]> git.cworth.org Git - apitrace-tests/blob - apps/gl/default.ref.json
Remove variable default state.
[apitrace-tests] / apps / gl / default.ref.json
1 {
2   "parameters": {
3     "GL_CURRENT_COLOR": [1, 1, 1, 1],
4     "GL_CURRENT_INDEX": 1,
5     "GL_CURRENT_NORMAL": [0, 0, 1],
6     "GL_CURRENT_TEXTURE_COORDS": [0, 0, 0, 1],
7     "GL_CURRENT_RASTER_COLOR": [1, 1, 1, 1],
8     "GL_CURRENT_RASTER_INDEX": 1,
9     "GL_CURRENT_RASTER_TEXTURE_COORDS": [0, 0, 0, 1],
10     "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1],
11     "GL_CURRENT_RASTER_POSITION_VALID": 1,
12     "GL_CURRENT_RASTER_DISTANCE": 0,
13     "GL_POINT_SMOOTH": false,
14     "GL_POINT_SIZE": 1,
15     "GL_LINE_SMOOTH": false,
16     "GL_LINE_WIDTH": 1,
17     "GL_LINE_STIPPLE": false,
18     "GL_LINE_STIPPLE_PATTERN": 65535,
19     "GL_LINE_STIPPLE_REPEAT": 1,
20     "GL_LIST_MODE": "GL_ZERO",
21     "GL_LIST_BASE": 0,
22     "GL_LIST_INDEX": 0,
23     "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"],
24     "GL_POLYGON_SMOOTH": false,
25     "GL_POLYGON_STIPPLE": false,
26     "GL_EDGE_FLAG": true,
27     "GL_CULL_FACE": false,
28     "GL_CULL_FACE_MODE": "GL_BACK",
29     "GL_FRONT_FACE": "GL_CCW",
30     "GL_LIGHTING": false,
31     "GL_LIGHT_MODEL_LOCAL_VIEWER": false,
32     "GL_LIGHT_MODEL_TWO_SIDE": false,
33     "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
34     "GL_SHADE_MODEL": "GL_SMOOTH",
35     "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK",
36     "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE",
37     "GL_COLOR_MATERIAL": false,
38     "GL_FOG": false,
39     "GL_FOG_INDEX": 0,
40     "GL_FOG_DENSITY": 1,
41     "GL_FOG_START": 0,
42     "GL_FOG_END": 1,
43     "GL_FOG_MODE": "GL_EXP",
44     "GL_FOG_COLOR": [0, 0, 0, 0],
45     "GL_DEPTH_RANGE": [0, 1],
46     "GL_DEPTH_TEST": false,
47     "GL_DEPTH_WRITEMASK": true,
48     "GL_DEPTH_CLEAR_VALUE": 1,
49     "GL_DEPTH_FUNC": "GL_LESS",
50     "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0],
51     "GL_STENCIL_TEST": false,
52     "GL_STENCIL_CLEAR_VALUE": 0,
53     "GL_STENCIL_FUNC": "GL_ALWAYS",
54     "GL_STENCIL_VALUE_MASK": -1,
55     "GL_STENCIL_FAIL": "GL_KEEP",
56     "GL_STENCIL_PASS_DEPTH_FAIL": "GL_KEEP",
57     "GL_STENCIL_PASS_DEPTH_PASS": "GL_KEEP",
58     "GL_STENCIL_REF": 0,
59     "GL_STENCIL_WRITEMASK": -1,
60     "GL_MATRIX_MODE": "GL_MODELVIEW",
61     "GL_NORMALIZE": false,
62     "GL_VIEWPORT": [0, 0, 32, 32],
63     "GL_MODELVIEW_STACK_DEPTH": 1,
64     "GL_PROJECTION_STACK_DEPTH": 1,
65     "GL_TEXTURE_STACK_DEPTH": 1,
66     "GL_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
67     "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
68     "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
69     "GL_ATTRIB_STACK_DEPTH": 0,
70     "GL_CLIENT_ATTRIB_STACK_DEPTH": 0,
71     "GL_ALPHA_TEST": false,
72     "GL_ALPHA_TEST_FUNC": "GL_ALWAYS",
73     "GL_ALPHA_TEST_REF": 0,
74     "GL_DITHER": true,
75     "GL_BLEND_DST": "GL_ZERO",
76     "GL_BLEND_SRC": "GL_ONE",
77     "GL_BLEND": false,
78     "GL_LOGIC_OP_MODE": "GL_COPY",
79     "GL_INDEX_LOGIC_OP": false,
80     "GL_COLOR_LOGIC_OP": false,
81     "GL_DRAW_BUFFER": "GL_BACK",
82     "GL_READ_BUFFER": "GL_BACK",
83     "GL_SCISSOR_BOX": [0, 0, 32, 32],
84     "GL_SCISSOR_TEST": false,
85     "GL_INDEX_CLEAR_VALUE": 0,
86     "GL_INDEX_WRITEMASK": -1,
87     "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0],
88     "GL_COLOR_WRITEMASK": [true, true, true, true],
89     "GL_INDEX_MODE": false,
90     "GL_RGBA_MODE": true,
91     "GL_DOUBLEBUFFER": true,
92     "GL_STEREO": false,
93     "GL_RENDER_MODE": "GL_RENDER",
94     "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE",
95     "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE",
96     "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE",
