--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2012 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/*
+ * Auxiliary functions to compute the size of array/blob arguments.
+ */
+
+#ifndef _D3D8SIZE_HPP_
+#define _D3D8SIZE_HPP_
+
+
+#include "d3dcommonsize.hpp"
+
+
+static inline size_t
+_declCount(const DWORD *pDeclaration) {
+ size_t count = 0;
+ while (pDeclaration[count++] != D3DVSD_END())
+ ;
+ return count;
+}
+
+
+static inline void
+_getMapInfo(IDirect3DVertexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = *ppbData;
+ MappedSize = 0;
+
+ if (SizeToLock == 0) {
+ D3DVERTEXBUFFER_DESC Desc;
+ HRESULT hr = pBuffer->GetDesc(&Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+ MappedSize = Desc.Size;
+ } else {
+ MappedSize = SizeToLock;
+ }
+}
+
+
+static inline void
+_getMapInfo(IDirect3DIndexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = *ppbData;
+ MappedSize = 0;
+
+ if (SizeToLock == 0) {
+ D3DINDEXBUFFER_DESC Desc;
+ HRESULT hr = pBuffer->GetDesc(&Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+ MappedSize = Desc.Size;
+ } else {
+ MappedSize = SizeToLock;
+ }
+}
+
+
+static inline void
+_getMapInfo(IDirect3DSurface8 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = pLockedRect->pBits;
+ MappedSize = 0;
+
+ HRESULT hr;
+
+ D3DSURFACE_DESC Desc;
+ hr = pSurface->GetDesc(&Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ UINT Width;
+ UINT Height;
+ if (pRect) {
+ Width = pRect->right - pRect->left;
+ Height = pRect->bottom - pRect->top;
+ } else {
+ Width = Desc.Width;
+ Height = Desc.Height;
+ }
+
+ MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getMapInfo(IDirect3DTexture8 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = pLockedRect->pBits;
+ MappedSize = 0;
+
+ HRESULT hr;
+
+ D3DSURFACE_DESC Desc;
+ hr = pTexture->GetLevelDesc(Level, &Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ UINT Width;
+ UINT Height;
+ if (pRect) {
+ Width = pRect->right - pRect->left;
+ Height = pRect->bottom - pRect->top;
+ } else {
+ Width = Desc.Width;
+ Height = Desc.Height;
+ }
+
+ MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getMapInfo(IDirect3DCubeTexture8 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = pLockedRect->pBits;
+ MappedSize = 0;
+
+ HRESULT hr;
+
+ (void)FaceType;
+
+ D3DSURFACE_DESC Desc;
+ hr = pTexture->GetLevelDesc(Level, &Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ UINT Width;
+ UINT Height;
+ if (pRect) {
+ Width = pRect->right - pRect->left;
+ Height = pRect->bottom - pRect->top;
+ } else {
+ Width = Desc.Width;
+ Height = Desc.Height;
+ }
+
+ MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getMapInfo(IDirect3DVolume8 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = pLockedVolume->pBits;
+ MappedSize = 0;
+
+ HRESULT hr;
+
+ D3DVOLUME_DESC Desc;
+ hr = pVolume->GetDesc(&Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ if (pBox) {
+ Width = pBox->Right - pBox->Left;
+ Height = pBox->Bottom - pBox->Top;
+ Depth = pBox->Back - pBox->Front;
+ } else {
+ Width = Desc.Width;
+ Height = Desc.Height;
+ Depth = Desc.Depth;
+ }
+
+ MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
+}
+
+
+static inline void
+_getMapInfo(IDirect3DVolumeTexture8 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
+ void * & pLockedData, size_t & MappedSize) {
+ pLockedData = pLockedVolume->pBits;
+ MappedSize = 0;
+
+ HRESULT hr;
+
+ D3DVOLUME_DESC Desc;
+ hr = pTexture->GetLevelDesc(Level, &Desc);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ if (pBox) {
+ Width = pBox->Right - pBox->Left;
+ Height = pBox->Bottom - pBox->Top;
+ Depth = pBox->Back - pBox->Front;
+ } else {
+ Width = Desc.Width;
+ Height = Desc.Height;
+ Depth = Desc.Depth;
+ }
+
+ MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
+}
+
+
+#endif /* _D3D8SIZE_HPP_ */