]> git.cworth.org Git - apitrace/history - wrappers
Fix build. Add copyright header to new files.
[apitrace] / wrappers /
2012-07-08 José FonsecaFix build. Add copyright header to new files.
2012-05-23 Imre Deakmt trace: wgl: track GL context on a per-thread basis
2012-05-23 Imre Deakmt trace: glx: track GL context on a per-thread basis
2012-05-23 Imre Deakmt trace: egl: track GL context on a per-thread basis
2012-05-23 Imre Deakcheck for error in eglMakeCurrent wrapper
2012-05-23 Imre Deakmt trace: cgl: track GL context on a per-thread basis
2012-05-23 Imre Deakmt trace: add helper to track GL contexts on a per...
2012-05-23 Imre Deakmt trace: create gltrace_state.cpp, move getContext...
2012-05-17 José FonsecaExport undocumented Android gl*PointerBounds entrypoints.
2012-05-17 José FonsecaCompute the vertex buffer sizes in term of vertex count.
2012-05-13 José FonsecaTry to disassemble d3d10 shaders too.
2012-05-13 José FonsecaRename d3dshader.* -> d3d9shader.*
2012-05-10 José FonsecaEnsure alloca is declared.
2012-05-09 José FonsecaFix D3D11 tracing with D3D11_CREATE_DEVICE_DEBUG flag.
2012-05-09 José FonsecaCleanup return value wrapping.
2012-05-08 José FonsecaRefactor d3d9 lock tracking code further.
2012-05-04 José FonsecaTrace all d3d10.dll functions.
2012-05-02 José FonsecaFix volume locked size computation.
2012-05-02 José FonsecaFix compressed texture size computation.
2012-05-02 José FonsecaEnsure all interface wrapper variables are initialized.
2012-05-01 José FonsecaTrace LockBox blobs.
2012-04-30 José FonsecaUse same logic for both Lock and LockRect.
2012-04-30 José FonsecaUse SUCCEEDED macro.
2012-04-30 José FonsecaHandle variations of LockRect.
2012-04-30 José FonsecaEliminate dependency on D3DX10/D3DX11.
2012-04-30 José FonsecaRemove tchar.h includes.
2012-04-29 José FonsecaFactor out the lock rect size computation.
2012-04-28 José FonsecaTry to trace D3D11.1 where available.
2012-04-28 José FonsecaHandle IID wrapping of non void pointers.
2012-04-27 José FonsecaRudimentary surface lock rect retrace support.
2012-04-27 José FonsecaPreserve both D3D9 shader byte code, and disassembly.
2012-04-22 José FonsecaFallback to d3d9.dll when d3d9d.dll can't be found.
2012-04-20 José Fonsecas/HINSTANCE/HMODULE/
2012-04-19 José FonsecaDon't abuse double-underscore prefix.
2012-04-18 José FonsecaTrace IDirect3DDevice9::Draw*PrimitiveUP blobs
2012-04-18 José FonsecaTrace/retrace IDirect3DVertexBuffer9 locks
2012-04-16 José FonsecaFix querying an external derived interface.
2012-04-16 José FonsecaImprove tracing of ID3D11DeviceContext::CheckFeatureSup...
2012-04-15 José FonsecaCleanup how pointers are handled.
2012-04-15 José FonsecaMove the last bits of code out of the top source dir.
2012-04-15 José FonsecaFactor the proc address wrapping into gltrace.py
2012-04-15 José FonsecaName trace targets consistently.
2012-04-15 José FonsecaCleanup a bit more IID handling.
2012-04-15 José FonsecaHandle REFIIDs on functions too.
2012-04-14 José FonsecaUse ObjPointers consistenty.
2012-04-14 José FonsecaProperly (un)wrap array arguments.
2012-04-14 José FonsecaMove dispatch to its own subdirectory.
2012-04-14 José FonsecaMove tracers to wrappers subdirectory.