Where sort order is determined by "sort" utility.
This is to prepare for eventually generating this list automatically
from the source.
+ eglSwapBuffers;
+ glBegin;
+ glBlitFramebuffer;
+ glBlitFramebufferEXT;
+ glCallList;
+ glCallLists;
+ glClear;
glDrawArrays;
glDrawArraysEXT;
glDrawArraysIndirect;
glDrawArraysInstanced;
glDrawArraysInstancedARB;
glDrawArrays;
glDrawArraysEXT;
glDrawArraysIndirect;
glDrawArraysInstanced;
glDrawArraysInstancedARB;
- glDrawArraysInstancedEXT;
glDrawArraysInstancedBaseInstance;
glDrawArraysInstancedBaseInstance;
- glDrawMeshArraysSUN;
- glMultiDrawArrays;
- glMultiDrawArraysEXT;
- glMultiModeDrawArraysIBM;
- glMultiDrawArraysIndirect;
- glMultiDrawArraysIndirectAMD;
+ glDrawArraysInstancedEXT;
glDrawElements;
glDrawElementsBaseVertex;
glDrawElementsIndirect;
glDrawElementsInstanced;
glDrawElementsInstancedARB;
glDrawElements;
glDrawElementsBaseVertex;
glDrawElementsIndirect;
glDrawElementsInstanced;
glDrawElementsInstancedARB;
- glDrawElementsInstancedEXT;
- glDrawElementsInstancedBaseVertex;
glDrawElementsInstancedBaseInstance;
glDrawElementsInstancedBaseInstance;
+ glDrawElementsInstancedBaseVertex;
glDrawElementsInstancedBaseVertexBaseInstance;
glDrawElementsInstancedBaseVertexBaseInstance;
+ glDrawElementsInstancedEXT;
+ glDrawMeshArraysSUN;
+ glDrawPixels;
- glDrawRangeElementsEXT;
glDrawRangeElementsBaseVertex;
glDrawRangeElementsBaseVertex;
+ glDrawRangeElementsEXT;
+ glEnd;
+ glEndList;
+ glMultiDrawArrays;
+ glMultiDrawArraysEXT;
+ glMultiDrawArraysIndirect;
+ glMultiDrawArraysIndirectAMD;
glMultiDrawElements;
glMultiDrawElementsBaseVertex;
glMultiDrawElementsEXT;
glMultiDrawElements;
glMultiDrawElementsBaseVertex;
glMultiDrawElementsEXT;
- glMultiModeDrawElementsIBM;
glMultiDrawElementsIndirect;
glMultiDrawElementsIndirectAMD;
glMultiDrawElementsIndirect;
glMultiDrawElementsIndirectAMD;
- glCallList;
- glCallLists;
- glClear;
- glBegin;
- glEnd;
+ glMultiModeDrawArraysIBM;
+ glMultiModeDrawElementsIBM;
- glEndList;
- glDrawPixels;
- glBlitFramebuffer;
- glBlitFramebufferEXT;
glUseProgram;
glUseProgramObjectARB;
glUseProgram;
glUseProgramObjectARB;