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apitrace
2012-11-11
José Fonseca
d3dretrace: Single retrace for d3d10 and higher
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2012-11-11
José Fonseca
d3dretrace: Eliminate dependencies from d3d9state.
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2012-11-11
José Fonseca
d3dretrace: Allow multiple dispatches in the same file.
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2012-11-11
José Fonseca
os: DLL abstraction.
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2012-11-11
José Fonseca
gl: Handle ClearBufferData blobs.
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2012-11-11
José Fonseca
d3dretrace: Eliminate differences between d3d9/d3d10.
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2012-11-11
José Fonseca
ddraw: Remove custom tracer.
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2012-11-11
José Fonseca
d2d: Eliminate custom tracers.
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2012-11-11
José Fonseca
specs: Allow an API to spread across multiple modules.
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2012-11-10
José Fonseca
d3d1x: Cleanup specs.
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2012-11-10
José Fonseca
specs: Use StdMethod accurately.
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2012-11-10
José Fonseca
Merge branch 'd2d'
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2012-11-10
José Fonseca
gltrace: Don't use struct for Context.
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2012-11-10
José Fonseca
snappy: Always build with NDEBUG define.
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2012-11-10
José Fonseca
gui: Make FrameDataProvider destructor virtual.
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2012-11-08
José Fonseca
d3dretrace: Fix MSVC build.
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2012-11-08
José Fonseca
d3d11: Trace UpdateSubresource blobs.
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2012-11-08
José Fonseca
retrace: More useful warnings for object mismatches.
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2012-11-08
José Fonseca
d3d10,d3d11: Rudimentary retrace support.
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2012-11-08
José Fonseca
d3d10/d3d11: Add sideeffects/internal attributes to...
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2012-11-08
José Fonseca
Don't defer arguments when functions fail.
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2012-11-07
José Fonseca
d3dretrace: Basic d3d10 support.
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2012-11-07
José Fonseca
d3dretrace: Add d3d9 prefix to d3d9 specific files.
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2012-11-07
José Fonseca
d3d11: Trace initial data blobs.
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2012-11-07
José Fonseca
d3d1x: Rename d3d10shader -> d3dcommonshader.
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2012-11-07
José Fonseca
d3d11: Catch up with d3d10.
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2012-11-07
José Fonseca
d3d10: Fallback to D3D10DisassembleShader.
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2012-11-07
José Fonseca
dxva: Fix build for older dxsdk
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2012-11-07
José Fonseca
d3d10/d3d11: Correct out pointers.
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2012-11-07
José Fonseca
Merge branch 'master' into d2d
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2012-11-06
José Fonseca
dxva: Eliminate the globals hack.
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2012-11-05
José Fonseca
Merge branch 'master' into dxva
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2012-11-04
José Fonseca
Fix dxgi specs.
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2012-11-04
José Fonseca
d3d10: Trace UpdateSubResource blobs.
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2012-11-04
José Fonseca
d3d10trace: Fix 1D textures size calculations.
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2012-11-04
José Fonseca
d3d10: Trace blobs for initial data.
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2012-11-04
José Fonseca
d3d10: Take mip level in consideration.
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2012-11-04
José Fonseca
Trace d3d10.x maps.
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2012-11-03
José Fonseca
Rename d3dsize.hpp to d3d9size.hpp
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2012-11-03
José Fonseca
Avoid uint8_t.
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2012-11-03
José Fonseca
Don't rely on D3D private data mechanism.
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2012-11-03
José Fonseca
Avoid Win32 conditional variables.
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2012-11-03
José Fonseca
Remove os::thread_specific_ptr
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2012-11-03
José Fonseca
Cleanup shadow buffers.
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2012-11-02
Imre Deak
gles: track gl buffer contents in a shadow buffer
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2012-10-30
José Fonseca
Support grayscale PNM in retracediff.py
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2012-10-30
José Fonseca
Fix QJSON linkage on Windows builds.
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2012-10-30
José Fonseca
Update documentation for D3DPERF_XXX
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2012-10-30
José Fonseca
Mention EGL cases on readme.
