]> git.cworth.org Git - kub/blob - kub.c
Fixed card_group_is_run to include last card in number compare
[kub] / kub.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <time.h>
4 #include <gtk/gtk.h>
5
6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
9
10 typedef struct card {
11     color_t color;
12     int number;
13 } card_t;
14
15 #define DECK_MAX_CARDS 104
16
17 typedef struct deck {
18     card_t cards[DECK_MAX_CARDS];
19     int num_cards;
20 } deck_t;
21
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23
24 typedef struct card_group {
25     card_t cards[CARD_GROUP_MAX_CARDS];
26     int num_cards;
27 } card_group_t;
28
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30
31 typedef struct board {
32     card_group_t groups[BOARD_MAX_CARD_GROUPS];
33     int num_groups;
34 } board_t;
35
36 typedef struct player {
37     card_group_t hand;
38 } player_t;
39
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH  800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
43
44 typedef struct game {
45     player_t players[GAME_MAX_PLAYERS];
46     int num_players;
47     board_t board;
48     deck_t deck;
49 } game_t;
50
51 static void card_print(card_t card)
52 {
53     printf("%6s %2d\n", colors[card.color], card.number + 1);
54 }
55
56 static void card_group_init(card_group_t *card_group)
57 {
58     card_group->num_cards = 0;
59 }
60
61 static void board_init(board_t *board)
62 {
63     int i;
64     board->num_groups = 0;
65     
66     for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i) 
67     {
68         card_group_init(&board->groups[i]);
69     }
70 }
71
72 static void player_init(player_t *player)
73 {
74     card_group_init(&player->hand);
75 }
76
77
78 static int card_compare(card_t *card_one, card_t *card_two)
79 {
80     if (card_one->number < card_two->number)
81         return -1;
82     if (card_one->number == card_two->number)
83         return 0;
84     /* At this point, we know that this must be true:
85      * if (card_one->number > card_two->number)
86      */
87     return 1;
88 }
89
90 static int card_group_is_run(card_group_t *card_group)
91 {
92     int i;
93     int lowest = 14, highest = 0;
94     if (card_group->num_cards > 13 || card_group->num_cards < 3)
95     {
96         return 0;
97     }
98     for (i = 0; i < card_group->num_cards - 1; ++i)
99     {
100         if (card_group->cards[i].color != card_group->cards[i + 1].color)
101         {
102             return 0;
103         }
104     }
105     for (i = 0; i < card_group->num_cards; ++i)
106     {
107         if (card_group->cards[i].number > highest)
108         {
109             highest = card_group->cards[i].number;
110         }
111         if (card_group->cards[i].number < lowest)
112         {
113             lowest = card_group->cards[i].number;
114         }
115     }
116     if (highest - lowest != card_group->num_cards - 1)
117     {
118         return 0;
119     }
120     return 1;
121 }
122
123 static int card_group_is_set(card_group_t *card_group)
124 {
125     int i;
126     color_t seen_color[card_group->num_cards];
127     
128     if (card_group->num_cards > 4 || card_group->num_cards < 3)
129     {
130         return 0;
131     }
132     for (i = 0; i < card_group->num_cards - 1; ++i) 
133     {
134         if (card_group->cards[i].number != card_group->cards[i + 1].number)
135         {
136             return 0;
137         }
138     }
139     seen_color[i] = card_group->cards[i].color;
140     for (i = 0; i < card_group->num_cards; ++i)
141     {
142         seen_color[card_group->cards[i].color]++;
143         if (seen_color[card_group->cards[i].color] > 1)
144         {
145             return 0;
146         }
147     }
148     return 1;
149 }
150
151 static void deck_deal(game_t *game, deck_t *deck)
152 {
153     card_t temp;
154     int rand_card;
155     int i, j, newline;
156     
157     printf ("How many players(1-4) should I deal in? ");
158     game->num_players = getchar();
159     if (game->num_players == EOF)
160     {
161         printf ("\nGoodbye.\n");
162         exit (1);
163     }
164     newline = getchar();   
165     game->num_players -= '0';
166     
167     for (i = 0; i < game->num_players; ++i)
168     {
169         for (j = 0; j < 14; ++j)
170         {
171             rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
172             temp = deck->cards[rand_card];
173             deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
