]> git.cworth.org Git - zombocom-ai/commitdiff
Add an endgame to the hunt
authorCarl Worth <cworth@cworth.org>
Sat, 24 Dec 2022 14:31:03 +0000 (06:31 -0800)
committerCarl Worth <cworth@cworth.org>
Sat, 24 Dec 2022 15:18:41 +0000 (07:18 -0800)
When the last target image is found, the following things will now
happen (after a 10-second delay):

  1. Coda will comment on all of the target images noting that Zombo
     is weak, (this will bring them to the top on the next refresh).

  2. A new image will appear of Coda in a non-apocalyptic future

  3. Coda will comment on that final image, wishing the boys luck.

index.js

index 4ed609917e9d53d7c749a8b9faf0dde00c2d8a53..29f304bd13e2b3015c32b54af60fd94eee5227de 100644 (file)
--- a/index.js
+++ b/index.js
@@ -570,13 +570,10 @@ io.on('connection', (socket) => {
        socket.emit('inform-name', socket.request.session.name);
     });
 
-    // When any client comments, send that to all clients (including sender)
-    socket.on('comment', (comment) => {
-        const images = state.images;
+    function send_and_save_comment(comment) {
+       const images = state.images;
 
-        // Send comment to clients after adding commenter's name
-        comment.name = socket.request.session.name;
-        io.emit('comment', comment);
+       io.emit('comment', comment);
 
         const index = images.findIndex(image => image.id == comment.image_id);
 
@@ -590,14 +587,52 @@ io.on('connection', (socket) => {
         image.comments.push(comment);
         images.splice(index, 1);
         images.push(image);
+    }
+
+    // When any client comments, send that to all clients (including sender)
+    socket.on('comment', (comment) => {
+        // We have to add the sender's name befor we can send the comment
+        comment.name = socket.request.session.name;
+
+       send_and_save_comment(comment);
     });
 
+    function endgame() {
+       // Before revealing Coda's final image, have her comment on
+       // each of the weaknesses, in order to bring them to the top
+       // of the feed.
+       state.targets.forEach(target => {
+           const comment = {
+               name: "Coda",
+               text: "Zombo.com is weak!",
+               image_id: target.id
+           };
+           send_and_save_comment(comment);
+       });
+
+       const image = {
+           id: state.images.length,
+           censored: false,
+           link: false,
+           code: 0,
+           prompt: "",
+           filename: "/images/coda-future-repaired.png",
+           comments: [{
+               name: "Coda",
+               text: "I don't know how to thank you enough! You found all the weaknesses necessary for us to defeat Zombo.com, (as I've commented below as you'll see the next time you look). It's now been rendered harmless and inert throughout the entire timeline. I'm going to leave to get back to rebuilding our world. I hope you've found everything you were looking for along the way as well."
+           }]
+       };
+       io.emit('image', image);
+       state.images.push(image);
+    }
+
     // Generate an image when requested
     socket.on('generate', (request) => {
         console.log(`Generating image for ${socket.request.session.name} with code=${request['code']} and prompt=${request['prompt']}`);
         async function generate_image(code, prompt) {
             function emit_image(image, target) {
-                image.id = state.images.length;
+                image.id = state.next_image_id;
+               state.next_image_id = state.next_image_id + 1;
                 image.censored = false;
                 image.link = "";
                 if (target) {
@@ -605,8 +640,16 @@ io.on('connection', (socket) => {
                         "name": "ZomboCom",
                         "text": target.response
                     }];
-                    if (! state.targets.includes(target.short)) {
-                        state.targets.push(target.short);
+                    if (state.targets.filter(item => item.name === target.short).length === 0) {
+                        state.targets.push({
+                           name: target.short,
+                           id: image.id
+                       });
+                       if (state.targets.length == 8) {
+                           // When the final target has been achieved, trigger
+                           // the endgame (in 10 seconds)
+                           setTimeout(endgame, 10000);
+                       }
                     }
                 } else {
                     image.comments = [];