97     "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE",
98     "GL_FOG_HINT": "GL_DONT_CARE",
99     "GL_TEXTURE_GEN_S": false,
100     "GL_TEXTURE_GEN_T": false,
101     "GL_TEXTURE_GEN_R": false,
102     "GL_TEXTURE_GEN_Q": false,
103     "GL_PIXEL_MAP_I_TO_I_SIZE": 1,
104     "GL_PIXEL_MAP_S_TO_S_SIZE": 1,
105     "GL_PIXEL_MAP_I_TO_R_SIZE": 1,
106     "GL_PIXEL_MAP_I_TO_G_SIZE": 1,
107     "GL_PIXEL_MAP_I_TO_B_SIZE": 1,
108     "GL_PIXEL_MAP_I_TO_A_SIZE": 1,
109     "GL_PIXEL_MAP_R_TO_R_SIZE": 1,
110     "GL_PIXEL_MAP_G_TO_G_SIZE": 1,
111     "GL_PIXEL_MAP_B_TO_B_SIZE": 1,
112     "GL_PIXEL_MAP_A_TO_A_SIZE": 1,
113     "GL_UNPACK_SWAP_BYTES": false,
114     "GL_UNPACK_LSB_FIRST": false,
115     "GL_UNPACK_ROW_LENGTH": 0,
116     "GL_UNPACK_SKIP_ROWS": 0,
117     "GL_UNPACK_SKIP_PIXELS": 0,
118     "GL_UNPACK_ALIGNMENT": 4,
119     "GL_PACK_SWAP_BYTES": false,
120     "GL_PACK_LSB_FIRST": false,
121     "GL_PACK_ROW_LENGTH": 0,
122     "GL_PACK_SKIP_ROWS": 0,
123     "GL_PACK_SKIP_PIXELS": 0,
124     "GL_PACK_ALIGNMENT": 4,
125     "GL_MAP_COLOR": false,
126     "GL_MAP_STENCIL": false,
127     "GL_INDEX_SHIFT": 0,
128     "GL_INDEX_OFFSET": 0,
129     "GL_RED_SCALE": 1,
130     "GL_RED_BIAS": 0,
131     "GL_ZOOM_X": 1,
132     "GL_ZOOM_Y": 1,
133     "GL_GREEN_SCALE": 1,
134     "GL_GREEN_BIAS": 0,
135     "GL_BLUE_SCALE": 1,
136     "GL_BLUE_BIAS": 0,
137     "GL_ALPHA_SCALE": 1,
138     "GL_ALPHA_BIAS": 0,
139     "GL_DEPTH_SCALE": 1,
140     "GL_DEPTH_BIAS": 0,
141     "GL_NAME_STACK_DEPTH": 0,
142     "GL_AUTO_NORMAL": false,
143     "GL_MAP1_COLOR_4": false,
144     "GL_MAP1_INDEX": false,
145     "GL_MAP1_NORMAL": false,
146     "GL_MAP1_TEXTURE_COORD_1": false,
147     "GL_MAP1_TEXTURE_COORD_2": false,
148     "GL_MAP1_TEXTURE_COORD_3": false,
149     "GL_MAP1_TEXTURE_COORD_4": false,
150     "GL_MAP1_VERTEX_3": false,
151     "GL_MAP1_VERTEX_4": false,
152     "GL_MAP2_COLOR_4": false,
153     "GL_MAP2_INDEX": false,
154     "GL_MAP2_NORMAL": false,
155     "GL_MAP2_TEXTURE_COORD_1": false,
156     "GL_MAP2_TEXTURE_COORD_2": false,
157     "GL_MAP2_TEXTURE_COORD_3": false,
158     "GL_MAP2_TEXTURE_COORD_4": false,
159     "GL_MAP2_VERTEX_3": false,
160     "GL_MAP2_VERTEX_4": false,
161     "GL_MAP1_GRID_DOMAIN": [0, 1],
162     "GL_MAP1_GRID_SEGMENTS": 1,
163     "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1],
164     "GL_MAP2_GRID_SEGMENTS": [1, 1],
165     "GL_FEEDBACK_BUFFER_POINTER": 0,
166     "GL_FEEDBACK_BUFFER_SIZE": 0,
167     "GL_FEEDBACK_BUFFER_TYPE": "GL_2D",
168     "GL_SELECTION_BUFFER_POINTER": 0,
169     "GL_SELECTION_BUFFER_SIZE": 0,
170     "GL_POLYGON_OFFSET_UNITS": 0,
171     "GL_POLYGON_OFFSET_POINT": false,
172     "GL_POLYGON_OFFSET_LINE": false,
173     "GL_CLIP_DISTANCE0": false,
174     "GL_CLIP_DISTANCE1": false,
175     "GL_CLIP_DISTANCE2": false,
176     "GL_CLIP_DISTANCE3": false,
177     "GL_CLIP_DISTANCE4": false,
178     "GL_CLIP_DISTANCE5": false,
179     "GL_BLEND_COLOR": [0, 0, 0, 0],
180     "GL_BLEND_EQUATION": "GL_FUNC_ADD",
181     "GL_POLYGON_OFFSET_FILL": false,
182     "GL_POLYGON_OFFSET_FACTOR": 0,
183     "GL_RESCALE_NORMAL": false,
184     "GL_PACK_SKIP_IMAGES": 0,
185     "GL_PACK_IMAGE_HEIGHT": 0,
186     "GL_UNPACK_SKIP_IMAGES": 0,
187     "GL_UNPACK_IMAGE_HEIGHT": 0,
188     "GL_TEXTURE_3D": false,
189     "GL_VERTEX_ARRAY": false,
190     "GL_NORMAL_ARRAY": false,
191     "GL_COLOR_ARRAY": false,
192     "GL_INDEX_ARRAY": false,
193     "GL_TEXTURE_COORD_ARRAY": false,
194     "GL_EDGE_FLAG_ARRAY": false,
195     "GL_VERTEX_ARRAY_SIZE": 4,
196     "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT",
197     "GL_VERTEX_ARRAY_STRIDE": 0,
198     "GL_NORMAL_ARRAY_TYPE": "GL_FLOAT",
199     "GL_NORMAL_ARRAY_STRIDE": 0,
200     "GL_COLOR_ARRAY_SIZE": 4,
