Carl Worth [Sat, 9 Jan 2021 13:16:20 +0000 (05:16 -0800)]
Use a deep copy when comparing a puzzle to detect state modifications
Since the recent tags is an array, we need a deep copy of the puzzle dict
in order to be able to reliably compare the puzzle prior to the copy with
the one after the copy where a tag has been added or removed.
With this fix, adding or removing a tag now reliably updates the channel
description.
Carl Worth [Sat, 9 Jan 2021 07:51:32 +0000 (23:51 -0800)]
Add new /puzzle command which simply prints the current puzzle
This is the same format one could get from the /hunt command, but
limited to the current puzzle. This is a very convenient way to see
all the puzzle fields and to get access to the pencil button to edit
the current puzzle.
Carl Worth [Sat, 9 Jan 2021 07:04:55 +0000 (23:04 -0800)]
Don't re-set channel and sheet name or channel topic to the same value as before
The puzzle_update_channel_and_sheet function is modified here to
accept an old_puzzle argument in addition to the puzzle argument. By
using this it can decide whether there's any change in the sheet or
channel data before setting it.
This optimization avoids Slack reporting things like:
Turbot renamed the channel from "hunt-puzzle" to "hunt-puzzle"
Carl Worth [Sat, 9 Jan 2021 06:38:26 +0000 (22:38 -0800)]
Unify code to rename channel, set channel description, and rename sheet
With this code, all of those changes are made consistently regardless of
whether the change happens from /state, /solved, or a puzzle edit (which
could set status to either "solved" or "unsolved").
Carl Worth [Sat, 9 Jan 2021 06:19:29 +0000 (22:19 -0800)]
Reject puzzle edit if "solved" and "solution" are inconsistent
There's an argument here that we really shouldn't be giving the user
two different fields if we're forcing them to be edited together, but
that's what we have right now.
Carl Worth [Sat, 9 Jan 2021 02:44:29 +0000 (18:44 -0800)]
Implement update of puzzle when edit_puzzle dialog is submitted
Processing all user input and updating the database with the changes.
This isn't _quite_ updating everything in the channel and the sheet
that should be changed. To do that we simply need to refactor the code
that's currently doing that in various places to do it all in one
place.
Carl Worth [Sat, 9 Jan 2021 01:23:32 +0000 (17:23 -0800)]
Implement a dialog box to edit a puzzle
This is connected to the "pencil" buttons that were recently added to
the /hunt output as well as the Turbot home view.
So far, this brings up an editable dialog with the puzzle state but
doesn't actually do anything with any of the edits made when the user
saves the dialog.
Carl Worth [Fri, 8 Jan 2021 01:51:22 +0000 (17:51 -0800)]
Revamp the TODO list
The primary thing here is a sorted list of everything we want to
complete before a feature freeze, (which we're doing one weekend
before MH 2021 and will be followed by some test hunt over the weekend
both to flush out bugs and to get more of the team comfortable with
Turbot).
Carl Worth [Thu, 7 Jan 2021 17:05:34 +0000 (09:05 -0800)]
Wire up a function to handle the edit_puzzle button
It doesn't actually _do_ anything yet, but should at least prevent the
warning sign which was appearing before.
And this should let us see if the action_id field is a good way of
plumbing the hunt_id and puzzle_id through to the handler for the
press of the edit_puzzle button.
Carl Worth [Tue, 5 Jan 2021 18:57:23 +0000 (10:57 -0800)]
Update TODO now that /hunt accepts a search term
Given the way the original TODO item was written, (as adding support
to both /home and to the Turbot home screen), this recent feature
addition doesn't delete an entire item from the TODO list, but it does
deserve to.
Carl Worth [Tue, 5 Jan 2021 18:43:44 +0000 (10:43 -0800)]
Use Slack back-tick quoting for search terms
This is cleaner both for preventing misinterpreting asterisks and also
more clear than re-inserting quotation marks for search terms that
include spaces.
Carl Worth [Tue, 5 Jan 2021 18:39:49 +0000 (10:39 -0800)]
Tweak bolding of hunt lead-in line from search results
Using bold just for the puzzle status word. (This is an attempt to
avoid Slack seeing a '*' in a regular expression of a search term and
think that it means to make something bold.)