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2012-10-28
José Fonseca
Print a clear message when X11 is not found (to help...
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2012-10-27
José Fonseca
Dump depth textures as a single image (issue #97).
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2012-10-27
José Fonseca
Dump symbolic aliases for internalFormats 1..4.
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2012-10-27
José Fonseca
Don't mess with QJSON_EXPORT
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2012-10-27
José Fonseca
Dump thread ids on retrace.
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2012-10-27
José Fonseca
Cleanup and comment the code.
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2012-10-27
José Fonseca
Merge branch 'master' into mt-trace
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2012-10-27
José Fonseca
Don't destroy current EGL context.
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2012-10-27
José Fonseca
Always use bundled QJson.
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2012-10-27
José Fonseca
Update bundled QJson
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2012-10-26
José Fonseca
Allow NaN, Infinity in JSON.
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2012-10-26
José Fonseca
More efficient synchronous multi-threading.
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2012-10-26
José Fonseca
Dump GL_TEXTURE_STENCIL_SIZE state.
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2012-10-26
José Fonseca
Dump GL_TEXTURE_STENCIL_SIZE state.
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2012-10-25
José Fonseca
Don't let android cmake toolchain screw up the binary...
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2012-10-25
José Fonseca
Merge remote-tracking branch 'github/master' into mt...
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2012-10-25
José Fonseca
Disassemble D3D10.1 shaders too.
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2012-10-25
José Fonseca
Ignore CGLUpdateContext
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2012-10-25
José Fonseca
Silence glXGetFBConfigAttrib calls.
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2012-10-25
José Fonseca
Remove supurious struct keyword.
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2012-10-25
José Fonseca
Keep the view pointer in the drawable.
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2012-10-25
José Fonseca
Don't dump ignored functions when retracing.
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2012-10-25
José Fonseca
Ignore OpenGL core 3.2 requirement on Windows.
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2012-10-25
José Fonseca
Handle visual creation errors.
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2012-10-25
José Fonseca
Fix creation of shared WGL contexts.
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2012-10-25
José Fonseca
Don't show pbuffers in windows.
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2012-10-25
José Fonseca
Be nice to Eclipse error message parser.
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2012-10-25
José Fonseca
Disassemble D3D10.1 shaders too.
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2012-10-24
José Fonseca
Make code more robust against multiply bound CGL contexts.
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2012-10-24
José Fonseca
Ignore CGLUpdateContext
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2012-10-24
José Fonseca
Use compiler TLS for GL tracing.
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2012-10-24
José Fonseca
Use compiler TLS for thread_id tracking.
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2012-10-24
José Fonseca
Fix current context tracking.
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2012-10-24
José Fonseca
Silence glXGetFBConfigAttrib calls.
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2012-10-24
José Fonseca
Use compiler TLS support.
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2012-10-24
José Fonseca
Fix compilation with clang.
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2012-10-24
José Fonseca
Remove supurious struct keyword.
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2012-10-24
José Fonseca
Force Cocoa to enter multithreaded mode.
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2012-10-24
José Fonseca
Keep the view pointer in the drawable.
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2012-10-24
José Fonseca
Ensure each thread has its own NSAutoreleasePool.
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2012-10-24
José Fonseca
Remove unnecessary header.
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2012-10-24
José Fonseca
Prefer clang on MacOSX.
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2012-10-24
José Fonseca
Don't parse concurrently with retracing.
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2012-10-24
José Fonseca
Call XInitThreads.
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2012-10-24
José Fonseca
Don't dump ignored functions when retracing.
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2012-10-24
José Fonseca
Ignore OpenGL core 3.2 requirement on Windows.
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2012-10-24
José Fonseca
Handle visual creation errors.
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2012-10-24
José Fonseca
Simplify TLS.
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2012-10-23
José Fonseca
Fix creation of shared WGL contexts.
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2012-10-23
José Fonseca
Implement missing threading primitive for Windows.
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2012-10-23
José Fonseca
Implement and use os::thread.
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