201     "GL_COLOR_ARRAY_TYPE": "GL_FLOAT",
202     "GL_COLOR_ARRAY_STRIDE": 0,
203     "GL_INDEX_ARRAY_TYPE": "GL_FLOAT",
204     "GL_INDEX_ARRAY_STRIDE": 0,
205     "GL_TEXTURE_COORD_ARRAY_SIZE": 4,
206     "GL_TEXTURE_COORD_ARRAY_TYPE": "GL_FLOAT",
207     "GL_TEXTURE_COORD_ARRAY_STRIDE": 0,
208     "GL_EDGE_FLAG_ARRAY_STRIDE": 0,
209     "GL_VERTEX_ARRAY_POINTER": 0,
210     "GL_NORMAL_ARRAY_POINTER": 0,
211     "GL_COLOR_ARRAY_POINTER": 0,
212     "GL_INDEX_ARRAY_POINTER": 0,
213     "GL_TEXTURE_COORD_ARRAY_POINTER": 0,
214     "GL_EDGE_FLAG_ARRAY_POINTER": 0,
215     "GL_MULTISAMPLE": 1,
216     "GL_SAMPLE_ALPHA_TO_COVERAGE": 0,
217     "GL_SAMPLE_ALPHA_TO_ONE": 0,
218     "GL_SAMPLE_COVERAGE": 0,
219     "GL_SAMPLE_BUFFERS": 0,
220     "GL_SAMPLES": 0,
221     "GL_SAMPLE_COVERAGE_VALUE": 1,
222     "GL_SAMPLE_COVERAGE_INVERT": 0,
223     "GL_BLEND_DST_RGB": "GL_ZERO",
224     "GL_BLEND_SRC_RGB": "GL_ONE",
225     "GL_BLEND_DST_ALPHA": "GL_ZERO",
226     "GL_BLEND_SRC_ALPHA": "GL_ONE",
227     "GL_POINT_FADE_THRESHOLD_SIZE": 1,
228     "GL_POINT_DISTANCE_ATTENUATION": [1, 0, 0],
229     "GL_GENERATE_MIPMAP_HINT": "GL_DONT_CARE",
230     "GL_LIGHT_MODEL_COLOR_CONTROL": "GL_SINGLE_COLOR",
231     "GL_FOG_COORD_SRC": "GL_FRAGMENT_DEPTH",
232     "GL_CURRENT_FOG_COORD": 0,
233     "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT",
234     "GL_FOG_COORD_ARRAY_STRIDE": 0,
235     "GL_FOG_COORD_ARRAY": false,
236     "GL_COLOR_SUM": false,
237     "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0],
238     "GL_SECONDARY_COLOR_ARRAY_SIZE": 3,
239     "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT",
240     "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0,
241     "GL_SECONDARY_COLOR_ARRAY": false,
242     "GL_ACTIVE_TEXTURE": "GL_TEXTURE0",
243     "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0",
244     "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
245     "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
246     "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
247     "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE",
248     "GL_VERTEX_ARRAY_BINDING": 0,
249     "GL_PROGRAM_POINT_SIZE": false,
250     "GL_VERTEX_PROGRAM_TWO_SIDE": false,
251     "GL_STENCIL_BACK_FUNC": "GL_ALWAYS",
252     "GL_STENCIL_BACK_FAIL": "GL_KEEP",
253     "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
254     "GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP",
255     "GL_DRAW_BUFFER0": "GL_BACK",
256     "GL_DRAW_BUFFER1": "GL_ZERO",
257     "GL_DRAW_BUFFER2": "GL_ZERO",
258     "GL_DRAW_BUFFER3": "GL_ZERO",
259     "GL_DRAW_BUFFER4": "GL_ZERO",
260     "GL_DRAW_BUFFER5": "GL_ZERO",
261     "GL_DRAW_BUFFER6": "GL_ZERO",
262     "GL_DRAW_BUFFER7": "GL_ZERO",
263     "GL_BLEND_EQUATION_ALPHA": "GL_FUNC_ADD",
264     "GL_ARRAY_BUFFER_BINDING": 0,
265     "GL_ELEMENT_ARRAY_BUFFER_BINDING": 0,
266     "GL_VERTEX_ARRAY_BUFFER_BINDING": 0,
267     "GL_NORMAL_ARRAY_BUFFER_BINDING": 0,
268     "GL_COLOR_ARRAY_BUFFER_BINDING": 0,
269     "GL_INDEX_ARRAY_BUFFER_BINDING": 0,
270     "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING": 0,
271     "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING": 0,
272     "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING": 0,
273     "GL_FOG_COORD_ARRAY_BUFFER_BINDING": 0,
274     "GL_PIXEL_PACK_BUFFER_BINDING": 0,
275     "GL_PIXEL_UNPACK_BUFFER_BINDING": 0,
276     "GL_CURRENT_PROGRAM": 0,
277     "GL_POINT_SPRITE_COORD_ORIGIN": "GL_UPPER_LEFT",
278     "GL_DRAW_FRAMEBUFFER_BINDING": 0,
279     "GL_RENDERBUFFER_BINDING": 0,
280     "GL_READ_FRAMEBUFFER_BINDING": 0,
281     "GL_FRONT": {
282       "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
283       "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
284       "GL_SPECULAR": [0, 0, 0, 1],
