3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
6 // fxc /T vs_4_0 /E VS /Fh apps\d3d10\tri_vs.h apps\d3d10\tri.fx
12 // Name Index Mask Register SysValue Format Used
13 // -------------------- ----- ------ -------- -------- ------ ------
14 // POSITION 0 xyzw 0 NONE float xyzw
15 // COLOR 0 xyzw 1 NONE float xyzw
20 // Name Index Mask Register SysValue Format Used
21 // -------------------- ----- ------ -------- -------- ------ ------
22 // SV_POSITION 0 xyzw 0 POS float xyzw
23 // COLOR 0 xyzw 1 NONE float xyzw
28 dcl_output_siv o0.xyzw, position
33 // Approximately 3 instruction slots used
38 68, 88, 66, 67, 190, 171,
39 186, 20, 44, 105, 95, 129,
40 137, 204, 223, 72, 251, 159,
53 99, 114, 111, 115, 111, 102,
54 116, 32, 40, 82, 41, 32,
55 72, 76, 83, 76, 32, 83,
56 104, 97, 100, 101, 114, 32,
57 67, 111, 109, 112, 105, 108,
58 101, 114, 32, 57, 46, 50,
59 57, 46, 57, 53, 50, 46,
60 51, 49, 49, 49, 0, 171,
61 171, 171, 73, 83, 71, 78,
72 80, 79, 83, 73, 84, 73,
73 79, 78, 0, 67, 79, 76,
74 79, 82, 0, 171, 79, 83,
86 79, 83, 73, 84, 73, 79,
87 78, 0, 67, 79, 76, 79,
88 82, 0, 171, 171, 83, 72,
98 101, 0, 0, 3, 242, 32,
100 54, 0, 0, 5, 242, 32,
104 242, 32, 16, 0, 1, 0,
107 0, 1, 83, 84, 65, 84,