]> git.cworth.org Git - apitrace/history - retrace
Merge remote-tracking branch 'jbenton/master'
[apitrace] / retrace /
2012-08-06 José FonsecaMerge remote-tracking branch 'jbenton/master'
2012-08-06 James BentonCheck GL_QUERY_COUNTER_BITS before profiling.
2012-08-06 James BentonCorrectly handle profiling of glBegin/glEnd.
2012-08-06 James BentonCheck for GL_EXT_timer_query and GL_ARB_occlusion_query.
2012-08-05 José FonsecaMerge branch 'egl-image'
2012-08-05 Huang DongsungRecreate egl surface when glViewport for watching frame...
2012-08-03 José FonsecaProcess window events on d3dretrace.
2012-08-03 José FonsecaResize window on IDirect3DDevice9::Reset.
2012-08-03 James BentonRemove old unused function declaration.
2012-08-02 Carl WorthAvoid inserting 'inf' and friends into the json output.
2012-08-02 James BentonRemoved arbitary limit on active queries.
2012-08-02 James BentonFixed bug in CPU profiling.
2012-08-02 James BentonCheck if GL_ARB_timer_query is supported before using it.
2012-08-02 José FonsecaEmit a fake glTexImage for glEGLImageTargetTexture2DOES.
2012-08-02 Imre Deakegl: EGL image trace support
2012-07-26 Huang DongsungRetrace should info correct image's format to qapitrace.
2012-07-25 James BentonImproved profiling capabilities.
2012-07-23 James BentonAdded support for recording GL_SAMPLES_PASSED.
2012-07-23 James BentonFixed gpu profiling under multiple contexts.
2012-07-23 James BentonImproved GPU profiling code.
2012-07-20 James BentonAdd support for basic GPU profiling of draw calls to...
2012-07-12 José FonsecaMerge commit '5c298db8fe117e0a445af051335aa0da91c3a31b'
2012-06-22 José FonsecaHandle windows when retracing CreateAdditionalSwapChain
2012-06-11 Gregory HainautSkip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB...
2012-05-14 José FonsecaUse appropriate number of digits when dumping floating...
2012-05-13 José FonsecaRename d3dshader.* -> d3d9shader.*
2012-05-13 José FonsecaFactor out object swizzling.
2012-05-13 José FonsecaSplit retrace swizlling helpers.
2012-05-13 José FonsecaMove d3d window creation to a separate source file.
2012-05-11 José FonsecaAvoid glCreateShaderProgramv when dumping satate so...
2012-05-11 Gregory HainautTake in consideration the pipeline when dumping shaders...
2012-05-11 Gregory HainautTry active shader program before current program.
2012-05-11 José FonsecaPass INFO_LOG warnings in glCreateShaderProgramv/glCrea...
2012-05-10 Gregory HainautFix auto completion typo.
2012-05-10 José FonsecaSupport dumping uniform buffer objects (issue #75).
2012-05-10 José FonsecaDon't attempt to dump built-in uniforms.
2012-05-09 José FonsecaSilent bogus warnings.
2012-05-09 José FonsecaFix D3D11 tracing with D3D11_CREATE_DEVICE_DEBUG flag.
2012-05-09 José FonsecaPrevent hangs in XCloseDisplay.
2012-05-09 Si ChenAdd ability to run multiple traces in one time.
2012-05-09 Si ChenSuppress warning when running in benchmark mode.
2012-05-08 José FonsecaStub d3d state dumping.
2012-05-08 José FonsecaRefactor d3d9 lock tracking code further.
2012-05-04 José FonsecaDon't use D3D9D by default.
2012-05-04 José FonsecaDon't try to share surfaces.
2012-05-03 José FonsecaFix regression in drawable size estimation.
2012-05-03 José FonsecaQuit on escape key.
2012-05-02 José FonsecaDon't retrace IDirect3DQuery9::GetData.
2012-05-02 José FonsecaCount displayed frames on d3dretrace.
2012-05-02 José FonsecaDelete linear regions when retracing unlock.
2012-05-01 José FonsecaTrace LockBox blobs.
2012-04-30 José FonsecaUse same logic for both Lock and LockRect.
2012-04-30 José FonsecaHandle variations of LockRect.
2012-04-29 José FonsecaFactor out the lock rect size computation.
2012-04-27 José FonsecaRudimentary surface lock rect retrace support.
2012-04-27 José FonsecaPreserve both D3D9 shader byte code, and disassembly.
2012-04-27 José FonsecaDon't retrace calls that failed when tracing.
2012-04-26 José FonsecaCleanup glretrace<->glws integration.
2012-04-23 José FonsecaFix MSVC build.
2012-04-23 José FonsecaBasic snapshotting in d3dretrace.
2012-04-22 José Fonsecas/wait/waitOnFinish/
2012-04-22 José FonsecaFallback to d3d9.dll when d3d9d.dll can't be found.
2012-04-22 José FonsecaShare more code between glretrace and d3dretrace.
2012-04-20 José FonsecaMove benchmark flag into common retrace code.
2012-04-20 José FonsecaRevert "Human legible d3d9 error messages."
2012-04-20 José FonsecaHuman legible d3d9 error messages.
2012-04-20 José FonsecaHandle CreateDeviceEx too.
2012-04-20 José FonsecaWarn when failing to compile d3d9 shaders.
2012-04-20 José FonsecaUse debug d3d9 runtime for now.
2012-04-20 José FonsecaInstall d3dretrace too.
2012-04-20 José FonsecaDon't force using system librarie on retrace.
2012-04-20 José Fonsecas/HINSTANCE/HMODULE/
2012-04-20 José FonsecaQuick n dirty shader assembly.
2012-04-19 José FonsecaPreserve non-NULL arrays, even when length is zero.
2012-04-19 José FonsecaDon't abuse double-underscore prefix.
2012-04-18 José FonsecaRetrace IUnknown::AddRef/Release correctly.
2012-04-18 José FonsecaTrace/retrace IDirect3DVertexBuffer9 locks
2012-04-16 José FonsecaDump GLboolean as enum.
2012-04-15 José FonsecaMove the last bits of code out of the top source dir.
2012-04-14 José FonsecaFix max units computation.
2012-04-14 José FonsecaProperly (un)wrap array arguments.
2012-04-14 José FonsecaMove dispatch to its own subdirectory.
2012-04-14 José FonsecaDon't link against d3d9 in runtime.
2012-04-14 José FonsecaMove retracers to their own directory.