285       "GL_EMISSION": [0, 0, 0, 1],
286       "GL_SHININESS": 0,
287       "GL_COLOR_INDEXES": [0, 1, 1]
288     },
289     "GL_BACK": {
290       "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
291       "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
292       "GL_SPECULAR": [0, 0, 0, 1],
293       "GL_EMISSION": [0, 0, 0, 1],
294       "GL_SHININESS": 0,
295       "GL_COLOR_INDEXES": [0, 1, 1]
296     },
297     "GL_VERTEX_ATTRIB_ARRAY0": {
298       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
299       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
300       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
301       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
302       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
303       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
304       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
305     },
306     "GL_VERTEX_ATTRIB_ARRAY1": {
307       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
308       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
309       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
310       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
311       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
312       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
313       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
314     },
315     "GL_VERTEX_ATTRIB_ARRAY2": {
316       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
317       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
318       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
319       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
320       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
321       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
322       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
323     },
324     "GL_VERTEX_ATTRIB_ARRAY3": {
325       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
326       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
327       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
328       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
329       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
330       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
331       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
332     },
333     "GL_VERTEX_ATTRIB_ARRAY4": {
334       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
335       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
336       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
337       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
338       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
339       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
340       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
341     },
342     "GL_VERTEX_ATTRIB_ARRAY5": {
343       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
344       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
345       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
346       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
347       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
348       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
349       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
350     },
351     "GL_VERTEX_ATTRIB_ARRAY6": {
352       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
353       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
354       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
355       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
356       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
357       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
