAMEBUFFER_HEIGHT",  0x9316},
+                { "glGet",     'I',    1,      "GL_MAX_FRAMEBUFFER_LAYERS",  0x9317},
+                { "glGet",     'I',    1,      "GL_MAX_FRAMEBUFFER_SAMPLES",  0x9318},
+                { "",  'X',    1,      "GL_NUM_SAMPLE_COUNTS",  0x9380},
+                { "",  'X',    1,      "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",  0x93A0},
+                { "",  'X',    1,      "GL_TEXTURE_USAGE_ANGLE",  0x93A2},
+                { "",  'X',    1,      "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",  0x93A3},
+                { "",  'X',    1,      "GL_PACK_REVERSE_ROW_ORDER_ANGLE",  0x93A4},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",  0x93B0},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",  0x93B1},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",  0x93B2},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",  0x93B3},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",  0x93B4},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",  0x93B5},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",  0x93B6},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",  0x93B7},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",  0x93B8},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",  0x93B9},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",  0x93BA},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",  0x93BB},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",  0x93BC},
+                { "",  'X',    1,      "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",  0x93BD},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",  0x93D0},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",  0x93D1},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",  0x93D2},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",  0x93D3},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",  0x93D4},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",  0x93D5},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",  0x93D6},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",  0x93D7},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",  0x93D8},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",  0x93D9},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",  0x93DA},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",  0x93DB},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",  0x93DC},
+                { "",  'X',    1,      "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",  0x93DD},
+                { "",  'X',    1,      "GL_RESTART_PATH_NV",  0xF0},
+                { "",  'X',    1,      "GL_DUP_FIRST_CUBIC_CURVE_TO_NV",  0xF2},
+                { "",  'X',    1,      "GL_DUP_LAST_CUBIC_CURVE_TO_NV",  0xF4},
+                { "",  'X',    1,      "GL_RECT_NV",  0xF6},
+                { "",  'X',    1,      "GL_CIRCULAR_CCW_ARC_TO_NV",  0xF8},
+                { "",  'X',    1,      "GL_CIRCULAR_CW_ARC_TO_NV",  0xFA},
+                { "",  'X',    1,      "GL_CIRCULAR_TANGENT_ARC_TO_NV",  0xFC},
+                { "",  'X',    1,      "GL_ARC_TO_NV",  0xFE},
+                { "",  'X',    1,      "GL_INVALID_INDEX",  0xFFFFFFFFu},
+
+                // Special pnames, count is fetched from other GL state.
+                { "glGet", 'I', 0, "GL_PROGRAM_BINARY_FORMATS", 0x87FF }, // actual # is dependent on GL_NUM_PROGRAM_BINARY_FORMATS
+                { "glGet", 'I', 0, "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 } // actual # is dependent on GL_NUM_COMPRESSED_TEXTURE_FORMATS
+       };
+
+       #define GL_PNAME_DEFS_ARRAY_SIZE (sizeof(g_gl_pname_defs) / sizeof(g_gl_pname_defs[0]))
+#endif
+
index d2d25a4ae0e1bf78fd2a23367fd4a03c8c6d3b9c..94a71891d919d5790602bc04e8437133d7163024 100644 (file)
@@ -28,7 +28,7 @@
 #include "vogl_general_context_state.h"
 #include "vogl_console.h"
 
 #include "vogl_general_context_state.h"
 #include "vogl_console.h"
 
-#include "gl_pname_defs.inc"
+#include "gl_pname_defs.h"
 
 // TODO: Indexed versions of glGet's
 // TODO: Add GL4 types
 
 // TODO: Indexed versions of glGet's
 // TODO: Add GL4 types
index b80f3d7a77f06358d31291ebe94afc7553b60ed8..2ee7779ad1b6d7c2b58ea449e1f85b85856b174d 100644 (file)
@@ -33,7 +33,7 @@
 #include "vogl_backtrace.h"
 
 #define VOGL_DECLARE_PNAME_DEF_TABLE
 #include "vogl_backtrace.h"
 
 #define VOGL_DECLARE_PNAME_DEF_TABLE
-#include "gl_pname_defs.inc"
+#include "gl_pname_defs.h"
 
 #define VOGL_NAMESPACES_IMPLEMENTATION
 #include "vogl_namespaces.h"
 
 #define VOGL_NAMESPACES_IMPLEMENTATION
 #include "vogl_namespaces.h"
index dc674898bade24f905d54ee84f82fe8bca07ebc8..9da242b40728e877d61e11ea480fcf10215a9932 100644 (file)
@@ -26,7 +26,7 @@
 // File: vogl_state_vector.cpp
 #include "vogl_state_vector.h"
 #include "vogl_sort.h"
 // File: vogl_state_vector.cpp
 #include "vogl_state_vector.h"
 #include "vogl_sort.h"
-#include "gl_pname_defs.inc"
+#include "gl_pname_defs.h"
 #include "vogl_growable_array.h"
 
 #define VOGL_CONTEXT_STATE_DEBUG 0
 #include "vogl_growable_array.h"
 
 #define VOGL_CONTEXT_STATE_DEBUG 0