int num_tiles;
char guess[MAX_TILES+1];
int guess_length;
- dict_t *solution;
+ bag_t bag;
+ dict_t dict;
+ dict_t solution;
GooCanvasItem *solution_item;
gboolean done;
} rack_t;
cursor.show_all = rack->done;
- dict_for_each_by_length (rack->solution,
+ dict_for_each_by_length (&rack->solution,
dict_paint_action,
&cursor);
static void
rack_init (rack_t *rack,
- dict_t *solution)
+ GooCanvas *canvas)
{
int i;
+ GooCanvasItem *root = goo_canvas_get_root_item (canvas);
for (i = 0; i < MAX_TILES; i++)
rack->tiles[i] = NULL;
rack->num_tiles = 0;
rack->guess_length = 0;
- rack->solution = solution;
- rack->solution_item = NULL;
rack->done = FALSE;
+
+ bag_init (&rack->bag);
+
+ dict_init (&rack->dict);
+ dict_add_words_from_file (&rack->dict, "words.txt");
+
+ dict_init (&rack->solution);
+
+ for (i = 0; i < MAX_TILES; i++)
+ rack->tiles[i] = tile_create (root, 'A', i);
+ rack->num_tiles = 0;
}
static void
-rack_create_tiles (rack_t *rack,
- GooCanvas *canvas,
- char *word)
+rack_new_game (rack_t *rack)
{
int i;
+ char *draw;
+ char word[8];
- GooCanvasItem *root = goo_canvas_get_root_item (canvas);
+ /* Clean up any remnants from the last game */
+ dict_fini (&rack->solution);
+
+ bag_shuffle (&rack->bag);
+
+ /* Keep drawing until we get 7 non-blank tiles */
+ i = 0;
+ draw = rack->bag.tiles;
+ while (i < 7) {
+ if (*draw != '?')
+ word[i++] = *draw;
+ draw++;
+ }
+ word[7] = '\0';
- for (i = 0; i < MIN (MAX_TILES, strlen (word)); i++)
- rack->tiles[i] = tile_create (root, word[i], i);
- rack->num_tiles = i;
+ for (i = 0; i < 7; i++) {
+ rack->tiles[i]->letter = toupper (word[i]);
+ goo_canvas_item_simple_changed (GOO_CANVAS_ITEM_SIMPLE (rack->tiles[i]->item), FALSE);
+ }
+ rack->num_tiles = 7;
+
+ dict_init (&rack->solution);
+ subanagram_expand (word, &rack->dict, &rack->solution);
+ goo_canvas_item_simple_changed (GOO_CANVAS_ITEM_SIMPLE (rack->solution_item), FALSE);
}
static gboolean
if (event->keyval == GDK_Return) {
dict_entry_t *entry;
+ if (rack->done) {
+ rack->done = FALSE;
+ rack_new_game (rack);
+ return TRUE;
+ }
if (rack->guess_length >= 3) {
- entry = dict_lookup (rack->solution, rack->guess);
+ entry = dict_lookup (&rack->solution, rack->guess);
if (DICT_ENTRY_IS_WORD (entry)) {
*entry = *entry | RACK_DICT_ENTRY_FOUND;
goo_canvas_item_simple_changed (GOO_CANVAS_ITEM_SIMPLE (rack->solution_item), FALSE);
/* XXX: event->string is deprecated, but the non-deprecated
* input-method stuff (GtkIMContext) is extremely non-obvious to
* use. */
- guess_letter = tolower (event->string[0]);
+ guess_letter = toupper (event->string[0]);
for (i = 0; i < rack->num_tiles; i++) {
if (guess_letter == rack->tiles[i]->letter &&
! rack->tiles[i]->guessed)
int
main (int argc, char *argv[])
{
- dict_t dict, solution;
struct timeval tv;
- bag_t bag;
rack_t rack;
- char word[8];
- int i;
- char *draw;
GtkWidget *window;
GooCanvas *canvas;
gettimeofday (&tv, NULL);
srand (tv.tv_sec ^ tv.tv_usec);
- bag_init (&bag);
- bag_shuffle (&bag);
-
- /* Keep drawing until we get 7 non-blank tiles */
- i = 0;
- draw = bag.tiles;
- while (i < 7) {
- if (*draw != '?')
- word[i++] = toupper (*draw);
- draw++;
- }
-
- dict_init (&dict);
- dict_add_words_from_file (&dict, "words.txt");
-
- dict_init (&solution);
- subanagram_expand (word, &dict, &solution);
-
gtk_init (&argc, &argv);
- rack_init (&rack, &solution);
-
window = create_window (&rack);
canvas = create_canvas (window, &rack);
- rack_create_tiles (&rack, canvas, word);
+ rack_init (&rack, canvas);
+
+ rack_new_game (&rack);
gtk_main ();