358       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
359     },
360     "GL_VERTEX_ATTRIB_ARRAY7": {
361       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
362       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
363       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
364       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
365       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
366       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
367       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
368     },
369     "GL_VERTEX_ATTRIB_ARRAY8": {
370       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
371       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
372       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
373       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
374       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
375       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
376       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
377     },
378     "GL_VERTEX_ATTRIB_ARRAY9": {
379       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
380       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
381       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
382       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
383       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
384       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
385       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
386     },
387     "GL_VERTEX_ATTRIB_ARRAY10": {
388       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
389       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
390       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
391       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
392       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
393       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
394       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
395     },
396     "GL_VERTEX_ATTRIB_ARRAY11": {
397       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
398       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
399       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
400       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
401       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
402       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
403       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
404     },
405     "GL_VERTEX_ATTRIB_ARRAY12": {
406       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
407       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
408       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
409       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
410       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
411       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
412       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
413     },
414     "GL_VERTEX_ATTRIB_ARRAY13": {
415       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
416       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
417       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
418       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
419       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
420       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
421       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
422     },
423     "GL_VERTEX_ATTRIB_ARRAY14": {
424       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
425       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
426       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
427       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
428       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
429       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
430       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
431     },
432     "GL_VERTEX_ATTRIB_ARRAY15": {
433       "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
434       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
435       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
436       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
437       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
438       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
439       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
440     },
441     "GL_TEXTURE_FILTER_CONTROL": {
442       "GL_TEXTURE_LOD_BIAS": 0
443     },
444     "GL_TEXTURE0": {
445       "GL_TEXTURE_1D": false,
446       "GL_TEXTURE_BINDING_1D": 0,
447       "GL_TEXTURE_2D": false,
448       "GL_TEXTURE_BINDING_2D": 0,
449       "GL_TEXTURE_3D": false,
450       "GL_TEXTURE_BINDING_3D": 0,
451       "GL_TEXTURE_RECTANGLE": false,
452       "GL_TEXTURE_BINDING_RECTANGLE": 0,
453       "GL_TEXTURE_CUBE_MAP": false,
454       "GL_TEXTURE_BINDING_CUBE_MAP": 0
455     },
456     "GL_TEXTURE1": {
457       "GL_TEXTURE_1D": false,
458       "GL_TEXTURE_BINDING_1D": 0,
459       "GL_TEXTURE_2D": false,
460       "GL_TEXTURE_BINDING_2D": 0,
461       "GL_TEXTURE_3D": false,
462       "GL_TEXTURE_BINDING_3D": 0,
463       "GL_TEXTURE_RECTANGLE": false,
464       "GL_TEXTURE_BINDING_RECTANGLE": 0,
465       "GL_TEXTURE_CUBE_MAP": false,
466       "GL_TEXTURE_BINDING_CUBE_MAP": 0
467     },
468     "GL_TEXTURE2": {
469       "GL_TEXTURE_1D": false,
470       "GL_TEXTURE_BINDING_1D": 0,
471       "GL_TEXTURE_2D": false,
472       "GL_TEXTURE_BINDING_2D": 0,
473       "GL_TEXTURE_3D": false,
474       "GL_TEXTURE_BINDING_3D": 0,
475       "GL_TEXTURE_RECTANGLE": false,
476       "GL_TEXTURE_BINDING_RECTANGLE": 0,
477       "GL_TEXTURE_CUBE_MAP": false,
478       "GL_TEXTURE_BINDING_CUBE_MAP": 0
479     },
480     "GL_TEXTURE3": {
481       "GL_TEXTURE_1D": false,
482       "GL_TEXTURE_BINDING_1D": 0,
483       "GL_TEXTURE_2D": false,
484       "GL_TEXTURE_BINDING_2D": 0,
485       "GL_TEXTURE_3D": false,
486       "GL_TEXTURE_BINDING_3D": 0,
487       "GL_TEXTURE_RECTANGLE": false,
488       "GL_TEXTURE_BINDING_RECTANGLE": 0,
489       "GL_TEXTURE_CUBE_MAP": false,
490       "GL_TEXTURE_BINDING_CUBE_MAP": 0
491     },
492     "GL_TEXTURE4": {
493       "GL_TEXTURE_1D": false,
494       "GL_TEXTURE_BINDING_1D": 0,
495       "GL_TEXTURE_2D": false,
496       "GL_TEXTURE_BINDING_2D": 0,
497       "GL_TEXTURE_3D": false,
498       "GL_TEXTURE_BINDING_3D": 0,
499       "GL_TEXTURE_RECTANGLE": false,
500       "GL_TEXTURE_BINDING_RECTANGLE": 0,
501       "GL_TEXTURE_CUBE_MAP": false,
502       "GL_TEXTURE_BINDING_CUBE_MAP": 0
503     },
504     "GL_TEXTURE5": {
505       "GL_TEXTURE_1D": false,
506       "GL_TEXTURE_BINDING_1D": 0,
507       "GL_TEXTURE_2D": false,
508       "GL_TEXTURE_BINDING_2D": 0,
509       "GL_TEXTURE_3D": false,
510       "GL_TEXTURE_BINDING_3D": 0,
511       "GL_TEXTURE_RECTANGLE": false,
512       "GL_TEXTURE_BINDING_RECTANGLE": 0,
513       "GL_TEXTURE_CUBE_MAP": false,
514       "GL_TEXTURE_BINDING_CUBE_MAP": 0
515     },
516     "GL_TEXTURE6": {
517       "GL_TEXTURE_1D": false,
518       "GL_TEXTURE_BINDING_1D": 0,
519       "GL_TEXTURE_2D": false,
520       "GL_TEXTURE_BINDING_2D": 0,
521       "GL_TEXTURE_3D": false,
522       "GL_TEXTURE_BINDING_3D": 0,
523       "GL_TEXTURE_RECTANGLE": false,
524       "GL_TEXTURE_BINDING_RECTANGLE": 0,
525       "GL_TEXTURE_CUBE_MAP": false,
526       "GL_TEXTURE_BINDING_CUBE_MAP": 0
527     },
528     "GL_TEXTURE7": {
529       "GL_TEXTURE_1D": false,
