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d3dretrace: Use DirectXTex for d3d10 state too.
[apitrace] / retrace / d3d10state_images.cpp
1 /**************************************************************************
2  *
3  * Copyright 2011 Jose Fonseca
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to deal
8  * in the Software without restriction, including without limitation the rights
9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22  * THE SOFTWARE.
23  *
24  **************************************************************************/
25
26
27 #include <assert.h>
28
29 #include <iostream>
30 #include <algorithm>
31
32 #include "image.hpp"
33 #include "json.hpp"
34 #include "d3d10imports.hpp"
35 #include "d3dstate.hpp"
36 #include "dxgistate.hpp"
37
38
39 namespace d3dstate {
40
41 static HRESULT
42 stageResource(ID3D10Device *pDevice,
43               ID3D10Resource *pResource,
44               ID3D10Resource **ppStagingResource,
45               UINT *pWidth, UINT *pHeight, UINT *pDepth) {
46     D3D10_USAGE Usage = D3D10_USAGE_STAGING;
47     UINT BindFlags = 0;
48     UINT CPUAccessFlags = D3D10_CPU_ACCESS_READ;
49     UINT MiscFlags = 0;
50     union {
51          ID3D10Resource *pStagingResource;
52          ID3D10Buffer *pStagingBuffer;
53          ID3D10Texture1D *pStagingTexture1D;
54          ID3D10Texture2D *pStagingTexture2D;
55          ID3D10Texture3D *pStagingTexture3D;
56     };
57     HRESULT hr;
58
59     D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN;
60     pResource->GetType(&Type);
61     switch (Type) {
62     case D3D10_RESOURCE_DIMENSION_BUFFER:
63         {
64             D3D10_BUFFER_DESC Desc;
65             static_cast<ID3D10Buffer *>(pResource)->GetDesc(&Desc);
66             Desc.Usage = Usage;
67             Desc.BindFlags = BindFlags;
68             Desc.CPUAccessFlags = CPUAccessFlags;
69             Desc.MiscFlags = MiscFlags;
70
71             *pWidth = Desc.ByteWidth;
72             *pHeight = 1;
73             *pDepth = 1;
74
75             hr = pDevice->CreateBuffer(&Desc, NULL, &pStagingBuffer);
76         }
77         break;
78     case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
79         {
80             D3D10_TEXTURE1D_DESC Desc;
81             static_cast<ID3D10Texture1D *>(pResource)->GetDesc(&Desc);
82             Desc.Usage = Usage;
83             Desc.BindFlags = BindFlags;
84             Desc.CPUAccessFlags = CPUAccessFlags;
85             Desc.MiscFlags = MiscFlags;
86
87             *pWidth = Desc.Width;
88             *pHeight = 1;
89             *pDepth = 1;
90
91             hr = pDevice->CreateTexture1D(&Desc, NULL, &pStagingTexture1D);
92         }
93         break;
94     case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
95         {
96             D3D10_TEXTURE2D_DESC Desc;
97             static_cast<ID3D10Texture2D *>(pResource)->GetDesc(&Desc);
98             Desc.Usage = Usage;
99             Desc.BindFlags = BindFlags;
100             Desc.CPUAccessFlags = CPUAccessFlags;
101             Desc.MiscFlags &= D3D10_RESOURCE_MISC_TEXTURECUBE;
102
103             *pWidth = Desc.Width;
104             *pHeight = Desc.Height;
105             *pDepth = 1;
106
107             hr = pDevice->CreateTexture2D(&Desc, NULL, &pStagingTexture2D);
108         }
109         break;
110     case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
111         {
112             D3D10_TEXTURE3D_DESC Desc;
113             static_cast<ID3D10Texture3D *>(pResource)->GetDesc(&Desc);
114             Desc.Usage = Usage;
115             Desc.BindFlags = BindFlags;
116             Desc.CPUAccessFlags = CPUAccessFlags;
117             Desc.MiscFlags = MiscFlags;
118
119             *pWidth = Desc.Width;
120             *pHeight = Desc.Height;
121             *pDepth = Desc.Depth;
122
123             hr = pDevice->CreateTexture3D(&Desc, NULL, &pStagingTexture3D);
124         }
125         break;
126     default:
127         assert(0);
128         hr = E_NOTIMPL;
129         break;
130     }
131
132     if (SUCCEEDED(hr)) {
133         *ppStagingResource = pStagingResource;
134         pDevice->CopyResource(pStagingResource, pResource);
135     }
136     
137     return hr;
138 }
139
140 static HRESULT
141 mapResource(ID3D10Resource *pResource,
142             UINT Subresource, D3D10_MAP MapType, UINT MapFlags,
143             D3D10_MAPPED_TEXTURE3D *pMappedSubresource) {
144     D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN;
145     pResource->GetType(&Type);
146     switch (Type) {
147     case D3D10_RESOURCE_DIMENSION_BUFFER:
148         assert(Subresource == 0);
149         return static_cast<ID3D10Buffer *>(pResource)->Map(MapType, MapFlags, &pMappedSubresource->pData);
150     case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
151         return static_cast<ID3D10Texture1D *>(pResource)->Map(Subresource, MapType, MapFlags, &pMappedSubresource->pData);
152     case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
153         return static_cast<ID3D10Texture2D *>(pResource)->Map(Subresource, MapType, MapFlags, reinterpret_cast<D3D10_MAPPED_TEXTURE2D *>(pMappedSubresource));
154     case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
155         return static_cast<ID3D10Texture3D *>(pResource)->Map(Subresource, MapType, MapFlags, pMappedSubresource);
156     default:
157         assert(0);
158         return E_NOTIMPL;
159     }
160 }
161
162 static void
