5 #include <librsvg/rsvg.h>
6 #include <librsvg/rsvg-cairo.h>
9 * TILE_NUMBER_X_OFFSET = 3
11 * || TILE_NUMBER_WIDTH = 34
13 * || | TILE_WIDTH = 40
16 * +-----+ - TILE_NUMBER_Y_OFFSET = 3 -
19 * || || TILE_NUMBER_HEIGHT = 24 |
21 * | _ | _ |-TILE_HEIGHT = 50
23 * || || TILE_SUN_HEIGHT = 20 |
25 * | | TILE_SUN_Y_OFFSET = 3 |
27 * || | TILE_SUN_WIDTH = 20
29 * || TILE_SUN_X_OFFSET = 10
32 #define TILE_HEIGHT 50
34 #define TILE_NUMBER_X_OFFSET 3
35 #define TILE_NUMBER_Y_OFFSET 3
36 #define TILE_NUMBER_WIDTH 34
37 #define TILE_NUMBER_HEIGHT 24
39 #define TILE_SUN_X_OFFSET 10
40 #define TILE_SUN_Y_OFFSET 3
41 #define TILE_SUN_WIDTH 20
42 #define TILE_SUN_HEIGHT 20
44 #define FATAL_ERROR(msg) \
45 do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
47 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
49 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
58 #define DECK_MAX_TILES 104
61 tile_t tiles[DECK_MAX_TILES];
65 #define TILE_GROUP_MAX_TILES DECK_MAX_TILES
67 typedef struct tile_group {
68 tile_t tiles[TILE_GROUP_MAX_TILES];
72 #define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
74 typedef struct board {
75 tile_group_t groups[BOARD_MAX_TILE_GROUPS];
79 typedef struct player {
83 #define GAME_MAX_PLAYERS 4
84 #define GAME_WINDOW_DEFAULT_WIDTH 800
85 #define GAME_WINDOW_DEFAULT_HEIGHT 600
88 player_t players[GAME_MAX_PLAYERS];
92 RsvgHandle *blanktile;
96 tile_init (tile_t *tile, color_t color, int number)
99 tile->number = number;
104 static void tile_print(tile_t tile)
106 printf("%6s %2d\n", colors[tile.color], tile.number + 1);
109 static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
111 char number_string[3];
114 len = snprintf (number_string, 3, "%d", tile->number + 1);
115 if (len < 0 || len >= 3)
116 FATAL_ERROR ("snprintf failed");
119 cairo_translate(cr, tile->x, tile->y);
120 rsvg_handle_render_cairo (game->blanktile, cr);
122 if (tile->color == BLACK)
123 cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
124 if (tile->color == BLUE)
125 cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
126 if (tile->color == RED)
127 cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
128 if (tile->color == YELLOW)
129 cairo_set_source_rgb (cr, 1.0, .843, 0.0);
130 cairo_move_to (cr, 10, 25);
131 cairo_set_font_size(cr, 25);
132 cairo_show_text (cr, number_string);
137 static void tile_group_init(tile_group_t *tile_group)
139 tile_group->num_tiles = 0;
142 static void board_init(board_t *board)
145 board->num_groups = 0;
147 for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i)
149 tile_group_init(&board->groups[i]);
153 static void player_init(player_t *player)
155 tile_group_init(&player->hand);
159 /* If tile_one < tile_two, then return value will be negative
160 if they are equal, 0 will be returned,
161 if tile_one > tile_two, then return value will be positive */
162 static int tile_compare(const void *one, const void *two)
164 const tile_t *tile_one = one;
165 const tile_t *tile_two = two;
166 return tile_one->number - tile_two->number;
169 static int tile_group_is_run_one(tile_group_t *tile_group)
172 qsort (&tile_group->tiles[0], tile_group->num_tiles,
173 sizeof (tile_t), tile_compare);
175 if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
179 for (i = 0; i < tile_group->num_tiles - 1; ++i)
180 if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
184 if(tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1)
192 static int tile_group_is_run_two(tile_group_t *tile_group)
195 int lowest = 14, highest = 0;
198 /* By definition, a run must have at least 3 tiles. Also, it's
199 * impossible for any group of tiles with more than 13 tiles to be
200 * a run, (there are only 13 unique numbers so a group with more
201 * than 13 tiles must have some duplicates).
203 if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13)
208 /* Loop through all tiles in the group, ensuring that they are all
209 * the same color and finding the highest and lowest number in the
211 run_color = tile_group->tiles[0].color;
213 for (i = 0; i < tile_group->num_tiles; i++)
215 if (tile_group->tiles[i].color != run_color)
217 if (tile_group->tiles[i].number > highest)
219 highest = tile_group->tiles[i].number;
221 if (tile_group->tiles[i].number < lowest)
223 lowest = tile_group->tiles[i].number;
227 /* For a run, the difference between the highest and lowest tiles
228 * will always be one less than the number of tiles in the
229 * group. If not then we know it's not a run.