Carl Worth [Tue, 5 Jan 2021 16:31:34 +0000 (08:31 -0800)]
Add search terms to the /hunt command
Now, `/hunt <search-term>` can be used to list puzzles matching
<search-term>. As before, it will display only unsolved puzzles by
default, but `/hunt all <search-term>` or `/hunt solved <search-term>`
can be used to display other puzzles as well.
Carl Worth [Tue, 5 Jan 2021 02:41:07 +0000 (18:41 -0800)]
Farm blocks-creation code out to various supporting files
The code will be easier to manage with separate hunt, round, puzzle,
and channel.py files each responsible for maintaining their own
functionality. We don't yet have any classes in any of these files,
(just functions that look things up in the database and that generate
Slack blocks), but we may end up doing classes later, (particularly if
we start wanting methods to update a single attribute in the database
for a given item, etc.).
Carl Worth [Sat, 2 Jan 2021 17:24:53 +0000 (09:24 -0800)]
Prevent failure of /solved command if /state had never been run
The recent code to make /solved clear the /state field was buggy in
that it would result in a dispatch_failed error in Slack if /state had
never been invoked previously.
Carl Worth [Sat, 2 Jan 2021 07:20:01 +0000 (23:20 -0800)]
TODO: Add a low-priority item for using a URL shortener
One downside of doing something like this is that it would introduce a
dependence on another third-party service, so I'm not really all that
keen on pursuing this.
Carl Worth [Sat, 2 Jan 2021 05:31:20 +0000 (21:31 -0800)]
Drop leading/trailing spaces and empty strings when parsing rounds
Since we're dealing with user input here, it's easy for their to be
leading and trailing space (which we don't want as part of the round
name), or even an accidentally emty round (from two consecutive
commas). Drop any of those spaces and ignore any empty round strings.
Carl Worth [Sat, 2 Jan 2021 05:22:21 +0000 (21:22 -0800)]
Fix storage of rounds for new puzzle creation
To store an array of strings rather than storing each character from
the round string as an individual round (oops!).
That is, before this fix, if the user typed a round name of "Colors" the
database would store a rounds array for the puzzle with values of "C",
"o", "l", "o", "r", and "s".
Carl Worth [Fri, 1 Jan 2021 19:13:28 +0000 (11:13 -0800)]
Drop TODO item regarding audio/video calls
Nathan is planning on signing up for a paid plan with Slack
temporarily (over the period of Mystery Hunt) specifically to get
access to Slack video calls. These are already fully integrated
(allowing a call to everyone who belongs to a channel) which means
that that will allow for a call to everyone working on a given
puzzle. So I don't think we'll need any specific work to integrate
Turbot with this approach.
Carl Worth [Fri, 1 Jan 2021 19:06:26 +0000 (11:06 -0800)]
Restrict a Slack channel topic to 250 characters
And terminate it with an ellipsis if the user-provided state string is
too long. (It's a bit annoying that Slack returns an error rather than
just doing this same thing itself, but whatever.)
This satisfies a TODO item since users had encountered this error
during our last hunt.
Carl Worth [Fri, 1 Jan 2021 18:42:14 +0000 (10:42 -0800)]
Make /solved clear the state string for a puzzle
In the last test we run, we often saw stale state messages about a
puzzle being half-solve, etc. when it was actually already completely
solved. Instead of putting another chore onto solvers to have them
manually clear the state string after solving a puzzle, here we do
that automatically.
This completes another low-hanging fruit item from the TODO list.
Carl Worth [Fri, 1 Jan 2021 06:04:57 +0000 (22:04 -0800)]
Update TODO now that initial round selection is available
One TODO item is clearly complete here: The new multi-select field in
the modal form when creating a puzzle. That's working well enough that
I don't think we need the separate /round command so I'm dropping that
from the TODO.
Two little things are needed to really make round support complete:
* Display/grouping of rounds in the Turbot home view
* Select same rounds (by default) when creating a new puzzle in the
same channel of an existing channel
Carl Worth [Fri, 1 Jan 2021 01:00:33 +0000 (17:00 -0800)]
Add a multi-select round field to puzzle creation
Actually, there are two round fields. The first is a free-form text
field for a comma-separated list of rounds. Each of these rounds will
be added to the database as an item with only two attributes:
hunt_id: <HUNT_ID>
SK: round-<ROUND>
The other field is a multi-select field populated with the names of
all rounds that already exist in the hunt. This makes for easy
selection without having to worry about typing in names identical with
what others typed previously.