163 unmapResource(ID3D10Resource *pResource, UINT Subresource) {
164     D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN;
165     pResource->GetType(&Type);
166     switch (Type) {
167     case D3D10_RESOURCE_DIMENSION_BUFFER:
168         assert(Subresource == 0);
169         static_cast<ID3D10Buffer *>(pResource)->Unmap();
170         break;
171     case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
172         static_cast<ID3D10Texture1D *>(pResource)->Unmap(Subresource);
173         break;
174     case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
175         static_cast<ID3D10Texture2D *>(pResource)->Unmap(Subresource);
176         break;
177     case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
178         static_cast<ID3D10Texture3D *>(pResource)->Unmap(Subresource);
179         break;
180     default:
181         assert(0);
182     }
183 }
184
185 static image::Image *
186 getRenderTargetViewImage(ID3D10Device *pDevice,
187                          ID3D10RenderTargetView *pRenderTargetView) {
188     image::Image *image = NULL;
189     D3D10_RENDER_TARGET_VIEW_DESC Desc;
190     ID3D10Resource *pResource = NULL;
191     ID3D10Resource *pStagingResource = NULL;
192     UINT Width, Height, Depth;
193     UINT MipSlice;
194     UINT Subresource;
195     D3D10_MAPPED_TEXTURE3D MappedSubresource;
196     HRESULT hr;
197
198     if (!pRenderTargetView) {
199         return NULL;
200     }
201
202     pRenderTargetView->GetResource(&pResource);
203     assert(pResource);
204
205     pRenderTargetView->GetDesc(&Desc);
206
207     hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
208     if (FAILED(hr)) {
209         goto no_staging;
210     }
211
212     // TODO: Take the slice in consideration
213     switch (Desc.ViewDimension) {
214     case D3D10_RTV_DIMENSION_BUFFER:
215         MipSlice = 0;
216         break;
217     case D3D10_RTV_DIMENSION_TEXTURE1D:
218         MipSlice = Desc.Texture1D.MipSlice;
219         break;
220     case D3D10_RTV_DIMENSION_TEXTURE1DARRAY:
221         MipSlice = Desc.Texture1DArray.MipSlice;
222         break;
223     case D3D10_RTV_DIMENSION_TEXTURE2D:
224         MipSlice = Desc.Texture2D.MipSlice;
225         MipSlice = 0;
226         break;
227     case D3D10_RTV_DIMENSION_TEXTURE2DARRAY:
228         MipSlice = Desc.Texture2DArray.MipSlice;
229         break;
230     case D3D10_RTV_DIMENSION_TEXTURE2DMS:
231         MipSlice = 0;
232         break;
233     case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY:
234         MipSlice = 0;
235         break;
236     case D3D10_RTV_DIMENSION_TEXTURE3D:
237         MipSlice = Desc.Texture3D.MipSlice;
238         break;
239     case D3D10_SRV_DIMENSION_UNKNOWN:
240     default:
241         assert(0);
242         goto no_map;
243     }
244     Subresource = MipSlice;
245
246     Width  = std::max(Width  >> MipSlice, 1U);
247     Height = std::max(Height >> MipSlice, 1U);
248     Depth  = std::max(Depth  >> MipSlice, 1U);
249
250     hr = mapResource(pStagingResource, Subresource, D3D10_MAP_READ, 0, &MappedSubresource);
251     if (FAILED(hr)) {
252         goto no_map;
253     }
254
255     image = new image::Image(Width, Height, 4);
256     if (!image) {
257         goto no_image;
258     }
259     assert(image->stride() > 0);
260
261     hr = ConvertFormat(Desc.Format,
262                        MappedSubresource.pData,
263                        MappedSubresource.RowPitch,
264                        DXGI_FORMAT_R8G8B8A8_UNORM,
265                        image->start(),
266                        image->stride(),
267                        Width, Height);
268     if (FAILED(hr)) {
269         delete image;
270         image = NULL;
271     }
272
273 no_image:
274     unmapResource(pStagingResource, Subresource);
275 no_map:
276     if (pStagingResource) {
277         pStagingResource->Release();
278     }
279 no_staging:
280     if (pResource) {
281         pResource->Release();
282     }
283     return image;
284 }
285
286
287 image::Image *
288 getRenderTargetImage(ID3D10Device *pDevice) {
289     ID3D10RenderTargetView *pRenderTargetView = NULL;
290     pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
291
292     image::Image *image = NULL;
293     if (pRenderTargetView) {
294         image = getRenderTargetViewImage(pDevice, pRenderTargetView);
295         pRenderTargetView->Release();
296     }
297
298     return image;
299 }
300
301
302 void
303 dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
304 {
305     json.beginMember("framebuffer");
306     json.beginObject();
307
308     ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
309     pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
310
311     for (UINT i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
312         if (!pRenderTargetViews[i]) {
313             continue;
314         }
315
316         image::Image *image;
317         image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
318         if (image) {
319             char label[64];
320             _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
321             json.beginMember(label);
322             json.writeImage(image, "UNKNOWN");
323             json.endMember(); // RENDER_TARGET_*
324         }
325
326         pRenderTargetViews[i]->Release();
327     }
328
329     json.endObject();
330     json.endMember(); // framebuffer
331 }
332
333
334 } /* namespace d3dstate */