Remove variable default state.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Sun, 4 Dec 2011 23:41:17 +0000 (23:41 +0000)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Sun, 4 Dec 2011 23:41:17 +0000 (23:41 +0000)
apps/gl/default.ref.json

index ab066c88dd42e9c8fcd1d8cc3ad23ca5cc68c057..ca0a627e03ef95a585c56bf25595aa5e9b4c4b29 100644 (file)
@@ -78,7 +78,6 @@
     "GL_LOGIC_OP_MODE": "GL_COPY",
     "GL_INDEX_LOGIC_OP": false,
     "GL_COLOR_LOGIC_OP": false,
-    "GL_AUX_BUFFERS": 0,
     "GL_DRAW_BUFFER": "GL_BACK",
     "GL_READ_BUFFER": "GL_BACK",
     "GL_SCISSOR_BOX": [0, 0, 32, 32],
     "GL_ALPHA_BIAS": 0,
     "GL_DEPTH_SCALE": 1,
     "GL_DEPTH_BIAS": 0,
-    "GL_SUBPIXEL_BITS": 4,
-    "GL_INDEX_BITS": 0,
-    "GL_RED_BITS": 8,
-    "GL_GREEN_BITS": 8,
-    "GL_BLUE_BITS": 8,
-    "GL_ALPHA_BITS": 8,
-    "GL_DEPTH_BITS": 24,
-    "GL_STENCIL_BITS": 8,
-    "GL_ACCUM_RED_BITS": 0,
-    "GL_ACCUM_GREEN_BITS": 0,
-    "GL_ACCUM_BLUE_BITS": 0,
-    "GL_ACCUM_ALPHA_BITS": 0,
     "GL_NAME_STACK_DEPTH": 0,
     "GL_AUTO_NORMAL": false,
     "GL_MAP1_COLOR_4": false,
     "GL_VERTEX_ARRAY_BINDING": 0,
     "GL_PROGRAM_POINT_SIZE": false,
     "GL_VERTEX_PROGRAM_TWO_SIDE": false,
-    "GL_PACK_INVERT_MESA": false,
     "GL_STENCIL_BACK_FUNC": "GL_ALWAYS",
     "GL_STENCIL_BACK_FAIL": "GL_KEEP",
     "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
-      "GL_CURRENT_VERTEX_ATTRIB": [0, 0, 0, 1],
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
       "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0