Carl Worth [Fri, 1 Jan 2021 01:53:29 +0000 (17:53 -0800)]
Add a handler for multi_static_select input
The documentation of the multi_static_select input block wasn't clear
that it would trigger a call to an event handler, but apparently it does.
We don't currently impose any restrictions on what a user selects,
(any combination of rounds is valid), so we simply return a lamba_ok
value for any selection. This prevents the user from seeing a warning
sign in the dialog (where hovering over it would say that the callback
returned 502).
Carl Worth [Thu, 31 Dec 2020 23:12:59 +0000 (15:12 -0800)]
Make the error message from /state a little more explicit
Specifically, make it clear that it was /state that caused the error.
(This is useful because the /state command doesn't get insterted into
the channel history but the error response does. So repeating this in
the error message can make things more clear if the conversation is
referred to by the user later.)
Carl Worth [Thu, 31 Dec 2020 22:43:07 +0000 (14:43 -0800)]
Rework code to map channel IDs to hunt or puzzle objects from the database
The old functions were named things like channel_is_puzzle,
channel_is_hunt, and fund_hunt_for_channel. These were still expecting
the old multi-table database schema so they were broken, (as was all
functionality built on top of them such as the /state and /solved
commands).
The new functions are built on the all-one-table database schema, so
should actually work again. They also have a cleaner interface in that
they only rely only on channel ID (and never put any special stock in
the channel name). Instead of doing magic with the channel name, the
code looks up the hunt_id from the database entry for a puzzle as
needed.
The new functions are named puzzle_for_channel and hunt_for_channel
and are implemented on top of a common, internal function:
db_entry_for_channel.
Carl Worth [Thu, 31 Dec 2020 22:02:36 +0000 (14:02 -0800)]
Update TODO for removed auto-invitation of users to puzzle channels
In recent commits we changed from auto-inviting all users to all new
puzzle channels to instead notify the main hunt channel whenever a new
puzzle channel becomes available.
Carl Worth [Thu, 31 Dec 2020 20:05:13 +0000 (12:05 -0800)]
Rename primary-key attribute from PK to hunt_id
I was just about to add a separate attribut to every item in the
database named hunt_id when I realized that that was totally redundant
with our existing PK attribute (whose values were simply the hunt_id
prefixed by "hunt-" in all cases).
Since we're not using the PK field in any generalized sense, (that is,
it's _always_ populated with the hunt_id value), it's much simpler and
more efficient to just name it "hunt_id" and store the hunt_id valeu
ther directly (without any prefix).
Carl Worth [Thu, 31 Dec 2020 19:52:43 +0000 (11:52 -0800)]
Rename hunt_id_index to is_hunt_index
Backed, of course, by a new is_hunt attribute.
The rationale here is that the whole point of this index is to be a
sparse attribute so that the code can efficiently query all existing
hunts. But meanwhile, it's useful for puzzles to have a "hunt_id"
attribute, which would confict with the goal of having "hunt_id" be
sparse and populated only for hunts and not puzzles.
So the fix here is to make hunt_id universal, and instead have a
separate "is_hunt" attribute which is the sparse one, (and will
clearly never be populated for a puzzle).
Carl Worth [Thu, 31 Dec 2020 18:29:54 +0000 (11:29 -0700)]
Don't put an attribute into the database for 'url' that is left blank
The URL field, (for either a hunt or a puzzle), is an optional
parameter, (the user creating the hunt or puzzle may or may not
provide a URL). Immediately prior to this commit, if a user left the
URL field blank, the submission handler was receiving a value of None
and inserting that as an attribute in the database.
This was problematic as subsequent code, (such as sheet creation),
would be prepared for an item to have no url key at all, but was not
prepared for the key to be present but for the value to be empty.
We fix this in this commit by explicitly _not_ inserting a None value
for url as an attribute in the database item, (instead, not supplying
a url attribute at all).