530       "GL_TEXTURE_BINDING_1D": 0,
531       "GL_TEXTURE_2D": false,
532       "GL_TEXTURE_BINDING_2D": 0,
533       "GL_TEXTURE_3D": false,
534       "GL_TEXTURE_BINDING_3D": 0,
535       "GL_TEXTURE_RECTANGLE": false,
536       "GL_TEXTURE_BINDING_RECTANGLE": 0,
537       "GL_TEXTURE_CUBE_MAP": false,
538       "GL_TEXTURE_BINDING_CUBE_MAP": 0
539     },
540     "GL_TEXTURE8": {
541       "GL_TEXTURE_1D": false,
542       "GL_TEXTURE_BINDING_1D": 0,
543       "GL_TEXTURE_2D": false,
544       "GL_TEXTURE_BINDING_2D": 0,
545       "GL_TEXTURE_3D": false,
546       "GL_TEXTURE_BINDING_3D": 0,
547       "GL_TEXTURE_RECTANGLE": false,
548       "GL_TEXTURE_BINDING_RECTANGLE": 0,
549       "GL_TEXTURE_CUBE_MAP": false,
550       "GL_TEXTURE_BINDING_CUBE_MAP": 0
551     },
552     "GL_TEXTURE9": {
553       "GL_TEXTURE_1D": false,
554       "GL_TEXTURE_BINDING_1D": 0,
555       "GL_TEXTURE_2D": false,
556       "GL_TEXTURE_BINDING_2D": 0,
557       "GL_TEXTURE_3D": false,
558       "GL_TEXTURE_BINDING_3D": 0,
559       "GL_TEXTURE_RECTANGLE": false,
560       "GL_TEXTURE_BINDING_RECTANGLE": 0,
561       "GL_TEXTURE_CUBE_MAP": false,
562       "GL_TEXTURE_BINDING_CUBE_MAP": 0
563     },
564     "GL_TEXTURE10": {
565       "GL_TEXTURE_1D": false,
566       "GL_TEXTURE_BINDING_1D": 0,
567       "GL_TEXTURE_2D": false,
568       "GL_TEXTURE_BINDING_2D": 0,
569       "GL_TEXTURE_3D": false,
570       "GL_TEXTURE_BINDING_3D": 0,
571       "GL_TEXTURE_RECTANGLE": false,
572       "GL_TEXTURE_BINDING_RECTANGLE": 0,
573       "GL_TEXTURE_CUBE_MAP": false,
574       "GL_TEXTURE_BINDING_CUBE_MAP": 0
575     },
576     "GL_TEXTURE11": {
577       "GL_TEXTURE_1D": false,
578       "GL_TEXTURE_BINDING_1D": 0,
579       "GL_TEXTURE_2D": false,
580       "GL_TEXTURE_BINDING_2D": 0,
581       "GL_TEXTURE_3D": false,
582       "GL_TEXTURE_BINDING_3D": 0,
583       "GL_TEXTURE_RECTANGLE": false,
584       "GL_TEXTURE_BINDING_RECTANGLE": 0,
585       "GL_TEXTURE_CUBE_MAP": false,
586       "GL_TEXTURE_BINDING_CUBE_MAP": 0
587     },
588     "GL_TEXTURE12": {
589       "GL_TEXTURE_1D": false,
590       "GL_TEXTURE_BINDING_1D": 0,
591       "GL_TEXTURE_2D": false,
592       "GL_TEXTURE_BINDING_2D": 0,
593       "GL_TEXTURE_3D": false,
594       "GL_TEXTURE_BINDING_3D": 0,
595       "GL_TEXTURE_RECTANGLE": false,
596       "GL_TEXTURE_BINDING_RECTANGLE": 0,
597       "GL_TEXTURE_CUBE_MAP": false,
598       "GL_TEXTURE_BINDING_CUBE_MAP": 0
599     },
600     "GL_TEXTURE13": {
601       "GL_TEXTURE_1D": false,
602       "GL_TEXTURE_BINDING_1D": 0,
603       "GL_TEXTURE_2D": false,
604       "GL_TEXTURE_BINDING_2D": 0,
605       "GL_TEXTURE_3D": false,
606       "GL_TEXTURE_BINDING_3D": 0,
607       "GL_TEXTURE_RECTANGLE": false,
608       "GL_TEXTURE_BINDING_RECTANGLE": 0,
609       "GL_TEXTURE_CUBE_MAP": false,
610       "GL_TEXTURE_BINDING_CUBE_MAP": 0
611     },
612     "GL_TEXTURE14": {
613       "GL_TEXTURE_1D": false,
614       "GL_TEXTURE_BINDING_1D": 0,
615       "GL_TEXTURE_2D": false,
616       "GL_TEXTURE_BINDING_2D": 0,
617       "GL_TEXTURE_3D": false,
618       "GL_TEXTURE_BINDING_3D": 0,
619       "GL_TEXTURE_RECTANGLE": false,
620       "GL_TEXTURE_BINDING_RECTANGLE": 0,
621       "GL_TEXTURE_CUBE_MAP": false,
622       "GL_TEXTURE_BINDING_CUBE_MAP": 0
623     },
624     "GL_TEXTURE15": {
625       "GL_TEXTURE_1D": false,
626       "GL_TEXTURE_BINDING_1D": 0,
627       "GL_TEXTURE_2D": false,
628       "GL_TEXTURE_BINDING_2D": 0,
629       "GL_TEXTURE_3D": false,
630       "GL_TEXTURE_BINDING_3D": 0,
631       "GL_TEXTURE_RECTANGLE": false,
632       "GL_TEXTURE_BINDING_RECTANGLE": 0,
633       "GL_TEXTURE_CUBE_MAP": false,
634       "GL_TEXTURE_BINDING_CUBE_MAP": 0
635     }
636   },
637   "shaders": {},
638   "uniforms": {},
639   "textures": {},
640   "framebuffer": {}
641 }