231 if (highest - lowest != tile_group->num_tiles - 1)
236 /* XXX: There's a bug here. We're guessing that at this point
237 * anything we're looking at must be a run. This would be correct
238 * if there were no duplicate tiles, but since there are
239 * duplicates this us quite broken. For example consider two
240 * sequences of entirely red tiles:
242 * This is a run: 1, 2, 3, 4
243 * But this is not: 1, 3, 4, 4
245 * As currently written, this function will consider both of these
246 * groups to be a run. One possible fix is to throw away the
247 * highest - lowest heuristic and instead simply sort the tiles up
248 * front and ensure the difference between each adjacent pair is
254 static int tile_group_is_set(tile_group_t *tile_group)
257 color_t seen_color[tile_group->num_tiles];
259 if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
263 for (i = 0; i < tile_group->num_tiles - 1; ++i)
265 if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number)
270 seen_color[i] = tile_group->tiles[i].color;
271 for (i = 0; i < tile_group->num_tiles; ++i)
273 seen_color[tile_group->tiles[i].color]++;
274 if (seen_color[tile_group->tiles[i].color] > 1)
282 static void deck_deal(game_t *game, deck_t *deck)
288 printf ("How many players(1-4) should I deal in? ");
289 game->num_players = getchar();
290 if (game->num_players == EOF)
292 printf ("\nGoodbye.\n");
296 game->num_players -= '0';
298 for (i = 0; i < game->num_players; ++i)
300 for (j = 0; j < 14; ++j)
302 rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0);
303 temp = deck->tiles[rand_tile];
304 deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
305 game->players[i].hand.tiles[j] = temp;
306 deck->num_tiles -= 1;
307 game->players[i].hand.num_tiles += 1;
310 printf ("Game dealt for %d player(s)\n", game->num_players);
313 static void deck_init(deck_t *deck)
317 for (h = 0; h <= 1; ++h)
319 for (i = 0; i <= 3; ++i)
321 for (j = 0; j <= 12; ++j)
323 tile_init (&deck->tiles[deck->num_tiles++], i, j);
324 printf ("There are %d tiles in the deck\n", deck->num_tiles);
330 static void deck_shuffle(deck_t *deck)
335 for (last = deck->num_tiles; last > 0; --last)
337 rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
338 temp = deck->tiles[rand_tile];
339 deck->tiles[rand_tile] = deck->tiles[last - 1];
340 deck->tiles[last - 1] = temp;
344 static void deck_print(deck_t *deck)
347 for (h = 0; h < 2; ++h)
349 for (i = 0; i < 4; ++i)
351 for (j = 0; j < 13; ++j)
353 tile_print(deck->tiles[j + (i * 13) + (h * 52)]);
357 printf ("There are %d tiles in the deck\n" , deck->num_tiles);
360 static void deck_draw(game_t *game, cairo_t *cr)
364 for (i = 0; i < 8; ++i)
366 for (j = 0; j < 13; ++j)
368 tile_draw(game, &game->deck.tiles[j + (i * 13)], cr);
373 static void hand_print(game_t *game)
376 for (i = 0; i < game->players[0].hand.num_tiles; ++i)
378 tile_print(game->players[0].hand.tiles[i]);
382 static void game_init(game_t *game)
385 GError *error = NULL;
387 game->num_players = 0;
389 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
391 player_init(&game->players[i]);
392 game->num_players += 1;
395 board_init(&game->board);
396 deck_init(&game->deck);
397 deck_shuffle(&game->deck);
399 game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
401 FATAL_ERROR (error->message);
404 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
408 cr = gdk_cairo_create (widget->window);
417 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
419 printf ("You pressed key %d\n", event->keyval);
424 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
426 printf ("You pressed button %d\n", event->button);
431 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
433 printf ("You released button %d\n", event->button);
438 int main(int argc, char *argv[])
445 gtk_init (&argc, &argv);
448 deck_print(&game.deck);
449 //deck_deal(&game, &game.deck);
451 deck_print(&game.deck);
453 /* Create a new window */
454 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
455 gtk_window_set_default_size (GTK_WINDOW (window),
456 GAME_WINDOW_DEFAULT_WIDTH,
457 GAME_WINDOW_DEFAULT_HEIGHT);
459 gtk_widget_set_events (window,
462 GDK_BUTTON_PRESS_MASK |
463 GDK_BUTTON_RELEASE_MASK);
465 g_signal_connect (G_OBJECT (window), "delete_event",
466 G_CALLBACK (gtk_main_quit), NULL);
467 g_signal_connect (G_OBJECT (window), "expose_event",
468 G_CALLBACK (on_expose_event), &game);
469 g_signal_connect (G_OBJECT (window), "key_press_event",
470 G_CALLBACK (on_key_press_event), &game);
471 g_signal_connect (G_OBJECT (window), "button_press_event",
472 G_CALLBACK (on_button_press_event), &game);
473 g_signal_connect (G_OBJECT (window), "button_release_event",
474 G_CALLBACK (on_button_release_event), &game);
476 gtk_widget_show_all (window);