Carl Worth [Thu, 31 Dec 2020 17:31:24 +0000 (10:31 -0700)]
Convert /puzzle puzzle creation to all-one-table database schema
So we put the hunt ID into the PK field and the puzzle ID into the SK field,
(allowing puzzle items to be distinguished from hunt items in the table).
While doing this, we also disable the feature of inviting all hunt
users to the new puzzle. This is both because that code hasn't been
ported to the new schema, and also because that feature is planned to
be eliminated anyway.
Carl Worth [Thu, 31 Dec 2020 17:22:04 +0000 (10:22 -0700)]
Home: Update query for finding puzzles to new all-one-table schema
Previously, we looked in a separate per-hunt table to find the puzzles
for a hunt. Now, instead, we look in the single "turbot" table and
find puzzles for a hunt by looking for items whose PK is
"hunt-<HUNT_ID>" and whose SK starts with "puzzle-".
Carl Worth [Thu, 31 Dec 2020 17:14:17 +0000 (10:14 -0700)]
Turbot home: Use recently added hunt_id_index to find existing hunts
This fixes the home view to correctly use the new single-table schema to
find the list of available hunts. This view is now working to display
the names of active hunts a user belongs to.
(No puzzles are listed yet. That part of the home view still needs to be
brought up to date with the latest schema.)
Carl Worth [Wed, 30 Dec 2020 20:17:43 +0000 (13:17 -0700)]
Add a "make flake" recipe and clean up some style bugs flake8 noticed
We also ignore some rules about whether or not there's a space on
either side of some operators, since I fundmanetally disagree with
flake8 on some of these.
Carl Worth [Tue, 29 Dec 2020 23:33:37 +0000 (16:33 -0700)]
Beginning of transition to single-table database schema
This is aiming for a one-big-table approach, (which is the DynamoDB
best practice), instead of having one table for hunts and then a
separate per-hunt table for puzzles.
This new approach will be more flexible as we start adding database
items for rounds, etc. In the old approach, rounds would likely have
become yet another hunt-specific table, and the number of per-hunt
tables would have started to become rather messy.
With this new schema, rounds can instead be just another item, where
hunts, rounds, and puzzles can all be intermingled as items in the
same table.
To get this all to work, we are creating secondary indexes for
querying items from the database via attributes other than the primary
key, (for example a "channel_id" index).
As of this commit, the "New Hunt" button works in that it:
* Creates the turbot DynamoDB table if it doesn't exist
* Inserts a new item into the table for the hunt itself (active=False)
* Marks the sheet_url of the item as "pending"
* Creates a new channel for the hunt
* Responds to the channel_created event
* Creates a Google sheet for the hunt
* Stores the sheet_url in the database
* Marks the hunt as active=True in the database
* Reports to the Slack channel that things are working
So that much is working, but everything else has yet to be converted
to the new schema. So things that don't yet work include at least:
* The turbot "Home" view doesn't yet display anything
Carl Worth [Sun, 27 Dec 2020 20:34:58 +0000 (12:34 -0800)]
Add (and use) a new function find_hunt_for_hunt_id
The code to call get_table_item with a hunt_id was broken, (since in
the schema, hunt_id is not the key, only channel_id is), so instead we
need to scan the table looking for a matching hunt_id. We already had
code to do this is find_hunt_for_channel, so here we factor that out
into a new function, find_hunt_for_hunt_id and call it instead of
get_table_item.
Carl Worth [Sun, 27 Dec 2020 20:11:59 +0000 (12:11 -0800)]
Add hunt_id to the puzzle table (instead of orig_channel_name)
A recent commit (to announce /solved in the main hunt channel)
expected to find hunt_id in this table, but it wasn't there. So we add
it in this commit. And while adding it, we drop the orig_channel_name
field, (which embedded both hunt_id and channel_id into a single field
in the database so would have made renaming of the hunt_id rather
awkward).
Carl Worth [Sun, 27 Dec 2020 19:25:03 +0000 (11:25 -0800)]
Rework find_hunt_for_channel to return a hunt dictionary
It's going to be most convenient to return hunt and puzzle dictionaries
that contain all entries from the database, (rather than a hard-coded
tuple which is likely to not contain every piece of data we'll eventually
want to have).