174             game->players[i].hand.cards[j] = temp;
175             deck->num_cards -= 1;
176             game->players[i].hand.num_cards += 1;
177         }
178     }
179     printf ("Game dealt for %d player(s)\n", game->num_players);
180 }
181
182 static void deck_init(deck_t *deck)
183 {
184     int h, i, j;  
185     deck->num_cards = 0;
186     for (h = 0; h <= 1; ++h)
187     {
188         for (i = 0; i <= 3; ++i) 
189         {
190             for (j = 0; j <= 12; ++j) 
191             {
192                 deck->cards[j + (i * 13) + (h * 52)].color = i;
193                 deck->cards[j + (i * 13) + (h * 52)].number = j;
194                 deck->num_cards += 1;
195                 printf ("There are %d tiles in the deck\n", deck->num_cards);
196             }
197         }
198     }
199
200
201 static void deck_shuffle(deck_t *deck)
202 {
203     card_t temp;
204     int rand_card;
205     int last;
206     for (last = deck->num_cards; last > 0; --last)
207     {
208         rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
209         temp = deck->cards[rand_card];
210         deck->cards[rand_card] = deck->cards[last - 1];
211         deck->cards[last - 1] = temp;
212     }
213 }
214
215 static void deck_print(deck_t *deck)
216 {
217     int h, i, j;  
218     for (h = 0; h <= 1; ++h)
219     {
220         for (i = 0; i <= 3; ++i)
221         {
222             for (j = 0; j <= 12; ++j)
223             {
224                 card_print(deck->cards[j + (i * 13) + (h * 52)]);
225             }
226         }
227     }
228     printf ("There are %d tiles in the deck\n" , deck->num_cards);
229 }
230
231 static void hand_print(game_t *game)
232 {
233     int i;
234     for (i = 0; i < game->players[0].hand.num_cards; ++i)
235     {
236         card_print(game->players[0].hand.cards[i]);
237     }
238 }
239
240 static void game_init(game_t *game)
241 {
242     int i;
243     game->num_players = 0;
244     
245     for (i = 0; i < GAME_MAX_PLAYERS; ++i)
246     {
247         player_init(&game->players[i]);
248         game->num_players += 1;
249     }
250     
251     board_init(&game->board);
252     deck_init(&game->deck);
253     deck_shuffle(&game->deck);
254 }
255
256 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
257 {
258     printf ("I should be drawing something here\n");
259
260     return TRUE;
261 }
262
263 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
264 {
265     printf ("You pressed key %d\n", event->keyval);
266
267     return TRUE;
268 }
269
270 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
271 {
272     printf ("You pressed button %d\n", event->button);
273
274     return TRUE;
275 }
276
277 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
278 {
279     printf ("You released button %d\n", event->button);
280
281     return TRUE;
282 }
283
284 int main(int argc, char *argv[])
285 {
286     GtkWidget *window;
287     game_t game;
288     
289     srand(time(NULL));
290     
291     game_init(&game);
292     deck_print(&game.deck);
293     deck_deal(&game, &game.deck);
294     hand_print(&game);
295     deck_print(&game.deck);
296
297     gtk_init (&argc, &argv);
298
299     /* Create a new window */
300     window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
301     gtk_window_set_default_size (GTK_WINDOW (window),
302                                  GAME_WINDOW_DEFAULT_WIDTH,
303                                  GAME_WINDOW_DEFAULT_HEIGHT);
304
305     gtk_widget_set_events (window,
306                            GDK_EXPOSURE_MASK |
307                            GDK_KEY_PRESS_MASK | 
308                            GDK_BUTTON_PRESS_MASK | 
309                            GDK_BUTTON_RELEASE_MASK);
310
311     g_signal_connect (G_OBJECT (window), "delete_event",
312                       G_CALLBACK (gtk_main_quit), NULL);
313     g_signal_connect (G_OBJECT (window), "expose_event",
314                       G_CALLBACK (on_expose_event), &game);
315     g_signal_connect (G_OBJECT (window), "key_press_event",
316                       G_CALLBACK (on_key_press_event), &game);
317     g_signal_connect (G_OBJECT (window), "button_press_event",
318                       G_CALLBACK (on_button_press_event), &game);
319     g_signal_connect (G_OBJECT (window), "button_release_event",
320                       G_CALLBACK (on_button_release_event), &game);
321
322     gtk_widget_show_all (window);
323     gtk_main ();
324
325     return 0;
326
327 }