+ case GDK_KEY_Up:
+ if (scherzo->keyboard_accidental < SCORE_PITCH_ACCIDENTAL_DOUBLE_SHARP)
+ scherzo->keyboard_accidental++;
+ break;
+ case GDK_KEY_Down:
+ if (scherzo->keyboard_accidental > SCORE_PITCH_ACCIDENTAL_DOUBLE_FLAT)
+ scherzo->keyboard_accidental--;
+ break;